Hello again! This week's map is the Wrecked Village (40x30), a straightforward stretch of ruined village. I made a point of keeping the source of the destruction fairly nondescript, so you should hopefully be able to slot in your enemy of choice and it'll make decent sense why or how they destroyed the place. More or less I mean that I didn't include bloodstains, bodies, or any particular obvio...
2023-02-14 20:13:25 +0000 UTC
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This week's map is the River Crossing (30x30), another pleasantly simple map with just a nice path that crosses a stream. I always enjoy these kinds of generic forest maps, they're nice to look at and easy to slip casually into many adventures. You could certainly claim that it's a little too generic, but you can't deny that more people will find this useful than castle halls, lava fields, or e...
2023-02-03 16:30:37 +0000 UTC
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I'm back again with a new one, the River Crossing (30x30)- one of those maps where I have to stop and wonder if I'd made this exact map before, and I haven't, so here we are! It's simple, it's generic, and it looks pretty nice too, so I have to say I'm happy about it.
And your alternate version of this map is Fey! It's been a while, but somehow this felt like the correct way to go with th...
2023-02-03 16:30:32 +0000 UTC
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Hello again, Expert/Master patrons! This week's map is the River Crossing (30x30), another basic map that could potentially fit into any trip through the forest, no prob. Notably you don't see any obvious ambushes, monster nests, or dead horses, because if I drew the corpse of an undead hydra bleeding into the river you'd first say, "wow, that's metal", and then say, "but I kinda wish this was ...
2023-02-03 16:30:23 +0000 UTC
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Hello again, everyone! This week's map is the Bustling Channel (25x25), a pleasantly generic city map with just a few bits of exciting scenery to spice things up. This little patch of city features a stretch of canal, a couple bridges, and a small market on the side. Not a huge or particularly complex map, but I think there's enough here for a contained encounter. Either way, I like the look of...
2023-01-29 19:06:07 +0000 UTC
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I'm back again, this time with a new city map- the Bustling Channel (25x25)! I haven't made a regular city map for a little while, and since I've been prioritizing simpler maps recently I wanted to take a crack at a nice and simple city map. So, this time I whipped up another city canal map and kept it nice and simple, nothing crazy or too exciting- and that's just how we like it!
2023-01-29 19:06:03 +0000 UTC
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I'm back! This week's map is the Bustling Channel (25x25), a compact city map with just a few interesting pieces of scenery scattered about to make things interesting. I don't think you'll have much trouble working this one into just about any built-up cities unless there's a specific reason why there can't be a canal there. If that is a problem, then let me know and I'll whip up a similar map ...
2023-01-29 19:05:48 +0000 UTC
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I'm back again, continuing to make fresh and simple maps, the kind that you really don't have to work hard to integrate into your campaigns! This week's is the Small Cave (25x35), featuring a little tunnel, a couple rocks, and a few obstacles to make things interesting. That's it!
On top of that, I laid out the map so that I could crop it easily without any forest-y props peeking in...
2023-01-24 15:44:43 +0000 UTC
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I return with another map, the Small Cave (25x35)! I've been having a fun time with the recent interest in simpler maps, it's been both a strange design challenge and a pleasant return to more basic themes. I wonder why it's taken me so long to do this?
Your alternate version of this map is Winter, as opposed to the regular, more summer-y version of this map! That, of course, means I've c...
2023-01-24 15:44:38 +0000 UTC
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Hello, Experts and Masters, this week's map is the Small Cave (25x35), a tiny cave with nearly 0 features inside! And, according to my patrons input, this is exactly the kind of thing most of you want- simple and straightforward maps that are plain enough that they can fit into just about any campaign with absolutely no effort. I am ready and willing to make as many of these types of maps as yo...
2023-01-24 15:44:31 +0000 UTC
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Hello again, everyone! This week's map is the Countryside Lane (40x35), a nice and big map of a farm bordering a forest. Yes, I'm still embracing the simpler maps which have been demanded by many of you, and I plan on continuing this theme for the time being- and it couldn't have come soon enough since I'm planning on moving homes in the near future (which might be trickier than the last time I...
2023-01-17 15:46:59 +0000 UTC
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This week's map is the Countryside Lane (40x35), a rare farm map! I truly don't have many of these in my archives, maybe only 3? It's a theme that I should probably make a point of developing further, honestly, so I'll start thinking of how I'll do that in the near future.
In the meantime, your alternate version of this map is an Autumn version with a twist, it's a little spookier t...
2023-01-17 15:46:54 +0000 UTC
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Hello again, Experts/Masters- this week's map is the Countryside Lane (40x35), a quaint crossroad at the border of a farm the forest. If some creature from the woods has been terrorizing the local farmers, I bet you can encounter it here. If you need to make a deal with a devil, you bet you can probably find one hanging about here at certain times of the day. Do you want to take up a life of pe...
2023-01-17 15:46:48 +0000 UTC
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Hello everyone! I'm once again back with a new map, the Dungeon Entryway (35x35), featuring a mysterious stairway amongst some old ruins in the plains. And yes, I've been thinking about Shadow of the Colossus recently, and I felt like making a map that imitated its sweeping vistas and gloomy, curiosity-piquing ruins. I think I succeeded, and I hope you like it!
Adepts can find their post ...
2023-01-09 15:24:35 +0000 UTC
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I'm back again, this time with the Dungeon Entryway (35x35)- a curious staircase in the middle of a plain. If something like this doesn't intrigue your players and inspire a side-adventure, then I don't know what to tell you- it's a setup that, once upon a time, got my players to take a break from the main quest despite being short on time.
Also, your alternate version of this maps ...
