I'm back once again with a shiny new map just for you! I skipped down the poll a bit to one I've been looking forward to, the Herbalist's Desert Shack, and I'm loving just how cute that little garden turned out.
The campaign that I'm DM-ing is in a slightly topical environment but there isn't much opportunity for deserty fights. I really want to pit my players against some mummies t...
2018-06-08 16:53:09 +0000 UTC
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Wow, this has been a crazy week. I've been a little overwhelmed since the end of May (which is why this map is a fair bit smaller and simpler than usual) but I think I'm starting to get things under control.
Also prepare for freebies, Adepts and Experts! I'll be making an alternate version of each map just available for you folks from now on; this time it's a version of the map set ...
2018-06-08 16:51:05 +0000 UTC
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Happy Friday, Patrons! Continuing down the list, this week we have the Bandit Camp. I wrestled with this one for a while because I wasn't sure how to make a camp seem bandity. The way I see it, if you're hiding your camp in the shadow of a rocky hillside, you're probably up to something suspicious (but that's just me). I also like making bandits seem like real dummies, which I think you'd have ...
2018-06-01 16:34:05 +0000 UTC
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This week's map is the bandit camp, which tied for 4th in the poll from a month ago, and this map was tougher to make than I thought. I mostly didn't want to repeat the Watchtower map (I'm not very into that one) from a month ago which led to me second-guessing myself about almost everything. In the end I just pushed through it and just finish it. Hopefully that haste doesn't show, because I think...
2018-06-01 16:33:20 +0000 UTC
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I'm back and I'm trying out new things this week! I wanted to play it fast and loose this time while messing with different styles and brushes; I think it ended up pretty rad.

1. When I know I'll be messing with elevation (more than usual), I have to add some extra details,...
2018-05-25 15:53:25 +0000 UTC
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Welcome back! This week I've got a multi-tiered mountain path for you. I think I would pit my players against giant goats here if they were low level, or maybe something that take advantage of the terrain, like creatures that fly or use ranged attacks. Perhaps a griffon or 2 have made their roost on the path, and travelers need someone to scare it off?
This week I felt like trying out a f...
2018-05-25 15:53:13 +0000 UTC
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Hey everyone, here's what I've got for you this week: the runner up to the poll, a burnt down farm! It ended up being a bit more thatch-roofed cottage-y as I worked on it, but I think it's got a nice vibe to it. This is my return to slightly bigger maps, but let me know if you would rather I stick to somewhat smaller ones!
Old farm houses are my go-to for traveling encounters, so hopefull...
2018-05-18 15:20:37 +0000 UTC
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I'll be real with you guys, I didn't realize how much I enjoyed last week's throneroom, but I wasn't pumped to be back to drawing dirt roads and grass again. I think it came out well, but I felt a bit less inspiration than usual (maybe I'm just in a mood, who can say?)

1. Very very little changed ...
2018-05-18 15:19:53 +0000 UTC
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Hey patrons here's this week's map, the winner from the poll! What dwells in the crumbling ruins of the castle? My bet's on skeletons, but any number of beasts or men may dwell here! This is based off of the boss room of the ghoul king from my personal campaign, but I hope it fits well into any place that needs some spooky ruins.
Now, I don't like to advertise to my patrons but this...
2018-05-10 16:50:40 +0000 UTC
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This week's map ended up being a little more tricky than I expected, but overall I think it came out pretty well! The idea for it came from my personal campaign I'm running where my players were exploring a long abandoned underground city of ghouls. The final confrontation was in the throneroom of the ghoul king, where his last subject was trying to bring him back to life. Anyway, let's talk about...
2018-05-10 16:50:26 +0000 UTC
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This week's map is a loose collection of walls and rubble by a cliffside. There's some nice verticality this time, with lots of cover to get behind. I think this one definitely favors ranged combat, though there's plenty to hide behind if you're of a stealthy persuasion.
What might you find here? Cultists sifting through the rubble for relics? Territorial spirits from a passed age? An upp...
2018-05-03 14:39:54 +0000 UTC
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Hello and welcome back Adepts and Experts! There are many more of you this week than last time so I'll take the opportunity to thank you from the bottom of my heart, all of you especially make this all work :) Anywho, this is where I give you a little play-by-play of this week's map and my thoughts about it, as well as your rewards (which are attached at the bottom).
2018-05-03 14:39:08 +0000 UTC
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2018-04-26 17:31:10 +0000 UTC
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This week's map is a bit smaller than my others, but that doesn't mean it was any less work to make, so let's talk!

1. Things didn't change too much after the rough sketch, I cut out the leafy plants in favor of a more arid feeling and changed the ledge to the right of the wall to be more like the other...
2018-04-26 17:22:10 +0000 UTC
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A winding and poorly-maintained road through the forest, with a fallen tree across the path! A big setback for anyone leading a cart, and a bigger setback if bandits and highwaymen are responsible, for this tree didn't fall naturally!
This was my very first map, now up on Patreon and free for everyone. My Patrons receive 1 new and freshly-made map per week as well as alternate nighttime and grid...
2018-04-20 18:19:44 +0000 UTC
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A treacherous path through a field of lava, only a thin and crumbling stone bridge stands in the way of certain crispy death! Perhaps someone particularly light on their feet could cross on the stones floating past, but certainly not with ease.
One of my first maps, this hasn't yet been seen on Patreon but it's now free to everyone! Patrons get one new, high resolution map per week (give or take...
2018-04-20 18:13:40 +0000 UTC
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Here's this week's behind the scenes, now new and improved with more steps and commentary!

1. This map is heavily inspired by an area in perhaps my favorite game, Guild Wars 2, a little scouting camp overlooking a bridge in Kryta. So, I had a pretty strong idea of what I wanted to do when I starte...
2018-04-20 16:12:14 +0000 UTC
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Here's this week's map! A small scouting camp in the middle of a plain or clearing with a sturdily-built watchtower with a spiral staircase as the center-point at the top of the hill. I thought this would be a fun one to set up as a stealthy encounter, but if your party doesn't roll that way then who am I to judge? Either way, whoever holds the camp has the advantage (upper ground and all th...
2018-04-20 15:43:20 +0000 UTC
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Hey folks, welcome back! Here's my first map funded by you patrons, a little island with an even littler shrine plopped right on top. Thank you so much for your support, it feels good to be making art again :)
This week's map is a little more open than last week's forest graveyard, much more open space to run around in but also much more verticality. My textures are also a little different...
2018-04-12 13:46:39 +0000 UTC
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Welcome back for this week's Behind the Scenes! This ended up being an interesting one for a couple reasons, so lets get to it.
1. The first rough sketch. If anything, it's less pretty than usual (not that it matters horribly). As you can tell a lot of changes took place after this: the shape of the island, the shrine, the boat's gone, the little fragment island is missing a couple fe...
2018-04-12 13:37:17 +0000 UTC
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Hi! Here's my first Behind the Scenes, the format may change for these as I learn more about Patreon but as for now let's just jump into it!
I made the map a couple days ago, before I thought of having behind the scenes pics, so these are gathered afterwards (5 minutes ago). In the future, there will be more in between these steps, but hopefully you enjoy these as they are!
1. The first ro...
2018-04-04 18:17:32 +0000 UTC
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My very first post! Thanks for coming by my Patreon and checking it out. This is just the beginning though, so come on by again for even more maps (about 1 per week!).
2018-04-04 17:48:01 +0000 UTC
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