Happy chewsday bruvs, innit. Today I have for you an upd8 that includes yet another new item removal minigame, a set of items that uses it, and a new enemy that dispenses those items.
Good sunrise everyone, today I again have for you an update that adds a new item removal minigame, one in which Eliza breaks free of chain items using a screwdriver. Also included are more tweaks and improvements to recently added features. Here's the list:
Good morvening everyone, today I have an update for you that primarily includes a new item removal minigame, and a library of tweaks. Behold:
Added new item removal minigame for latex items, in which you must use timing abilities to stop the wheel in the right place
Cognitor ending is easier, now requires 80 rather than 100 credit
Robo claw is less li...
2025-05-06 15:48:33 +0000 UTC
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I hear many opinions about this so it's time to get some hard numbers: What do you think of how hard it is to remove items in The Bondage of Eliza?
2025-04-28 15:38:41 +0000 UTC
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Today's bad news is that there will be no TBOE Tuesday Upd8 this week
Today's good news is that instead there is a Monday Upd8 today
Previously on TBOE: there were added tubes that are occasionally scattered throughout the dungeon. And you gained the ability to bind other slaves, which would give you cult credit.
Now, when you have 100 cult credit and all cog...
2025-04-28 15:35:25 +0000 UTC
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Good morning everyone, it has been brought to my attention that in the previous upd8, 0011c, melee enemies were consistently failing to apply items to the player.
I have updated the pinned post with a new version 0011cii, that rectifies this.
Also included in this upd8 is some animations on the cognitor mask that I was working on. while I'm doing an off-schedule upd8 I might as well inclu...
2025-04-24 09:35:18 +0000 UTC
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Good morning everybody, today I have for you an update which brings the ability to bind other slaves in the dungeon, and a slight impetus to do so. Here's the changes:
Slapping a slave allows binding them with items from your inventory
Enemies now try to bind other slaves
If you are near another slave, enemies will ignore you
Enemies ac...
2025-04-22 07:53:45 +0000 UTC
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Good chewsday to all, this week I have been ill and so the upd8 is smaller than I would otherwise have liked.
I have been reminded that there's no hobble skirt in this game, so the fashionista now has one to bind you with
There is a low chance to come across a fellow slave in any room. This other person will also be trying to head to the floor exit and so you can us...
2025-04-15 15:57:07 +0000 UTC
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Good noon-ish everyone, today I have for you an update that improves the concept of ending tracks introduced previously, doing so in the following ways:
Good morning everyone, today I have an update for you that changes the mechanisms of the the tracks leading to endings, what I am calling ending tracks. The specifics are:
Good afternoon everyone, today I have for you an upd8 with a smattering of miscellanea around no particular single theme, here's the main changes:
The pause menu now has a list of character stats
Some items have an intelligence dampening effect, which more noticeably affects Eliza's ability to remove items that require focus to remove. Like items with laces
<...
2025-03-25 15:42:49 +0000 UTC
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Good eighteenth everyone, today I have for you one progress report concerning the next archetype/ending, and some rumination on the direction I expect development to go long term.
Cognitor stuff
The visual design of this archetype is fairly described as 'latex drone with some mechanical aspects', and the fate of all successful cognitors is to be sealed away in tubes...
2025-03-18 18:48:52 +0000 UTC
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Good afternoon gamers, today I have for you an update that primarily adds a bit more life to the dungeon.
Occasionally you will come across another cult recruit, who is in a bit of a pickle. To help her out requires you to make a sacrifice.
Tentaclings no longer spawn in place of comsumables on normal floors. Instead a new curse has been added that causes them to sp...
2025-03-11 15:07:52 +0000 UTC
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Good late night everyone, today I have for you a small upd8 and information on the next set of things I would like to add to TBOE
The published features in this upd8 are:
- The debug menu now has lock options when donning a new item: You can choose any lock to apply to the item
- The debug menu also has vial options, to immediately apply any vial effect to yourself
- The...
2025-03-04 23:49:13 +0000 UTC
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Salutations everyone, perhaps you noticed that I made a second game over the last week. This consumed some of my time and so today's update is a small one, albeit one that brings more interactivity to the home decoration added in recent weeks.
