SamuZai
eskyrim

eskyrim

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Shinobi Magic Update For MCO

Requirements

Payload Interpreter.

https://www.nexusmods.com/skyrimspecialedition/mods/65089

Precision 

https://www.nexusmods.com/skyrimspecialedition/mods/72347 

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Shinobi Moveset for MCO


Shinobi Moveset for MCO. Dodges also included (TKDodge).

Require Payload Interpreter.

https://www.nexusmods.com/skyrimspecialedition/mods/65089

The MCO Installer have also been updated. Download as usual in "2022-11-15 13:16:49 +0000 UTC View Post

November Update

November Update, Blogs links have been updated at the useful-links channel and your patreon membership tab. Thank you very much for your trust and continued support.

Update: Fixed SSE Blog link

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Dual Dagger Moveset MCO Update + Precision Support

The usual update for the MCO movesets and added precision support to all the attacks.

Require "Reversed Daggers"

https://www.nexusmods.com/skyrimspecialedition/mods/60066

OR

https://www.nexusmod...

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Kingsglaive Moveset Update + Precision Support

It's finally here, Kingsglaive MCO V2!

- 21 Animation Moveset.

- Normal and power attack chain setup for all attacks.

- For the first power attack and the Twinblade power attack you have the option to switch between 2 different power attacks by pressing the backward (S) key before you attack. 

- Prescion support for the twinblades and other weapons ...

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Claws Moveset MCO Update + Precision Support

The usual update for the MCO movesets and added precision support to all the attacks. Also again some bugs fixes for FOMOD installer thanks to EspiOwnage.

Require "Animated Armoury". The animations are in a DAR folder that will  switch from daggers animations to claws when you equip any claw waepon .

The MCO Installer have also been updated. Download as usual in "2022-09-28 03:05:23 +0000 UTC View Post

Rapier Moveset MCO Update

Rapier Moveset MCO Update. Stances options for those who have installed the FOMOD installer and  picked the stances option. Movest have been added to the installer too.  

Also fixed some bugs (Thanks to@"EspiOwnage testing and reporting them) with some animations overwriting each other in the FOMOD installer.

Download as usual in "2022-09-17 19:31:11 +0000 UTC View Post

September Update

September Update, New blogs links have been updated at the useful-links channel and your patreon membership tab. Thank you very much for your trust and continued support.

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Unarmed Moveset MCO Update + Precision Support

The usual update for the MCO movesets and also added precision support to all the attacks.

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Heavyblade Moveset Update for MCO

Standalone have Stances options for  those who have installed the FOMOD installer and picked the stances option.

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Scythe Moveset Update for MCO

Standalone have Stances options for  those who have installed the FOMOD installer and picked the stances option.

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Greatsword Moveset Update for MCO

Same as the sword moveset. Cleaned and polished the animations and added  power chaining and such (plus 1 new animation). Standalone have Stances options for those who have installed the FOMOD installer and picked the stances option.

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Sword Moveset Update for MCO

Update for orginal sword moveset i made a while back. Polished the animations a bit and upgraded to 60 fps. 

I also figured the problem with my setup that stopped me from doing power-combos. So as you can see in this moveset you can chain combo both normal & power attacks. 

I will be doing the same for all my other MCO movesets.

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Dual Axe Normal & Power Attacks for MCO


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July Update

July Update, New blogs links have been updated at the useful-links channel and  your patreon membership tab. Thank you very much for your trust and  continued support.

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Scythe Power and Sprint Attack for MCO/Skysa + FOMOD Update

2 Attacks for the scythe set and updated both the MCO and skysa set with  the latest attacks. MCO now also include the sprint attacks as default  and it works with the stances folders.


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My Unreal Game Project.

I am here with some shameless plug about my own game project. Some of you might remember i shared a very early prototype on discord but i have been learning and working relentlessly on it on my free-time,  And i am now at the point where i am confident that it's just matter of time.

