Heyo! I'm excited to drop a fresh new build with lots of new goodies for ya. Since adding the new weight mechanics in the last build was such a long and arduous process, I wanted to switch gears and slap together a bunch of smaller features that many of you have requested, including slapping!
Now clicking on jiggly bits is more fun and addictive than ever, and it works on blob sizes too! Hol...
2024-01-31 01:19:26 +0000 UTC
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Happy 2024 everybody!
This update was a doozy to figure out so it took a lot longer than I planned. Unfortunately, I haven't gotten growth mechanics solved all the way from skinny to blob, but I think it's about halfway there. I pushed the skinny rig to its limits and going much further causes a lot of problems. I think I will need to make a hybrid setup using techniques from the skinny b...
2024-01-02 21:31:36 +0000 UTC
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Hello! As decided in my last poll, I've been focusing on sizes between skinny and blob. To be honest, it's been more complicated than I expected, but after a lot of trial and error I'm finally getting some results I'm happy with.
In my last build, some of you might have noticed that all the jiggly bits moved in unison. That's because every part of the body used the same motion sensor to d...
2023-12-12 18:42:10 +0000 UTC
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Wow, you guys! I am blown away by the overwhelmingly positive response to my last build! It's amazing to see so many new people here and I'm grateful for all your support! Now that the dust has settled, I'm curious to know what direction you'd like to see me go next. For now, I want to go back to improving core systems before diving into another scenario, so I laid out some options below:
<...
2023-11-09 16:27:44 +0000 UTC
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Happy Halloween!
I decided to try something a little different for this update and experiment with a scenario-driven level. Since Halloween is upon us, I wanted to do something spooky! So here's a weight gain spin on The Backrooms creepypasta: The Snackrooms.
The idea was originally thought up by Krim de la Krim over on twitter and they gave me some help when brainstorming for this ...
2023-10-31 03:29:51 +0000 UTC
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At last we have some non-blob weight gain mechanics! It's still pretty basic with only one body type and there are a few minor issues to work out, but I think its a solid start.
In addition to gaining weight, the skinny body also supports status effects like burps, hiccups, farts etc. I want to make better animations for these, but for now they are basic placeholders. Stretch marks ...
2023-10-01 19:26:20 +0000 UTC
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Heyo! It's been a while since my last update, but I've been pretty deep in development on new jiggle tech that will open up some new possibilities.

I've wanted to try more realistic body sizes for a while, but it's been tough to figure out the best way to do it. I tried using the same physics plu...
2023-09-20 23:29:43 +0000 UTC
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Hey everyone! Sorry it's been longer than I anticipated for this build. I intended to quickly release a smaller update with additional character customization options that didn't make it into the Well Rounded Diet build, but life threw some curve balls at me which has caused some delays. Much of my time was spent dealing with crunch and working overtime at one of the studios I do contract work ...
2023-08-17 17:30:51 +0000 UTC
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Alrighty, the round body and feeding tube are back in action! There's also a new burps status effect you can toggle for periodic belching. I plan on tying burps in with feeding and some kind of bloating mechanic, but for now it's just a basic on/off. And be sure to play with the growth factor slider for rapid gains or if you want to pause growth at a preferred size. For now, this slider a...
2023-07-14 14:35:52 +0000 UTC
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Here's a look at some stuff I'm working on that will be coming soon in the next dev build. Firstly, the feeding tube is back by popular demand along with some new options for a liquid diet. So far I have chocolate, cheese sauce and lard, but I'm open to more ideas. So if you have any let me know in the comments.
Secondly, I'm getting the round body hooked up and animated so there will be ...
2023-07-09 20:30:34 +0000 UTC
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I apologize for how long this update has taken. It's been kind of a rough month for development. I tried working on factory stuff and some tech for handling growth states in between skinny and blob sizes, but I've been hitting a lot of walls. Not to worry though! I'm sure there's solutions to these problems and I'll solve them eventually. In the meantime, here's a pretty beefy update with lots ...
2023-06-20 22:24:32 +0000 UTC
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Heya, I just wanted to give some updates on the stuff I'm working on right now. First off, I've made a basic layout for the factory, which won the previous map poll. It's pretty empty right now, but I'm working on some interactive machines to make things more interesting.
I got conveyor belts working and I plan to set up a few throughout the level for automated feeding. There will also be...
2023-06-02 00:11:46 +0000 UTC
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Hey all! Right now I'm neck deep in boring technical work like refactoring and bug fixing. Not very interesting, but it's gotta get done before I add any major new features. In the meantime, how about another new map poll?
