Artwork is finally finished!
With that out of the way, it's now time for the final piece of the update, which is to import and implement this final batch artwork, and the ones made during July as I was taking a half break during that time, working on the artwork but without touching the engine to implement it. Also still need to censor all of it.
Speaking of censorship, which only a...
2024-08-19 02:36:32 +0000 UTC
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PSA. The proper post will be out this weekend!
With that aside, where do you think this event is going...?
2024-08-13 20:44:54 +0000 UTC
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Unfortunately, the artwork is still a bit behind. Art guy has been having some technical issues, some of which have been caused due to the weather, and the artwork is not yet done because of it.
That's the bad news, but let's talk about the good side of things though. The update is done, but similar to last month, rather than let the game sit idly while we wait for the artwork, I went ba...
2024-07-01 19:54:48 +0000 UTC
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Brief expansion progress log here!
The expansion is functionally complete on my end. The event routines, general coding and mechanics, JP translation, etc. are done. The artwork though is unfortunately a bit behind. There is just a lot of moving pieces and complexities with the CGs for this expansion. There are still a couple of CGs cooking that need more time in the oven. With that said...
2024-06-01 07:17:20 +0000 UTC
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The idea was to keep the development of v1.5 in the background, and focus the monthly development logs more so on Purple Dream, as that's where my focus was going to be, but plans change!
The main thing that has been going on with Purple Dream has been the development of the event/CG system. The one in Hana Exposure is very rudimentary and bare bones, and for various reasons it would not...
2024-05-01 17:55:27 +0000 UTC
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Here is the overview for the new game : Purple Dream
As previously teased, yes, there are two playable protagonists. Introducing our protagonists :
Aika : A serious and diligent teacher. Though she emanates a serious and scary aura, she has a softer and caring side to her.
Shizumi : A shy and quiet student who freezes when faced with any ki...
2024-04-01 10:41:55 +0000 UTC
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Something unusual is happening all over the city, and it's making people behave unlike themselves...
Two protagonists. Two stories. One setting.
2024-04-01 04:50:43 +0000 UTC
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Second sneak peek!
This was supposed to release a earlier in the month, but some fun games ended up coming out and we all know how that goes... The good news is that I am done with them. All that is left is Palworld, which I am just a step away from completing as well. After that, I should be done with distractions.
Back to the news. The roadmap remains mostly the same...
2024-01-31 19:58:44 +0000 UTC
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At last, here's the first early view of the next project!
I'll be releasing two more sneak peeks throughout January, with the third one containing a good amount of details. Keep an eye out for them!
Sorry for the delay. This was supposed to come out on new years, but things got busier than expected.
PSA: This is early in development. There will be many improvements acros...
2024-01-03 13:15:20 +0000 UTC
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PSA: I'll be renaming v1.1 to v1.5 as it's more in line with what this expansion is.
The expansion is properly in the works and its contents have been settled. I was originally going to tweak some of the events, and bring back the NPC events, but I decided to instead leave the existing content as it is, and focus on bringing back the NPC events as well as another new type of event.
...
2023-12-26 01:29:13 +0000 UTC
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Hana and Mei earning candy together with Ellie (MisaelDm's oc)!
Quick notice. the models are not quite ready for the sneak peeks yet. I'll be cooking for a bit longer before sharing the first look for the next project.
2023-11-01 00:22:55 +0000 UTC
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There's news on two fronts. Development has started on the next project, and development has resumed on Hana Exposure!
Development for the next project has started!
Pre-production stuff such as the writing and general brainstorming had already started and were already in the works during the development of Blooming Flower, and as such, those things are alr...
2023-10-01 18:27:17 +0000 UTC
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The time has come! Hana Exposure! has been fully released and is now available on DLsite, Steam, and Itch.
Links:
Steam
DLsite
2023-09-20 07:42:57 +0000 UTC
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Writing this post to give more context as to the mess that the past few weeks has been.
DLsite. The process with them has been very messy all throughout. For now I'll just talk about the main issue, which was the mess that was getting the game through their verification process.
I properly censored the game, and sent it to be reviewed. A few days later, they tell me...
2023-09-11 19:27:06 +0000 UTC
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The game was mistakenly already released over at DLsite. It wasn't supposed to release yet. There is also an issue causing it to not be downloadable. This issue is on DLsite's side. I'm currently trying to solve both issues, which would be unreleasing the game, and also work out the issue of it not being downloadable so that it doesn't happen during the actual release. Unfortunately DLsite isn'...
