Hey another one for today! Some fixes and updates that have been requested for Sebring over the months since it has been released. A few things are slightly experimental, so may get reverted if there is enough publick outcry!
I have taken onboard the feedback for the treeFX test I did with the Anc...
2023-05-18 21:09:02 +0000 UTC
View Post
Hi Everyone,
As promised earlier, here is the result of my Collaboration with Historic Sim Studios
North WIlkesboro 2023!
It was quite a tight push to get this circuit ready for the real life race on May 21st so I hope you enjoy it. My experience with ...
2023-05-18 15:22:03 +0000 UTC
View Post
Hi everyone,
Just a quick update to Area 27 which fixes the issue with the pit lane, and cars colliding in it, no speed limit etc. (as reported in the Discord channel)
https://discord.gg/6gBSrPEh
Download Here:
2023-05-11 19:51:39 +0000 UTC
View Post
Hi everybody,
In my ongoing efforts to deliver exceptional and immersive tracks, I have recently spent some time exploring the 3D trees system, a fairly new feature within the Custom Shaders Patch and Content Manager.
Download below
https://dr...
2023-04-25 18:37:31 +0000 UTC
View Post
I am happy to announce the launch of the new, exciting, Silver City 66 Circuit for Assetto Corsa. I have poured countless hours into creating this track, and I couldn't be prouder to share it with you all.
For those of you who have been following the development of Silver City 66 since the beginning this public release remains largely the same as the previous work in progress release, how...
2023-04-07 16:01:12 +0000 UTC
View Post
PLEASE NOTE: YOU NEED CUSTOM SHADERS PATCH TO BE INSTALLED AND ACTIVE FOR THIS TRACK TO WORK.
VIDEO OF INSTALLING CSP
https://www.youtube.com/watch?v=bATp1vejHxs
SEE THE GUIDE HERE FOR MORE INFORMATION AND DOWNLOAD LINKS
2023-04-07 15:24:18 +0000 UTC
View Post
Download link is included in the post.
Here’s a brand-new track layout for the Southport circuit, aptly named 'League', designed to elevate your adrenaline-fueled escapades. Fear not, racing purists - the beloved original layout remains intact, now renamed 'Authentic' to honour its roots.
The 'League' layout may appear similar to the 'Authentic' version, but...
2023-04-07 15:06:28 +0000 UTC
View Post
Public Release - Google Drive Link.
https://drive.google.com/file/d/1DNnc968HWKZRVHBZ91J--498x0Mk6Fru/view?usp=sharing
Some slight fixes since the last update - Pitlane should work okay now. Vastly reduced filesize, halved a lot of texture resolutions where 4...
2023-03-31 14:43:43 +0000 UTC
View Post
Hey everyone,
Last update for today, this is the release candidate for Tandragee.
If features the following fixes and additions.
- Fixed floating trees
- Added sections.ini from Fanapryde
- Reduced width and brightened up the dark tarmac join seams.
- Ambulance textures fixed to be Northern Ireland
- Added some more vegetation in areas
<...
2023-03-18 14:54:40 +0000 UTC
View Post
I mentioned in a previous post that I had been working on a new fictional circuit.
Well... Here it is!
Let me introduce you to Crest Da Cauras, a long flowing circuit in the Swiss Alps.
Download Link
The track also features a v...
2023-03-18 11:24:27 +0000 UTC
View Post
A small update to heartland.
thanks to the kind community over on the Discord Channel
https://discord.gg/YTnkqBwM
for spotting some issues with bumps in the track. These have been fixed.
The AI works better now as well. I have also changed some shader settings for the tyre walls, so they look a bit mor...
2023-03-18 11:14:46 +0000 UTC
View Post
Hi,
Today I have a large update (yes another one) for Thunderhill!
Please check you have version 0.1.78 or newer of Custom Shaders Patch as this is the minimum supported now.
**UPDATE**
Sorry if you have already downloaded this version, but I was notified by somebody of an issue with the terrain, this is now resolved. Also there is now a skin you can activate...
2023-03-06 16:31:42 +0000 UTC
View Post
Kuwait V2.1
Just a quick fix, adds back the missing collidable walls, and the mesh fences from the previous version.
Nothing more at this stage, but the terrain glitches are still on my to do list.
Download Link
https://drive.google.com/file/d/1wYpB6Hwo0...
2023-03-06 16:27:00 +0000 UTC
View Post
This track has had a fair bit of work on it since the last update.
As a reminder, this course was the winner of the vote I did to be a priority of my fictional tracks, and as such it’s now almost ready for release! But as ever, all my supporters here on Patreon will get the track first.
So, here's the link!
2023-02-28 22:15:03 +0000 UTC
View Post
This update bundles together a lot of updates from the community, and also some model changes and fixes I have done myself over the last week or so.
With this update, the track should be a lot more functional, and fun to drive, especially the main layout where the AI are much better (see below)
Here's the Download link.
2023-02-28 20:19:25 +0000 UTC
View Post
Hey everyone, Happy Friday.
I have a new track for you all today, the Tandragee 100 Road Course!
Traditionally a Motorcycle circuit, I have brought this track to life in Assetto Corsa, and opened it up to the world of four wheels.
