I've added and refined the emoting controls and stuff of the donkey boys! And also gave them tongues.

And also modeled the bandanna around his neck that I originally was on the fence about modeling since it seemed like it would be a waste of time, but I'm glad I did because it was insightful on h...
2021-02-07 08:01:58 +0000 UTC
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The above is TEST animation >_> it's not very well animated as I knew I'd be messing with the armature a lot and moving/deleting bones can break your animations- this was just to show the asshole controls + a bit of fun jigglin~
One of these days a real ass shaking animatio...
2021-02-06 09:40:53 +0000 UTC
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Here's the .blend file~
This is my most "sophisticated" rig as of yet, as there are controls for the foreskin, asshole, eyelids, etc... and real jiggle(which can be disabled by turning off the two "mesh deform" modifiers as it can look weird if you try to animate/pose without running t...
2021-02-01 18:54:58 +0000 UTC
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(This is a more "under the hood" look :3 also I know there are problems with the jump animation but this was just to test JIGGLE not be well animated!)
2021-02-01 18:48:56 +0000 UTC
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I attempted a simple fuck (also her tail hole is finally there!)
I'm controlling the tailhole shape by shape keys which isn't ideal- I should use the armature but that's a lot more... difficul...
2021-01-30 04:41:10 +0000 UTC
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Here's an idea for a poster that I think sums up the whole idea of the animation~
For now, titled "two smol donkey boys smash a big triceratops girl with huge tits ass and dong" as suggested...
2021-01-29 18:36:57 +0000 UTC
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Here's the blend file of this scene- a very simple background with the donkey models.
I think I'll do a video or something soon explaining the various things with how I'm doing models and setting up the shaders and such because it might be a bit un-intuitive, especiall...
2021-01-28 06:43:52 +0000 UTC
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I posted this on twitter earlier because I love how turned out! The two boys- I wasn't originally going to do hair, but someone on e621 linked a video without any context:
https://e621.net/posts/2586359
This v...
2021-01-28 06:39:51 +0000 UTC
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I think I've finally gotten a handle on the environment art style I want! This might be all I need to model for the scenes with the triceratops... I just need to not point the camera on the blank v...
2021-01-25 09:33:46 +0000 UTC
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Here's the donkey model blend- it's got junk in it as well but the only things visible when opened will be the donkey and the rig :3

There are shape keys for mouth moving stuff and eyes are co...
2021-01-25 09:23:10 +0000 UTC
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Still working on it :3 Honestly, this is juust about as far as I wanted to go with this but I really do want to do an animation... A few scenes. Maybe there's a STORY!? Perhaps, this gym has unisex locker room. But do you think they came together as friends? Or are they strangers, the two d...
2021-01-24 04:08:19 +0000 UTC
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I've been wanting to do a self-contained lewd scene and I really wanted to continue the stuff from the $69 goal. So, I modeled the triceratops girl and a horse/donkey fellow!

2021-01-23 07:27:22 +0000 UTC
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I haven't done much besides fumble around with trying to make an exterior for the apartment (the very first bit in the game) and then maybe trying to prototype something in-game.

I don't really like it, but it's a step in the direction I'd like to go, with visible brush strokes on large surfaces ...
2021-01-20 19:35:45 +0000 UTC
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So here's the model so far if you're interested in taking a peak. Still needs a lot of work and an actual rig (I started one but it's not at all done) and also the asshole isn't modeled *yet* but I think I'll post WIPs of the models since probably the gap between start/finish will be awhile...
2021-01-13 10:10:52 +0000 UTC
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Jesse's model is very close to being done, I finished the hands and modeled the dick and balls:

But I think maaaaybe I went a bit too hard on the paint with the size! Lmk if you think so...
2021-01-13 10:02:44 +0000 UTC
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I've been making some good progress on Jesse's model :3 The above is very WIP- I still need to model the dick, balls and tail hole (and the hands I literally just started >_>) but being a perv I am I wanted to see how well the mesh deforms with wiggly bones~
Quite nicely in some parts, othe...
2021-01-10 17:53:16 +0000 UTC
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Still figuring out the style and such. Some surfaces, such as the TV stand, are using only vertex colors for now but will use textures combined with the vertex colors for more detail.
This is the "main" room- off screen, there is a kitchen to the left and a hall way that would lead to Jesse's room as well as a bathroom. The small door wold lead to Clint's room (but he won't be here)
2021-01-07 18:33:33 +0000 UTC
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I've been trying various things for environments. There will only be a few locations in this short game:
-Outside the apartment
-The main room
-Jesse's room
I'm really trying to get a handle on what I want exactly for backgrounds. I'm trying to figure out what direction I want to go in...
2021-01-03 09:00:59 +0000 UTC
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Update: I have removed the image of Lonnie in his boxers and moved it into the post body instead.