Added some fishnet clothing items
Language selection is more reliable
High chance to get furniture from lootb...
2025-02-25 17:07:06 +0000 UTC
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Good saturday everyone, small update today. I have for you a small free game that I've made over the last week or so, with art by DankestOfDans. It's a deckbuilder, so give that a go if you like, we might give it a couple more updates over the c...
2025-02-22 07:20:17 +0000 UTC
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Good february everyone, today I have for you a small update.
Primarily it adds a number of clothes to the game.
They can be found in lootboxes, which will prefer to give you clothes that you do not already own.
2025-02-18 15:53:56 +0000 UTC
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Good afternoon everyone, today I also have for you a little game that simply provides some random items to choose from. Everyone shall see the same items at the same time, and every day the selection will randomise again.
2025-02-11 15:47:03 +0000 UTC
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Happy holidays to all, where the holiday in question is a normal weekday
Today I have for you an upd8 that primarily adds furniture
Lootboxes now have a small* chance to drop a Music Record of the current background music. The first time this happens you will unlock a Gramophone to play the music at home
Money Fountains are a rare gadget that can be found thr...
2025-02-11 07:48:26 +0000 UTC
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A blessed Tuesday to all. Today I have for you an upd8 in which Eliza gets a smart home which can be altered and influenced by the control panel in the foyer.
Grand morrow everyone, today I have for you an upd8 to implement an obvious feature: The white enemies in the stables have a suite of new vantawhite items, since if you're wearing the pony gear half of the existing vantawhite items are not wearable.
Merry Tuesday to all, and to all a good night.
Today I have for you an upd8 with some fixes and improvements. Most notably, loading is much faster, time travel has been added, and the game can accept translations.
Features n fixes
Good noon everyone, today I have for you an update to TBOE featuring a new floor, the Stables, and a thematically related ending.
What's more, I have a poll question for you, the question is: What do you think of the difficulty of TBOE?
Below are the details for this update. The new stuff is quite large so we can expect it to be tweaked somewhat in coming weeks, s...
2025-01-14 07:45:55 +0000 UTC
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Good morrow, today I have for you an upd8. The short description is that ribbon bondage has been added, via an enemy that sometimes emerges from lootboxes, and using attack stones now requires charging your slap.
More comprehensive list
Good day to you, happy last day of the year and retroactive merry xmas to all.
Today I have for you a small upd8 with some conveniences and visual improvements, here's the main changes:
When selecting an item, the 'doff with helping hand' option is no longer at the top
Status effects from vials persist between floors, and when saving/loading
Quitti...
2024-12-31 18:12:44 +0000 UTC
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Good morning everyone, today I have an upd8 for you with balancing, convenience, and controller support. here's the main changes
Some controller support: Can move with joystick, instructions show gamepad icons when relevant
Improvements to UI navigation mostly around selecting items in game
Picking up vials is more reliable: previously they could not ...
2024-12-10 07:19:35 +0000 UTC
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Good time everyone, today I have for you an update including vials of mysterious liquids.
Vials are consumables that can be found in the same way as money or keys
Each shape of vial has a random effect that is not known until you drink one of them
Effects include
> Drunkenness: Lose some control over your movement for a while
2024-11-26 17:40:16 +0000 UTC
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Good evening. Received a couple quick suggestions regarding the upd8 earlier today and so decided to throw out a small bugfix upd8
Deleting a save no longer deletes two saves instead of one, and has a confirmation popup
Debug menu's lists have bigger more legible text
2024-11-19 20:44:04 +0000 UTC
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Good morning friends, today I have for you an update with a smattering of pony/jockey related stuff
The Jockey is a character who occasionally appears at the end of the first two floors, demanding the bringing of a supply crate. Like a good pack mule, it is your duty to do so. Failure to do so will get you slapped with some deadlocked pony item.
Added a bunch of...
2024-11-19 09:57:28 +0000 UTC
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There's a question of how to implement the much aforementioned Pony Items insofar as how to get them onto the player and what tasks are associated with this role.
But there's also a bit of a lack of characters in this game.
This seems like a pair of problems that can be solved in one stroke.
The Jockey I think shall occasionally chill by the end of a floor and assign a task of logistic...
2024-11-12 19:09:32 +0000 UTC
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