SamuZai
Andrew Gray

Andrew Gray

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Andrew Gray posts

Release 1.44.0

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Hello my Patrons!

So Silent garden is finished with three monsters with conversation scripts which came out much longer than I expected. Main reason why it took so long. I also added few effects and monsters that suited it. So it is possible to fight Medusa, bu...

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Release 1.43.0 - Full

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Release 1.43.0 - Patreon

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Release 1.43.0

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Hello my Patrons!

so today is mainly content update for the Everchanging maze. We did not manage to do much more, there are lots of scripted monsters with riddles, the level is huge and there is a new interior decoration that will be handy in future to decorate...

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Release 1.42.0 - Full

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Release 1.42.0 - Patreon

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Release 1.42.0

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Hello my Patrons!

I planned to finish the Everchanging maze game content, but I had to take a break to avoid burnout from all the monster scripting and quest design. I needed to do some coding so I added a new game mode intended mostly for the hentai themed mon...

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Release 1.41.0 - Full

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Release 1.41.0 - Patreon

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Release 1.41.0

Hello my Patrons!

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this release contains scripts and monsters for new level: Fields of pleasure with Cerca as the boss.

There is a new big set of monsters relat...

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Release 1.40 - Full

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Release 1.40 - Patreon

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Release 1.40

Hello Patrons!

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this time I was slower in creation of new levels, especially in monster scripts. I added one more full level (4 scripted monsters) and another two are half done. I will work on this in coming releases to finish the Everchanging maze setting, ...

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Release 1.39.0 - Full

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Release 1.39.0 - Patreon

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Release 1.39.0

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Hello my patrons!

this release was again a real dash. I wanted to add three new levels and with 5-6 scripted monsters each, new monster types and updates of existing monsters it was much more than I expected, so it was slower and I'm really tired.

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Release 1.38.0 - Full

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Release 1.38.0 - Patreon

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Release 1.38.0

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Hello my Patrons!

this release is dedicated to rework of the initial game content "Changing maze" into "Everchanging maze". This was the reason why I reworked most of the monsters and cleaned up many effects. The new content is three dynamic levels with handmad...

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Release 1.37.0 - Full (Split archive)

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Changes in game rules: effect resistance

I started working on rules update to make the game more entertaining and came across this: should the effects delivered by flying spells and clouds resistable? It would make the gameplay more manageable, but perhaps less transformations happenning. Now the effect must be avoided by moving away from the spell.

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How to manage size of package

Game package has grown into huge 5 Gigs if I include what I made so far for the new Everchanging maze setting. There are possible issues with zipping file this big. I need to select solution. What is your opinion?

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Release 1.37.0 - Full

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Release 1.37.0 - Patreon

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Release 1.37.0

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Hello my Patrons!

I started working on the new version of handmade game levels including new monsters and scripts and dialogs with pictures. It is slow, I have 3/10 levels, but as a byproduct I returned back to monsters I created at the beginning and improved t...

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Release 1.36.1 - Full

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Kind patron pointed out that the new Succubus monster is too frequent and unbearably difficult, so I tried to soften it and give you fast release. As addition there are new animations and two new wizards as soft Succubi. And few small things.

Main reason for rel...

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Release 1.36.0-Full

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Release 1.36.0 - Patreon

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Release 1.36.0

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Hello my Patrons!

this time it is a bit different. I felt like writing an erotic story, so I created a new book trap about high school and pornography. It is much more humorous than the first book trap and there are also positive outcomes. I started small, but ...

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Sounds and music

I looked at AI possibilities regarding speech, sound and music. Would you be interested? It is completelly new for me, but I would like to learn.

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