I haven't started modeling the clothes Lonnie will wear yet. First, I wanted to figure a few things out as far as how they'll work.
Obviously, reptiles with pointy claw feet will ha...
2020-12-30 07:44:52 +0000 UTC
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So the rig is still pretty early on, but I did a very basic air humping animation :p
Sooo also on my wimpy graphics card this runs at like, <1 fps ^^; but thankfully the times of gif frames can be faster~
The rig isn't very friendly, I haven't done any adjustments to weight pa...
2020-12-29 08:44:06 +0000 UTC
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I followed a YT tutorial on NPR hair:
https://youtu.be/kxWWBmIUxbc
I didn't follow it exactly as the effect I wanted to achieve was different than the one in the video, but that formed the basis for this kind of "sketchy hair" look. I always imagined that Lonnie's color streaks in his hair move with the light/view ...
2020-12-26 08:26:51 +0000 UTC
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The dick flex was just for funsies since I just added colors to the pp and balls :3
I'm still really really unsure of how I'll do markings for characters as textures. I thought of a method that I think would work quite well if I could figure out how to do it properly. Basically, draw t...
2020-12-24 07:23:19 +0000 UTC
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So there's still more things I need to do before really focusing on animating anything, but I've started the rig to see how gentle deformation works on the model. Honestly, the topology isn't *the best* but I got too far in to start over >_> the hands for example I had to kinda fudge t...
2020-12-20 07:35:50 +0000 UTC
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I modeled the dong and balls :3


Now I need to model the rest of the arms/hands. I think I made hi...
2020-12-17 08:15:13 +0000 UTC
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So, I've made some more progress on the body retopology :3
The tailhole is a different (badly modeled) object for now as seen in the below angle, and I'm going to model the dick and balls last (the two holes in the crotch, the edge loops are good to go~)
Also note that the jagged...
2020-12-15 09:46:25 +0000 UTC
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A lil sketch. Two horsey cuties team working to help a big girl out~ (thanks to Ormi for putting the girl cock idea in my head ;3)
I mean it's not *technically* a real 69 but the idea of someone being so large that they need two peeps for this was kinda hot to me ^^; A more traditiona...
2020-12-13 09:18:34 +0000 UTC
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Okay so, I can't believe it but I believe the first money goal has been achieved. *_*
So, that means I'll be whipping up some 69'ing boys 😌
Please feel free to offer up ideas for details! However in my mind I already see phat asses, beautiful tail holes, big pp and juicy big low hangers in a magical 69'ing ritual OwO
Edit: By the way I just wanted to say thanks to everyo...
2020-12-12 07:07:38 +0000 UTC
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The eyes are still a bit weird geometry wise, but I figured I'd try to do something for the "hair(?)" I'm not really sure what's on Lonnie's head but I guess it's hair.
Anyway, after several attempts, I've come to something that I think works well. Originally, I was going to stick with 7 or so spikes- but it looked a bit flat at some angles. So, I duplicated what I had and moved them arou...
2020-12-09 09:49:32 +0000 UTC
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(the weird artifacting is from the viewport and the way blender's Eevee does stuff, like it seems it doesn't apply AA to every frame, it only starts doing AA when nothing is changing which is... really smart, same with shadows and AO, it continuous refines these when nothing is moving. Blender is like... a dream man)
I didn't think it would be so easy... but I setup a prototype for how th...
2020-12-07 10:37:36 +0000 UTC
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I tried another material attempt on quick dong/balls model, this time something inspired a bit by the wonderful, beautiful soft shading of Vader-San:
https://e621.net/posts?tags=vader-san&page=1
2020-12-06 19:07:56 +0000 UTC
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