The Tandragee 100 is the largest National Road Racing Grid in NI, attracting over 150 competitors from around the globe, in...
2023-02-17 18:16:18 +0000 UTC
View Post
Hello Everyone!
I’m finally able to share with you the massive update to Kuwait Motor Town!
There’s 4 layouts to race on for now, but I’ll expand this to any requests moving forwards.
It's feature complete with night lighting, replay cameras, AI etc for all layouts, however as testing has been limited to only a few people there may still be a few little bugs that n...
2023-02-03 16:31:37 +0000 UTC
View Post
Glad to have another track ticked off as complete, this one has just had it's public release over on Race Department, but download speeds there have been very slow recently, so I'm adding a download mirror here.
https://drive.google.com/file/d/1XVfYHXpm...
2023-01-30 15:50:04 +0000 UTC
View Post
Last one for today!
Since the track layout was announced, and I built the track, the organisers of the 2023 Las Vegas Grand Prix have changed the layout. Download is attatched to this post.
To Quote - RACEFANS.NET
“The total number of corners on the track has increased from 14 to 17 due to the addition of a new chicane.
The left-right cor...
2023-01-16 17:49:44 +0000 UTC
View Post
Hey, this is the release candidate for Southport. It’s mostly the same as the previous version, just a few small tweaks and fixes.
Cows are now 3D not 2D cardboard cut-outs.
Tree textures improved for 2 tree types.
Far off trees had a graphical issue that was noticed by some users, this has been fixed.
Thanks again to Dom for his help with the references and ideas. Thi...
2023-01-16 17:36:38 +0000 UTC
View Post
Area 27 V4
Hey all, a few updates to A27. Download is attatched to this post.
Track mesh adjustments specifically T11, it's not as steep any more.
New AI line, should be more competetive now, as well as stay within track boundaries a bit better.
Fixed replay cameras, the first few replay cameras were a bit low and clipped into the ground.
Re-made every single ...
2023-01-16 17:23:46 +0000 UTC
View Post
Hello, and Happy new year!
I am excited to announce a major update to on of the latest tracks. I have made a number of improvements to enhance the realism and overall experience. Here is a list of some of the key changes I have made:
- Improved some of the 3D trees to make them more lifelike and immersive.
- Tweaked the brightness and saturation of the 2D trees to b...
2023-01-02 16:12:51 +0000 UTC
View Post
Just a quick update about the progress on Kuwait.
The agreement is now that I will be able to release this track to you on the third of feb so just over 6 weeks from today.
It's one of my best looking tracks, and I'm super proud of it.
For those that don't know - I basically ditched the previous version of KMT shared on here, and restarted from scratch.
With the h...
2022-12-18 17:42:02 +0000 UTC
View Post
Hi Everyone,
Today there’s some massive changes, and additions to Thunderhill!
Firstly, there’s now 24 different layouts, all with functional timing and AI.
The layouts are:
Five Mile, Five Mile Reverse, Five Mile Hill Bypass, Five Mile Hill Bypass Reverse, Five Mile Double Bypass, Five Mile Double Bypass Reverse, Fiv...
2022-12-18 17:11:23 +0000 UTC
View Post
Hey,
Continuing on with my updates and fixes mandate, I’ve got a two in one post for you today. Various fixes for Mallory Park, and Chuckwalla Valley.
Both of these tracks are already released, so the updates are also live on Race Department, but the Download speeds there have been awful recently, so I’ve uploaded both tracks to Patreon, so hopefully you can download...
2022-11-30 10:03:24 +0000 UTC
View Post
A few updates for Heartland today.
https://drive.google.com/file/d/1-Xm8KpOdHaGMM279NEsYbNj4MyrEebaY/view?usp=sharing
- Deleted some rogue files that may have been making the AI a bit rubbish
- Updated the track surface texture though extension....
2022-11-25 16:56:37 +0000 UTC
View Post
Hey everyone,
Sorry it’s been a bit of a slow month in terms of content! I’ve finally got around to catching covid, and it hit me pretty hard. Lots of bed rest, and painkillers have set me on the mend though and I’m feeling a lot better now, still not quite 100%, but getting there.
The rest of this month I’ll be attempting to squash some bugs with existing tracks and d...
2022-11-22 16:52:20 +0000 UTC
View Post
Just a quick one,
A track I created for a client is now available for all.
It's a small karting track in Switzerland, pretty fun. I enjoyed making it as it's a different scale than I'm used to, so I could concentrate more on the finer details. The track itself is quite fun actually.
2022-10-31 20:55:11 +0000 UTC
View Post
Hi,
After the recent updates to older track mods, this is probably the last one for a while. So updates to the newer tracks, or unfinished ones will be the priority for the rest of the year. There will also be a few brand new circuits for you as well :)
So, I used the available LiDAR data to signigicantly overhaul the layout of the track. So the elevation changes and corner camb...
2022-10-31 19:22:11 +0000 UTC
View Post
Hi everyone!
Sorry it has been a while since I posted last, but it’s been very busy for me.
Track download link is at the bottom of the post, hosted via Patreon and not Google Drive this time.
First bit of content in this post, is Mallory Park. Originally released in 2020, this track has had a massive overhaul to bring it up to spec with my more recent wo...
2022-10-16 10:25:47 +0000 UTC
View Post