after 2 years of toiling away trying to make it work on and off, i'm deciding to finally just shelf 'nothing for nothing' again for a good while, it'll probably be at least 2 years until i pick it up again because every time i try to do something with it, i spend years on it making hardly any progress.. 'nothing for nothing' is actually the same reason it took 1.5 years between uploads last tim...
2025-01-26 23:30:21 +0000 UTC
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unfortunately i hadn't been able to get much done this week, i'm having a lot of trouble getting back into animating specifically for 'nothing for nothing' which concerns me given how much work i have cut out for myself animating episode 1.. i think pressure's getting to me in that regard, so i may temporarily step away from it to continue work on the parry gripp animation or something for now!...
2025-01-20 00:10:50 +0000 UTC
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great news after this past week! my resting heart rate is totally normal again and i'm back on adderall! it already feels pretty crazy in how much better i operate compared to how i am off of it, though it'll still be a bit before i'm at where i was before due to that long period of A Whole Lotta Nothing + right now i'm on a low dose and need to build back up to my previous tolerance. baby step...
2025-01-13 00:23:46 +0000 UTC
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the 2-3 months ive had to go without adderall are likely soon to be coming to a close and i'll be able to get back to business soon enough, as the doctor's appointment i need is happening this week! so here's the current plan!
the script for nfn episode 3 is underway, though i'm having trouble doing the animation practice currently, i think i'll have to wait until i'm medicated again for ...
2025-01-05 23:25:37 +0000 UTC
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things have been going pretty well! given that i'm soon likely to be back on adderall so i'll be able to really get back into the swing of things, i've been hard focused on 'nothing for nothing' after getting this little christmas animation out within the week! i believe the script for episode 2 is 100% done now and just needs slight tweaks as time passes, and the final animatic for episode 1 h...
2024-12-29 23:43:19 +0000 UTC
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progress has been keeping steady! plus, my heart rate has returned to normal at least for the time being, so i may very well be good to go back on adderall following my doctor's appointment in early january! i'm not gonna keep my hopes up but it's good regardless! when all that medical stuff is said and done i plan to really sink my teeth into nothing for nothing's animatics with some rough voi...
2024-12-23 00:01:20 +0000 UTC
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at this point, the script for 'nothing for nothing' episode 1 is pretty much 100% complete and just needs an extra gloss-over which i'm doing while i make an extremely rough animatic for it! the script for episode 2 is very near completion as well! the reason i'm able to get these done so fast is that the general outline of each episode has been created and refined over the course of the past n...
2024-12-16 00:26:44 +0000 UTC
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so the bad news first, it is going to take at minimum 1 more month, likely 2 or more depending on the circumstances until i'm able to be on adderall again. the good news though! is that i found a good way to still be productive during this time, and it's for something meaningful: nothing for nothing! the one i've been working on since may of last year that takes place in the future, specificall...
2024-12-09 01:24:10 +0000 UTC
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progress had been made on porting "boy arena" to the new networking scheme, a pretty decent amount thankfully, but i'm still feeling so uncertain when it comes to what i actually want to do and commit to right now.. i think the unfortunate answer is i don't think there is a solution, i'm likely just going to keep bouncing all over the place project the project rapidly like i have been these pas...
2024-12-02 00:47:05 +0000 UTC
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after a good bit of trying this week, i think it's safe to say that i can't really animate under current circumstances, but that's ok! namely, i have ol reliable: game development, and something recently peaked my interest again, an old project called "boy arena"!
this is something i'd teas...
2024-11-25 02:04:48 +0000 UTC
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i've been sketching but ultimately not much was done this week again unmedicated.. bad news too, i won't be able to be medicated with adderall again until mid-december at the earliest, so there's an entire month ahead of me like that.
to be blunt, the reason i had to go off of the medication is because of some heart complications, my heart is beating abnormally fast, notably for my restin...
2024-11-18 00:31:10 +0000 UTC
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heya! predictably, i wasn't able to get too much done this week without adderall, some progress had been made towards "episode 1" but it's far too early for me to decide what i really want to focus on.. i may be without the adderall for a while because of health complications that the medication was a suspect for (but turned out not to be, thankfully) but i'm feeling a lot better now than i was...
2024-11-11 02:39:02 +0000 UTC
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progress had been made this week on "fella kart" though i feel a bit bad about working on it at the moment because i feel it's not really what i want to do or showcase, especially for patreon, i want to do something more substantial! i'm not sure how well the "crazy weirdo" animation is working out because its ultimately being done in the same working style as my older animations which just doe...
2024-11-04 01:38:50 +0000 UTC
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work continues on "fella kart"! this week i got networking set up so you can actually play with other people now, as well as some extra visual polish and experiments with the art style! there's a few things i could work on this week like items, being able to leave your vehicle and free roam, and multiple characters/vehicles, but i'll see which one i end up tackling first!
as for animation...
2024-10-28 21:43:00 +0000 UTC
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i realize that for a while i've been caught up in the throes of hyperfixation, which unfortunately means it's very hard to stay entirely focused on animation when my body and mind basically refuse to do anything But something related to said hyperfixation.. that said, i've been hyperfixated on goofy karting and racing games, so here's a product of that: "fella kart"! (working title) the main sh...
