Monday Cross Post
The usual update post is on ye old blog. Go check it out.
Patrons can expect prototype 3d sometime this week, with extra content. I have to do some more testing before it's ready for release.
2017-09-11 03:54:06 +0000 UTC View Post
The usual update post is on ye old blog. Go check it out.
Patrons can expect prototype 3d sometime this week, with extra content. I have to do some more testing before it's ready for release.
2017-09-11 03:54:06 +0000 UTC View Post
Look at that thing! Yes, that's one of the bosses from Prototype 3. There's even a fun story behind it, so here it is:
One of the earlier projects I worked on with Chicken was called Project Sagittarius. It never got far enough along to warrant a non-codename. We do intend to finish it at some point, but during development it became apparent that the mechanical structure I had picked for it woul...
2017-09-04 18:50:04 +0000 UTC View Post
Today's development update is on the blog. Go read it.
A poll will be conducted next week on the Monday for all Patrons who played Prototype 3. It's just to find out what you thought of it and which parts you liked the most.
If you're a patron and somehow did not get ...
2017-09-04 18:31:28 +0000 UTC View PostIf you got prototype 3, I've issued a patch for it. This fixes the bug in the ghost mansion.
https://www.mediafire.com/file/nhoin5qg7gqoqg6/Pandemonium%20Prototype%203%20Ghost%20Patch.zip
I will also be sending out prototype links for September Patrons. Pro...
2017-09-02 23:28:12 +0000 UTC View PostAll patrons fitting the requirements should have received a link to the Windows and Mac version of Prototype 3b in their Patreon messages. If you didn't get one but should have, send me a message and I'll fix you right up.
These are some bugfixes and QoL improvements. Thanks to RepeatedMeme and Checkmate5554 for spotting these bugs!
Prototype 3a:
*Fixed a bug that prevente...
2017-08-30 02:13:37 +0000 UTC View PostAll right Comrades, Prototype 3 should be in your inboxes shortly.
If you believe you should have gotten a link but have not, I may have missed you. Just send me a message and I'll get you sorted out.
If you believe you should not have gotten a link but have... then it's probably best not to point that out to me, right?
Because I implicitly/foolishly trust you, the people who made pl...
2017-08-28 04:14:22 +0000 UTC View PostWe have a bonus update on the ol' blog. I've completed most of the bugs and the "Nice to have" additions that I wanted to get in before Prototype 3. I still need to add the Adventure Mode Options Menu (Urimas wants a way to change the music volume...) and I want to take another pass at the item upgrade balancing.
So as usual, the development update is on the ol' blog. Since this is very important, I will repeat it here:
If you would like access to Prototype 3, you must have a pledge that was completed for July, August, or September. I will send you a Patreon message...
2017-08-22 00:14:53 +0000 UTC View Post
It's Monday so here's more sneak-preview stuff. I don't think I posted the full-body maid ghost anywhere yet, so here it is.
Next week there won't be a patron bonus because next week will be Prototype Freakin' 3.
2017-08-22 00:03:20 +0000 UTC View Post
As per usual, this week's update is on the development blog. Go read it!
The End-of-August target has never been more in reach!
2017-08-14 18:30:09 +0000 UTC View Post
In the interest of keeping you salivating for Prototype 3, here's a patrons-only image of Mei's ghost form dialogue portrait. It hasn't been inked yet, but hopefully it has you spooked solid.
2017-08-14 18:28:33 +0000 UTC View Post
Are you one of those people who went to the laundromat today and thought, "I sure wish some pompous jerkwad would lecture me about a subjective topic that nobody can really claim to be an expert on"?
Well are you?
Answer me.
Or just go see the new design post. Feat...
2017-08-12 01:50:32 +0000 UTC View Post
The monday update post is up, so go read it if you want to know what's been coded lately.
So far we're on track for Prototype 3's release to be code-complete by the end of August, t...
2017-08-08 05:12:57 +0000 UTC View Post
As is so often the case, this week we have some bonus art. For those of you paying attention to the TFGS forums, this is the slime girl that appears on the new banner ad I got for the game there. It's 3$ a month to get said ad, and it supports TFGS who have graciously been hosting the game's discussion thread since day 1, so I think that's perfect fair.
2017-08-08 05:09:53 +0000 UTC View Post
If you'd like to see this week's update, here you go. Lots of fantastic work by the artists and by a certain coder.
I'll (probably) put up another Design With a Grain of Salt post this week. This time on map design. Stay tuned!
2017-08-01 03:04:32 +0000 UTC View Post
Here's some of the bonus content for patrons. This is Mei's Slime Neutral pose.
Here we have Septima, current leader of the Rilmani. Yes, she takes the parasol everywhere she goes, even though Nix Nedar does not orbit a star.