2023-01-09 15:24:29 +0000 UTC
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Hello there, Experts/Masters, this week's map is the Dungeon Entryway (35x35), a very curious sight for travelers passing through the plains. In fact, I wager that your party is hardly the first to investigate it, and perhaps something remains of those who came before..
Your alternate versions of this map are Spectral, with eerie fog drifting out of the staircase, and Lit, which bui...
2023-01-09 15:24:20 +0000 UTC
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Hello once again, everyone! The final map of this year is the Flooded Grotto (25x30), a small and simple map I was planning on posting a week ago before I caught a truly nasty cold that has knocked me flat on my ass. I'm going to keep this short since I've got an appointment to keep with my couch and a steaming mug of theraflu, but I hope you enjoy this map and are looking forward to anot...
2022-12-31 15:02:24 +0000 UTC
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3I'm back again with a new one, the Flooded Grotto (25x30), a waterlogged cave with just a single piece of solid ground. What's that? You'd prefer a something a little more safe and dry? Tough luck, bub. Just wait till you find out what's in that water, you'll be thanking me for that single measly patch of dirt.
Anyway, I'm sick and my energy is flagging rapidly, so let's keep this ...
2022-12-31 15:02:20 +0000 UTC
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Hello folks, this map is the Flooded Grotto (25x30), a single cavern with a single platform in it, and if you drop your players in here then they might not even be aware of any exits. Fun!
Your alternate versions of this map are Mystical and Grimy. The Mystical version is based on my Fey lighting, with strange purplish highlights giving the map an enchanted vibe. The Grimy version i...
2022-12-31 15:02:12 +0000 UTC
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Hello again, everyone! I've been super busy recently with the holidays coming, which is why my posting schedule has been a little unusual, but despite that I'm back with the Snowy Street (30x30), my first snowy city map. I really like how the colors turned out for this map, it was fun to figure out how to mix my usual city colors with a cool, wintery palette- I've got a few more ideas for snowy...
2022-12-19 21:42:40 +0000 UTC
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I'm back again! My goodness, what a busy time of year. I can hardly believe I'm still making one map a week, time is flying by. But even so, your map this week is the Snowy Street (30x30), my first winter city map! And, since it seemed like it could be fun, I made a Sandy version as your alternate variant, making the map feel like an abandoned town which is slowly being covered by sandstorms. K...
2022-12-19 21:42:32 +0000 UTC
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Hello there, everyone, I'm back again with the Snowy Street (30x30), a particularly chilly city map! And, since this is my first take on a city map with snow and it has been requested that I make simpler maps, I tried not to over-design this one, instead keeping the layout nicely straightforward. Don't worry, they won't always be this simple, but for now I want to once again work on my de...
2022-12-19 21:42:22 +0000 UTC
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Hello again, everyone! This week's map is the Woodland Crossroad (30x30), a continuation of last week's Forest's Edge map (which was much more popular with you patrons than I anticipated)- just a little further into the forest this time.
Continuing last week's saga, my entire household (including me) is now sick with a rogue's gallery of colds and stomach bugs, which is the real rea...
2022-12-05 19:15:50 +0000 UTC
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2Hi everyone, this week's map is the Woodland Crossroad (30x30), another simpler map coming off of the surprising popularity of last week's Forest's Edge! And, this time, your alternate version swaps out the road for a thin, forked stream. It's not exactly thin enough to stop someone from crossing it, but maybe it's enough of an obstacle to slow down someone trying to pass through it? Either wa...
2022-12-05 19:15:41 +0000 UTC
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This week's map is the Woodland Crossroad (30x30), a continuation of last week's Forest's Edge map! I had my mind set on a dock map or a snowy city map, but let's just say my personal life has been a little busier than usual, so I decided to make something I could potentially achieve with the time I'd have. And, no matter how busy I might be, I always have time for a forest map.
Your alte...
2022-12-05 19:15:31 +0000 UTC
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Hello again, everyone! This week's map is the Forest's Edge (40x40), a bit of a simpler map because I'm currently on a trip to visit family. I'll be back to making maps with my regular level of complexity soon, but for now enjoy a nice and big map with plenty of open space with nearly no place to hide as the party is pelted with arrows from enemies hidden in the trees.
Adepts can find the...
2022-11-19 17:00:08 +0000 UTC
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This week's map is the Forest's Edge (40x40), a simpler map than usual because I'm taking some time to go on a trip and I wanted to make sure I had something to give you all while I'm gone. So don't worry, I'll be back to my usual maps when I return!
Your alternate version of this map is Spooky, with darker and more spectral lighting as well as a creepy fog emerging from the forest. But d...
2022-11-19 16:59:01 +0000 UTC
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Hello again, Experts and Masters! This week's map is the Forest's Edge (40x40), a rare map with an apostrophe in the name! But seriously, I'm taking time off this week to visit family, so this is the map I had time to make before I start packing. This is also the first trip we'll be doing with our infant daughter, who has been teething, so I'm expecting this to be a real adventure- fun!
A...
2022-11-19 16:58:00 +0000 UTC
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Hi everyone! I'm back again with another dungeon map, the Jungle Dungeon (36x40), a somewhat large and unusual dungeon map in that it doesn't really feature that many rooms. In fact, there aren't any doors at all here, just a few largish chambers filled with pillars with a couple staircases sprinkled in for flavor.
Despite how unusual this layout is, I thought it could make fo...
2022-11-14 19:35:24 +0000 UTC
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This week's map is the Jungle Dungeon (36x40), a root-filled but mostly intact series of chambers with just the barest signs of decay- a few small piles of rubble, some plants growing at the edges of the rooms, giant roots bursting from the occasional wall, you know how it goes.
Your alternate version of this map is one I'm calling Noxious, starring some hazy effects obscuring the view as...
2022-11-14 19:34:54 +0000 UTC
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