Infinity UI 2.0.1 and Compass Navigation Overhaul are out!
Release on the nexus!
I did a small update for Infinity UI, to fix a CTD at game start for VR players.
Release on the nexus!
I did a small update for Infinity UI, to fix a CTD at game start for VR players.
Hi everybody! This might very well be the last version before public release! I gave Bruma a try to see how well CNO supports it now. You tell me, by looking at the pics ;)
For this version, you also have:
- Fixed bugs with undiscovered markers added by 2023-02-09 19:36:34 +0000 UTC View Post
The intent is to present my vision of a good UI for location awareness in an open world, taking as reference several games (mainly Assassin's Creed and Breath of the Wild). First step, a minimap.
I liked a lot the concept of the Skyrim MiniMap by Mardoxx (SkyUI team), but sadly it was never finished/releas...
2023-02-02 21:30:47 +0000 UTC View Post
Hi guys! 2.0.1 is ready for some testing and love. This is what is new in this version:
- Fixed the issue where the unknown location markers were wrong when using CoMAP... this means no more funny fishes!
- Added a counter of "other-quests" near the objective under the compass when you face a quest marker (getting things ready for button support to show the quest list).
-...
2023-01-28 16:57:43 +0000 UTC View PostHi guys! Sorry for the delay, this got more complicated than I thought.
Infinity UI 2.0 + CNO 2.0 finally provide compatibility with CoMAP. It also comes with a fix for incorrect objectives being shown.
Tested working with 1.5.9...
2022-12-04 23:30:21 +0000 UTC View Post
I finally did it! After hours and hours of research I've understood enough of the Skyrim's UI system. With the new update of Infinity UI I'm working on, it is possible to replace not only instances, but sprite definitions too.
Once I have a pre-release version, I will pull out a new version of Compass Navigation Overhaul, compatible with CoMAP. You can see how it will like the video.
2022-11-09 22:35:40 +0000 UTC View Post
Hi everyone! While researching to make Option 3 of the last poll I've found the key to unlock vertical motion injection, so wanted for Animation Motion Revolution since I first released it. 2022-10-17 20:56:19 +0000 UTC View Post
Hi guys! First of all, sorry for not being able to give you any progress report.
Reverse engineering is a necessary phase of the plugin dev process. It takes a lot of time on research, but sadly it cannot be demonstrated until something is done with all the discoveries. Hopefully this week I'm able to upload a vertical translation proof-of-concept for AMR :)
On top of that, ...
Hi again! I've been a bit busy answering to comments and fixing issues for the Compass Navigation Overhaul and Infinity UI releases.
I have several candidate ideas for my next mods and I wa...
2022-09-06 21:32:42 +0000 UTC View PostThis is it! The public release of version 1.0 is done guys! Thanks a lot for being with me in this journey... the journey of this release that is! This does not end here ;)
I have more ideas for Skyrim modding, and I hope that you enjoy my future content, as well as the updates to my mods.
Enough talking! Here are the links to the modpages:
Infinity UI -
Hi guys! I've come back to my first mod, Animation Motion Revolution. Several users have reported CTDs in version 1.5, so with all I learnt from Infinity UI and Compass Navigation Overhaul I've made a first attempt to solve people issues.
Please give me your feedback on this one, specially i...
Hello everyone! First of all, sorry for the delay, I had some problems with the setup.
But here it is! I have added several user-configurable features that I considered necessary, or at least nice-to-have, for a first stable release. To 0.9.1, I've added the following to the INI file:
Some users were experiencing CTDs in loadscreens. Don't worry, now it's fixed!
Big thanks to Kevin E. and David Rhodes Wilson, who helped me with the testing. You guys are amazing!
As a bonus 😉, I've added to this update ...
Yo everybody! The wait is over! This plugin will work with both Skyrim SE and AE.
I have added several options in the INI file:
Finally! A single DLL plugin that works with both Skyrim SE and AE.
Requirements: Address Library for SKSE Plugins
2022-08-15 23:25:54 +0000 UTC View Post
I've just found a way to show map markers inside cities even from the outside world! I've always wondered why you can see this markers in the map menu, but not in the compass... well here you go!
In the pic you can see Dragonsreach from outside Whiterun, and I can tell you that I don't have Open ...
2022-08-09 13:29:45 +0000 UTC View PostThere were some issues with menus when used with SkyHUD. Now they are fixed!
Requirements: Address Library for SKSE Plugins, latest version of Infinity UI, Skyrim SE 1.5.97
2022-08-07 21:15:34 +0000 UTC View PostInfinity UI 0.2 didn't get along with ModOrganizer. Infinity UI 0.2.1 to the rescue!
If you are using ModOrganizer AND installed the Compass Navigation Overhaul patch for SkyHUD then you would need this update for it to work correctly!
Requirements: Address...
2022-08-05 15:24:09 +0000 UTC View PostHey there! The update of Infinity UI Beta is ready. It fixes loading issues with big load orders!
Requirements: Address Library for SKSE Plugins, Skyrim SE 1.5.97
2022-08-04 18:54:55 +0000 UTC View Post
My first mod using Infinity UI framework is in beta state!
This mod adds quality-of-life improvements to the compass, seen in games such as God of War, Horizon Zero Dawn, etc.
Fully compatible with mods such as 2022-08-02 14:52:44 +0000 UTC View Post
This is my second mod after Animation Motion Revolution, a framework to inject UI elements in Skyrim.
You may think, "but this is already a feature of SkyUI"... Well yes and no.
SkyUI widgets can be added to the HUD, but this framework enables much more capabilities. Replacing and adding elements in ANY menu of the game. And even other UI mods.
As you can see this is a lot mor...
2022-08-02 14:41:51 +0000 UTC View Post