I launched kickstarter of sort today for it on patreon but it's more of "better to have it and not nee...

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Sprint Attacks For MCO/Skysa 2.8 Part 2

Sprint Attacks For MCO/Skysa 2.8 Part 2

Cleaned ESP & Fixed the mace option not installing correctly.

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Sprint Attacks For MCO/Skysa 2.8 Part 1

AMR Support, a bit of editing, 60 FPS and FOMOD installer. That also part 1


MCO doesn't support vanilla sprint attacks. So i made an esp that disables the vanilla sprint attacks while adding the animations to DAR folder that only trigger when you're sprinting. 

Skysa 2.8 support it so you're good to go from the begining. No ABR support this time because the esp didn'...

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Claws Normal & Power Combo for MCO/ABR/Skysa

Require "Animated Armoury". The animations are in a DAR folder that will  switch from daggers animations to claws when you equip any claw waepon  from AA.

Also for ABR users i couldn't find the very first power attack  name so i wasn't able to replace it. The animation is there and called  "R1hm_HVY_AltCombo1". Just rename it when you find which animations it is.
<...

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3 Alternative Attacks for Dual Sword

3 Alternative Attacks for Dual Sword. Plus some minor edits for other attacks to fit with it.


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Twinblade/Battleaxe Optional Power Attack for MCO/ABR/Skysa

MCO version is updated in the MCO FOMOD pack since there a lot of  patches there. The attack is merged for skysa and ABR but split for MCO. It won't  replace any animations in MCO /ABR but in skysa it will replace the  first power attack. You can change that if you want. Just rename the  animations.


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MCO/ADXP Support + FOMOD Installer

This took longer than i would've liked but it's finally done. I have  updated almost all my movesets to work with new combat mod MCO/ADXP by distar. And also made a FOMOD installer for it.

I have done a a lot of  editing and testing to get them working perfectly, I also added the  requested "PreHitFrame" annotation to every animation.  

Thera lot of good featue...

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Twinblade Update + MCO/ADXP Support

You don't need to download the first moveset. It's included with the new  attacks. For those of you who don't know MCO/ADXP. It's the new combat  mod from distar. You can download the beta and learn more about it from  there https://www.skyrim-guild.com/distar/guidesandnews/mco-guide View Post

April Update

It's been a while but it's time for the blog links change. The new blogs links have been updated at the useful-links channel and your patreon membership tab. Thank you very much for your trust and continued support

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Skyrim Twinblade 4-hit Combo for ABR/Skysa

I couldn't find a twinblade weapon mod so i made a quick patch for austio mod. Install the patch after you have Silverthorn Weaponry. It will add extra 2 weapons to the set.

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2 Power Attacks for Skysa 1.9/ABR 5.9+

I was planning on releasing it for 2.7+ but i found it that you couldn't  chain power attacks there anymore because of a bug. But fortunately  it's seem distar have been working on another mod that will replace  skysa with a lot more features and polish. You can still rename the  attacks and use them separately if you want in 2.7 or in other mods.

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Skyrim Animations Replacers for TKDodge

Animations replacers for TKDodge. 4 animations for the 4-direction. Backflip have version for when unarmed and when you have weapon equipped. Require Dynamic Animation Replacer And TKdodge (obviously). For SE users i would recommend TK dodge RE because it get rid of the script lag plus a few other problems the original had.

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Back to animating.

Hello everyone,  Just wanted to let you know that i am officially back to animating. I have been thinking about how i should tackle my burnout problem the past  weeks and i think the answer is still the same one i figured as i was  first writing to let you know i needed a break. And that's i shouldn't  really going for full movesets all the time.  

I will be goin...

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Skysa Animation Replacing Guide

A quick guide on how to rename the power attack animation and use it with other movesets or weapons. If you have AMR then you just follow the first image and if you don't then you need to read the second one too. Let me know if you have any questions about it and i will try to answer. I would recommend asking in discord since it's easier to notice there when someone send a message.

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