2023-09-11 17:28:10 +0000 UTC
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The final and complete v1.0 build of "Hana Exposure! A Blooming Flower~" has been built and sent for verification to the online stores. Now it's just a matter of waiting for the verification process of each store to end so it can finally be released!
So long as there is no issues with the verification, the process should not take more than 10 days.
As you may have noticed, the Patre...
2023-08-02 11:30:17 +0000 UTC
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This post was not supposed to exist, but this month turned out to be an unnecessary massive head-ache. I'll keep these less fun development details isolated here in this progress log, and save the fun stuff for the proper pre release post, which I should be posting tomorrow.
There had been an unnoticed until now problem with the text components in the game and the Japanese translation, an...
2023-07-02 05:55:34 +0000 UTC
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After being away from for the better part of the past month, I finally returned a couple of days ago and have properly resumed development.
While I was away the only things I was able to do was some progress with sprites/CGs and a bit of polishing with the Japanese translation. Nothing really substantial unfortunately.
Now that I'm back, I've started and am halfway done with the pro...
2023-05-31 22:31:31 +0000 UTC
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Due to some important circumstances I will unfortunately be away for the better part of the next four weeks, and during that time I'll be very limited in the deving that I'll be able to do.
The internal release date for early May will no longer be viable. I'll instead be pushing it to early June.
2023-04-28 00:37:13 +0000 UTC
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Progress log here! Hopefully the last one before release.
For starters, the Japanese translation. As of right now, the translation is done all the way up to level 6. The epilogue level is being translated, and it should be done in just a few more days. There is also a few minor things that will need to be translated, such as the descriptions of the memories, NPC dialogue, etc. I also stil...
2023-04-01 15:33:15 +0000 UTC
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A Japanese translation for the game is in the works.
The game now contains both English and Japanese, and you can switch between both whenever you want.
This one is an important feature announcement. So I'll be making this as a public post.
This post will be very brief, as there are a few parts of this that haven't been fully set in stone. Specially since a few impo...
2023-03-01 04:33:17 +0000 UTC
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This month's main post is a public one, which is a big feature announcement.
I will be sharing all of the details about the translation in next month's progress log.
There's been a lot of progress done in the general polish of the game with things such as a few more event revamps which I did so the text and contents were in prime condition when translated, assets and some nice minor...
2023-03-01 04:32:24 +0000 UTC
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First progress log of the year!
I added one more activity to the game which takes place in the town, and will provide Hana with an additional event at every level. The reason I added this despite the game already being content complete, is because there was CG made for the epilogue which also fit a previous idea I had for a set of events in the town. So, I decided to go ahead and give thi...
2023-02-01 12:50:56 +0000 UTC
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Happy new year to everyone!
Next year will start off strong. Keep an eye out for some really good news in these upcoming weeks!
2023-01-01 01:59:31 +0000 UTC
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Here is the last progress log for the year!
This one is fairly short, as it is more of a continuation of the previous log.
For starters, the memory system itself is now complete and fully playable. Every event from every POI is in it, along with all of the level up events, and all of the events from the epilogue level. All fully playable in the three viewing modes I mentioned ...
2023-01-01 01:52:29 +0000 UTC
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Let's talk about the gallery system.
The plan for this month was to develop the gallery system, but as usual, a few other things ended up getting in the way and were added into the plan.
For starters, I originally intended for the gallery to be something accessible through some interactable object in the world. Something like a diary, reminiscing on the bed, or something among...
2022-12-12 06:54:47 +0000 UTC
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Development for Hana's Exposure is nearing completion, and I will now be opening submissions for tier 3 subscribers to send me their names for the credits, as per the perks of that tier.
Please read the entire post before sending any submissions.
As for eligibility, any active tier 3 supporter as of the moment this is posted is eligible.
I would like thi...
2022-12-05 05:36:12 +0000 UTC
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Happy to announce that the game is fully playable from start to finish. From prologue, to epilogue!
Needless to say it was a huge task. The events during level 6 were for the most part the longest events in the game, and due to how those events go, they had some pretty unique requirements when it came down to coding their routines. One case in particular were the Crater events, aside from...
2022-11-07 02:13:31 +0000 UTC
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I need a little bit more time to get ready everything I want to have in the next progress log.
I'll be posting it this weekend.
2022-11-01 05:18:49 +0000 UTC
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Progress log here.
On the previous log I talked about the writing related stuff, and how the goal for this month was to code the events. Unfortunately, that didn't go quite as planned.
At the time of writing the previous progress log, I had the written script of the events so to speak, but I forgot to mention that I hadn't actually translated them into dialogue yet. This wasn't supp...
2022-10-01 00:09:34 +0000 UTC
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