There were some good ideas that didn't make it into the last round so I figured I'd give them a chance here. Also, if you have any other suggestions for new maps ...
2023-05-21 19:03:13 +0000 UTC
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Got some new weight gain mechanics in this update. Now you can feed her any of the foods in the buffet level to make her grow ginormous! But hauling all that fat around consumes a lot of calories. The more she waddles, the more she shrinks until she is back to the default blob size. It takes a long time to work off all that blubber (something like 10 mins of waddling) so as long as you keep her...
2023-05-13 01:37:18 +0000 UTC
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Level select is done! Now there's finally some opportunities to get out of the house. Character customization is working again as well, but I still need to add a lot more options for it.
Expanding near walls or objects should work a bit better than before, but don't be surprised if some strange things happen now and then. You can transform back to the skinny body to get out of most ...
2023-05-02 18:40:37 +0000 UTC
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I got some good work done on the new buffet level, which was the winning entry from our last poll. There will be lots of tasty foods to choose from and plenty of room to flop around and make a mess!
I'm also working on a new feeding mechanic where you can click and drag food to the character's mouth to feed them. I have to overhaul a fair bit of shitty code to make that happen so it might...
2023-05-01 01:35:07 +0000 UTC
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Got some good suggestions from you all in the last post so let's vote on which setting I'll develop next! (Btw I plan on adding the old yoga studio map along with this new one since a lot of people have been asking for it.)
2023-04-21 17:37:53 +0000 UTC
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Hey all! I wanna try out a new thing here and give you guys an opportunity to make suggestions for new stuff I'm working on. So I will be making occasional suggestion box posts asking what you'd like to see in regards to specific parts of the project.
Right now, I'm building a system to select different environments so builds won't be limited to a single map. I'm curious to know what kind...
2023-04-15 18:45:24 +0000 UTC
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Alright, here's a taste of some new body types for ya! It's working well for the most part, but there are still a few kinks that need to be sorted out. For instance, there is nothing preventing you from expanding right up against a wall and glitching your way out of bounds. I'm sure there's a few other weird things that can happen too, but that's why this stuff isn't public yet. ;)
I also...
2023-04-04 16:00:04 +0000 UTC
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Hey all!
As decided by the poll results, I've been busy getting new body shapes implemented. Part of this involves building a system to handle swapping between different body types. I also included the option to swap back to a skinny body for those before and after shots.
Anyway, here's a rough pass on that stuff. I've also got the tall body animated and working, so next...
2023-03-22 23:32:30 +0000 UTC
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First off, it's only been a week since I launched this page and I am amazed to see this much support already! Thank you all so much! <3
Now I'd like to get some input from you all. What should I concentrate on for the next build? As I see it, there are 3 clear directions I could go and while I want to implement all of these things at some point, I'd like to know what you're interested ...
2023-03-09 01:26:21 +0000 UTC
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Over the past year or so I've been doing a lot of work rebuilding things from the ground up. There were lots of technical issues with the first couple builds I released in early 2022. I had to address these if I wanted to make content more consistently in the future.
One of the big issues was the original blob body used in the Yoga Session build. It had horrible topology, janky text...
2023-03-01 20:50:40 +0000 UTC
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Hello and thank you for supporting me here on Patreon! To kick things off, I'm excited to showcase a new feature I'm in the middle of working on - character customization.
It's pretty basic and unrefined, but I think it's a decent start. It's mostly limited to changing colors, outfits, and saving your own presets, although I plan to add much more in the future. More clothes, other h...
2023-03-01 20:31:12 +0000 UTC
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Definitely the biggest I have gotten my boobs yet. Gotta shoot for even bigger next time.
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2022-08-29 20:31:26 +0000 UTC
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2022-08-02 01:16:48 +0000 UTC
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Hey! I'm back! I've still got a lot of shit going on, but I'm hoping to come back in some capacity, hence why I did not pause billing this month. However, I am not quite sure on what to do for my Patreon tiers. I won't be able to post at the same volume as I was before, and I want my tiers to reflect that. That being said, I just want your input on what you think would be best to go on from her...
2022-08-02 01:15:24 +0000 UTC
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Good news! Finally over Covid, so I should be back to normal posting soon!
2022-05-09 04:36:41 +0000 UTC
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2022-04-25 15:34:05 +0000 UTC
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2022-04-17 21:13:00 +0000 UTC
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2022-04-17 21:12:21 +0000 UTC
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