2024-10-21 22:09:36 +0000 UTC
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didn't get as much done this week as i would've liked since i ended up being busy with other stuff, but that's alright! gonna try to hunker down and focus on it this week..
2024-10-13 21:20:59 +0000 UTC
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went to work on the scene that i believe is the most complicated / would take the longest to complete, i should be finishing that scene this week! after that there's one more complicated scene since it also involves the two characters at once but after that it should be smooth sailing! i think by that point the majority of the animation side of things should be done, though there's still plenty...
2024-10-06 22:08:41 +0000 UTC
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i thought i was pretty much sapped out of all of my animation energy, but out of nowhere i guess i really didn't want to give up, because the day after making last sunday's post i ended up doing the most animation i've done in weeks LOL.. it's still relatively slow-going and i can't do it for very long, but i'm getting back in the habit of animating consistently! it seems a lot of it comes down...
2024-09-29 21:44:09 +0000 UTC
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i think after almost 2 years of struggling and failing to work on or complete any major animated project, it's time for me to call it quits on animation as my main line of work, at least for now.. the more time goes on, the more i've struggled with it and the harder its become to make anything, especially anything i'm happy with. i'll go into it more later with a better explanation as to what a...
2024-09-22 23:32:47 +0000 UTC
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this week i hadn't been able to get much of anything done between a relapse and hyperfixation taking hold, so i figured hey, it might be cool to show off some old concept art / thumbnailing for old animations that i don't think i've ever shown before! these sketches in specific are mostly for "stupid horse", which is soon to turn 4 years old now with me starting it in october 2020 O_O you can s...
2024-09-15 21:37:54 +0000 UTC
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this week was a pretty slow one with me mostly doing paper thumbnailing for the animatic, the amount of stuff i'd need to do to make and complete episode 1 of nfn has dawned on me a bit and it's a little overwhelming when i'm still just getting back into animation.. i still want to make it! but this week i'm going to experiment just a little more on that music video i mentioned before to see if...
2024-09-08 20:09:51 +0000 UTC
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something i'm quickly realizing as i try to make progress on that music video i was working on is that i'm just not sure if i want to make music videos like that anymore, at least for the time being.. it just doesn't feel like "my thing" anymore, and i have rough associations when it comes to them and the process of making them. but something i've been very passionate about through all this tim...
2024-09-01 22:31:04 +0000 UTC
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unfortunately, not much in the way of animation has been done this week, i've certainly been trying and have made a little progress on cleaning up key-frames, but nothing really worth showing.. i'm having a bit of difficulty getting back into animating, because when i do it, i get stuck thinking about the external and internal reasons i had to stop doing it for a while and it makes me work extr...
2024-08-25 23:11:35 +0000 UTC
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baby steps into the actual animation phase of this one as i'm getting back into the habit of animating regularly, but here's the animation so far! i've decided on an outline style similar to "Modify" where there'll be thick outlines surrounding all of the drawings, which is a little time consuming since i'm doing it by hand but it looks really nice so i think it's worth it!
there's also a...
2024-08-18 20:32:27 +0000 UTC
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what you see above is a bunch of model sheet stuff for "nothing for nothing" i prepared around this time last year! they're a bit outdated since it was before a slight style overhaul, mostly maddie's because she in specific became a lot more angular, but i figured it'd be interesting to share regardless! these were for myself but mostly also for the other two people i'd be working with to bring...
2024-08-11 19:01:05 +0000 UTC
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here's something i whipped up this week: a full animatic for a new animation! ideally i'd like to commit to this one and see it through, but we'll see how that turns out... it's meant to be a pretty low-pressure animation that's more of a "Hey! I'm Still Alive And Working!" given that its only about 22 seconds long, but it's a fun little one!
i did warn that i may be jumping a bit from pr...
2024-08-04 20:54:13 +0000 UTC
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right now the focus with foxhood has been on refining the new movement and re-designing the levels to work and flow better with the new, speedier movement! there isn't much to show there, so i figured i'd show off something interesting i'm also working on at the moment: PaviOnline!
this is a game i'm working on the side with my friends all collaborating to make this goofy game that's supp...
2024-07-28 20:23:54 +0000 UTC
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a focus of this week has been a re-work of the movement system to be more fun and fluid, as well as adding proper controller support! the results so far have been very promising! unfortunately this will require a re-design of pretty much all the level design made so far, but that's not a big deal because they were intentionally made very scrappy in the event they needed to be re-done later down...
2024-07-21 20:39:12 +0000 UTC
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i've teased this last year and have been working on it on and off since then, but i think i've settled on working on this as my current major project, with the plans to complete and finish a free publicly playable demo of the first area within the year! and that's my baby "Foxhood"!
some of you may recognize this either from being around a long time or just looking at my public playlists ...
2024-07-14 22:31:29 +0000 UTC
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here's another one of the projects i worked on while i was away, a PvE mode for a multiplayer spin-off of "Destination The Planet", a game i made and released a demo for last summer! DTP: Arena has been in development since last year, it's only this year that i decided to start work on a silly little PvE mode for it!
it's heavily inspired by Salmon Run from Splatoon 3 so there are 2 types...
2024-07-07 22:23:13 +0000 UTC
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