2017-08-01 02:37:06 +0000 UTC
View Post
Comrades! I've decided I'm going to publish a periodical series at unpredictable intervals. It will contain musings on game design and advice for aspiring designers, as well as stupid jokes and obscure, pointless references!
It's right over here. Take a look!
Yes yes...
2017-07-28 10:06:03 +0000 UTC View PostThe poll results from last week have a post up on the ol' blog detailing the results and a bit of discussion. If you're one of the patrons who filled it out, THANKS! It means a lot to us to see people who like our work!
So apparently the prisoner at the start of the game is very popular amongst the playerbase. Everyone wants to see more of her!
Meet Aquillia, fresh from Chickenwhite's sketchpad. She plays a pretty minor role in Chapter 1, and a much bigger one in Chapters 3 and 6. I like how this turned out so much that I decided to post it for all to see.
Aquillia's sprites and dialogue should easily be ...
2017-07-23 03:51:23 +0000 UTC View Post
The budget information for May, June, and early July may be found at this link. Things are going all right on the budget front, but I may need to divert more funds to Urimas to prevent from going too far into arrears.
As a bonus, because Chicken keeps neglectin...
2017-07-18 02:20:33 +0000 UTC View Post
For those of you with a pledge of 5$ or higher, here's a survey for you to fill out.
These questions are not asked of you idly: If a character is popular, I'll probably write more scenes and interactions for them. Question #5 is of particular import, it tells me what you want to see t...
2017-07-18 01:32:35 +0000 UTC View PostAs of Wednesday my schedule will be opening up and I will be able to resume development on Pandemonium at full pace. Yes, what you've been enduring for the past two months has actually been 1/3rd of the speed I normally work at.
Next monday will be the usual bi-monthly budget post so you can see where the money goes (hint: to the artists) and a poll.
The poll will be asking what you though...
2017-07-11 01:52:35 +0000 UTC View Post
As thanks for work on a certain other project, I've managed to convince an artist friend of mine to provide some Patreon Pal bonus content. Here it is!
If all goes well, Coco will also be helping as a colorist on Pandemonium, which should boost our production rate.
I'll also be putting up a Patreon Pal Poll next week to get some codified feedback from the people who stump up cash for this ...
2017-06-27 05:37:31 +0000 UTC View PostAt long last, here it is. This is the second public prototype and probably the last one before Chapter 1 is complete (depending on how much testing I need done).
As always, provide bug reports here or on the TFGS forums.
Right, so here's the in-game preview of the map. It can be scrolled using the arrow keys. Not sure if I want the colors finalized like this, I kind of prefer a parchment look and I want some edging. Still, it looks pretty keen.
As for a bit of an update, The June Prototype will be released on June 19th. I'm going with a "whatever is ready" approach to this, so there will still be a lo...
2017-06-09 00:49:30 +0000 UTC View Post
So, as promised, here's a preview of the map Hund has been working on. The map was a fairly requested feature from the first prototype, because apparently people got lost a lot.
This is by no means the final copy, but we're keeping the stylized look. I'm going to ask him to change the tree density to indicate which parts the player can travel across.
Despite a number of setbacks, I still i...
2017-06-06 04:33:48 +0000 UTC View PostSo, Rune is now back to work and is promising to be able to complete one character per day, which is very welcome after having to wait for finals.
I'm still not sure exactly what my targets for the June prototype are going to be. I would love to be able to squeeze in the two remaining transformations/monsters but I'm not sure if the art will be ready in time. I think it might be best just to nar...
2017-05-29 07:13:16 +0000 UTC View PostSo, our art is quite a bit behind schedule as Chickenwhite is busy working at a side-job drawing mundane corporate art. Rune completes finals this week, which should help get some things to a state where I can post them on here.
I'm currently going over the combat and re-implementing a lot of it. I've changed how abilities work, resistances, leveling... a lot of stuff. I think it's turning out a...
2017-05-23 03:33:39 +0000 UTC View Post
Rather than wait for Rune to finish his coloring work on these characters, I thought I'd show some of the sprite work instead. Here are animated gifs of Blythe and Nadia, two side characters from Chapter 1.
We're still at work on the rest of the game. Most of Chapter 1's maps are completed, and I just got the tiles I'll need to finish off the second dungeon. I've decided to do a bit of a rework ...
2017-05-17 18:14:40 +0000 UTC View PostComrades! Here is the budget report for April and May 2017.
https://docs.google.com/document/d/1bVImXDmsS5clR_X5nBAwe-c1PMA2Y6Z7-ErHghWIWs4/edit
There is also a developer update on the blog over here if you want to know how things are going.