Superior Samara 04
I managed to get the model into Blender today and exported 460 dmx files. Now I just need to write the qc file and hope that it all compiles correctly. Also still need to convert tga files to vtf and write all the vmt files.
2018-08-13 14:23:40 +0000 UTC View PostI did a little more than I expected I would do. I am pretty much rigging all the furniture, so you can move around chairs, tables, lamps, couches, beds, desks, pillows, sheets, datapads, paintings and what not. You will be able to turn off all the furniture through bodygroups. I added flexes for all the doors, so you can animate them opening and closing.
With all of that said, I shoul...
2018-08-11 06:57:56 +0000 UTC View PostI started working on preparing the model for Blender and porting over to SFM.
I hope to finish the prep tomorrow with maybe some of the rigging. With a bit of luck I can get it into SFM this week.
2018-08-06 16:15:39 +0000 UTC View Post
Modeling and texturing is done. Now all that remains is rigging things and preparing the Crew Deck for Blender, so that I can port it over to SFM.


2018-08-03 07:32:23 +0000 UTC
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Jack tribs Miranda into submission from behind. Miranda challenged Jack to a tribfight, something she is regretting at the moment.
2018-07-28 11:41:49 +0000 UTC View Post
Shepard decided to tie up Samara and ride her own strap-on cock.
2018-07-26 11:41:01 +0000 UTC View PostAfter I have finished the Crew Deck there will be another prop request week. I will soon create a post in which you can post your requests. Remember to include links to images, so that I know what you want.
2018-07-26 08:19:01 +0000 UTC View Post
This is what you get when you are a racist bitch.
2018-07-21 08:54:31 +0000 UTC View PostWith the Normandy SR4 - Crew Deck project coming to an end soon, what would you all like me to focus on.
I could create more environments like the Crew Deck (maybe smaller ones for now instead of another massive project)
Do another Prop Request Week (1 week modeling, 1 week texturing/rigging)
Focus on creating more smut (doing requests for people)
Port ov...
I can proudly say that the Crew Deck is done. I will spend next week to add details like room names and maybe a few more props. After that it's converting all textures to VTF format, organizing everything for Blender (combining models, rigging things, maybe flexes for the doors) so that I can port it over to SFM
2018-07-19 09:44:35 +0000 UTC
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Crew Quarters, Lounge, Port Observation and Starboard Observation are done.



2018-07-17 06:47:37 +0000 UTC
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A preview of how the model deforms with the updated studiomdl. You can see that the hard edge on the thigh is gone and it's a lot smoother. Same goes for armpits, neck and chest. Her ass and breasts deform a lot better as well now.
Dimona's upgrades are mainly the way the clothing I made deforms.
I edited my SFM studiomdl to fix Source Weight Culling. What this means is hard edges are smoothed out now by SFM. Model weighting will now look like how it looks in Maya/Blender/3DS Max/DAZ.
I just improved my Miranda and Oriana models and now they look so good when bending arms and legs. You will notice the difference for sure. I will upload new versions when I have time this week.
2018-07-10 14:33:18 +0000 UTC View Post
Jane and Jack show Miranda that she isn't the boss in her new office.
2018-07-05 13:42:13 +0000 UTC View Post
I used the femshep quarters map. I think you don't have the office entirely inside the map you are using.
2018-06-25 06:22:30 +0000 UTC View Post
Made these flags for darkmasseffectspectre
Here it is.
I have the model working in SFM, just need to convert all textures to VTF format and write all the VMT files. Hopefully I can get it all done today/tomorrow.
2018-06-22 11:21:30 +0000 UTC View PostI am going to try and get a very basic beta version of Miranda's Office into SFM at the end of the week. I will advise to delete it once the Crew Deck Beta/Final Version is ready.
2018-06-21 16:11:06 +0000 UTC View Post