
The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has an average HDR implementation with a fixed/not adjustable Peak HDR Luminance around 1.000 nits.
For this reason, Dynamic Tone Mapping is suggested
2023-02-02 08:05:52 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has a fairly good HDR implementation with a measured Peak HDR Luminance of around 7.000 nits.
Unfortunately, there is no way to adjust it in-game.
For this re...
2023-01-27 18:09:43 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has an average HDR implementation with a fixed/not adjustable Peak HDR Luminance around 6.000 nits.
For this reason, Dynamic Tone Mapping is suggested
2023-01-22 20:09:42 +0000 UTC
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In the last few years, LG webOS was filled up with repetitive and annoying Ads and Notifications everywhere in a much more invasive way compared, for example, to previous 2016-2019 models.
Getting rid of them has also become more compl...
2023-01-18 20:08:10 +0000 UTC
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As summarized in my specific article about it, there's no clear winner between DTM vs HGIG for improving HDR rendition in games.
Both aims to achieve the same goal (fully leveraging the real TV luminance cap...
2023-01-16 23:12:03 +0000 UTC
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What do you think about "AI Picture Pro", "AI Picture Brightness" and "AI Auto Genre Selection"? From what I've seen so far:
- AI Picture Pro: it only works for unprotected content (as Blu-Ray, personal media...
2023-01-13 22:32:26 +0000 UTC
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If you spent years finding the best solutions to fully squeeze your real LG TV capabilities (e.g., using "PC" Mode for 4:4:4 Chroma Subsampling or not due to many options being limited/locked out? Having a "forced" Wide Color Gamut in SDR with low input lag or a proper Auto Color Gamut exclusive ...
2023-01-10 13:44:54 +0000 UTC
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The game DOES USE/APPLY Playstation HDR Calibration app settings.
The game has a very good HDR implementation as it will correctly apply the sys...
2023-01-03 18:25:57 +0000 UTC
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The game is NOT using/applying Playstation HDR Calibration app settings.
The game has an average HDR implementation with a fixed/not adjustable Peak HDR Luminance of 10.000 nits.
For this reason, Dynamic Tone Mapping is suggested in or...
2023-01-03 18:20:49 +0000 UTC
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2022-12-24 16:10:34 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has an average HDR implementation with a fixed/not adjustable Peak HDR Luminance of 10.000 nits.
For this reason, Dynamic Tone Mapping is suggested ...
2022-12-18 14:16:59 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has a very good HDR implementation providing an actual Peak HDR Luminance control in nits value up to 2.000 nits and an impressive HDR contrast between pitch dark environm...
2022-12-18 14:04:28 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has an average HDR implementation with a fixed/not adjustable Peak HDR Luminance of 1.000 nits.
For this reason, Dynamic Tone Mapping is suggested i...
2022-12-18 13:58:43 +0000 UTC
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The game DOES USE/APPLY Playstation HDR Calibration app settings.
The game on paper has a good HDR implementation as it actually reads and applie...
2022-12-11 11:00:18 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has an average HDR implementation with a fixed and not adjustable Peak HDR Luminance around 1.000 nits in-game and 400 nits during CGI cutscenes.
For this reason, <...
2022-12-05 08:24:12 +0000 UTC
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The game is NOT using/applying Xbox HDR Calibration app settings.
The game has a decent but problematic HDR implementation with an actual Peak HDR Luminance control but not in numerical value, which can go up to 2500 nits.
The problem is that the squar...
2022-11-29 08:35:00 +0000 UTC
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The game DOES USE/APPLY Playstation and PC HDR Calibration app settings....
2022-11-08 20:25:50 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has an average HDR implementation by offering a fixed/not adjustable Peak HDR Brightness around 3.000 nits.
For this reason it is suggested to use Dynamic T...
2022-10-14 07:47:39 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has an average HDR implementation by offering 2 fixed Peak HDR modes in nits values:
2022-10-14 07:44:07 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has an average HDR implementation by offering 2 fixed HDR modes in nits values which won't correspond to the actual Peak HDR Luminance nits in-game:
2022-10-14 07:38:21 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has a bad HDR implementation by offering a fixed/not adjustable Peak HDR Brightness around 300 nits only.
For this reason it is suggested to use Dynamic Tone...
2022-10-14 07:30:47 +0000 UTC
View Post

The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has an average HDR implementation by offering a fixed/not adjustable Peak HDR Brightness around 1.000 nits.
For this reason it is suggested to use Dynamic T...
2022-10-14 07:26:16 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has an average HDR implementation by offering a fixed/not adjustable Peak HDR Brightness around 1.000 nits, which is very rare and usually the game has a very dim presenta...
2022-10-14 07:22:40 +0000 UTC
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The game is NOT using/applying Xbox HDR Calibration app settings.
The game has an average HDR implementation by offering a fixed/not adjustable Peak HDR Brightness around 1.500 nits.
For this reason it is suggested to use Dynamic Tone Mapping
2022-10-14 07:15:22 +0000 UTC
View Post

The game is NOT using/applying Xbox HDR Calibration app settings.
The game has an average HDR implementation with a fixed and not adjustable Peak HDR Brightness around 1.500 nits.
For this reason it's suggested to use Dynamic Tone Mapping
2022-10-12 10:16:55 +0000 UTC
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