Happy Early Halloween!!
Here's halloween special from Nooc, Enjoy!
https://mega.nz/#F!SjYgRCwI!KuDwNN8BsW7ebtXw0K7XYg
Here's halloween special from Nooc, Enjoy!
https://mega.nz/#F!SjYgRCwI!KuDwNN8BsW7ebtXw0K7XYg
I asked Vaako's permission to made this to public and he said yes, so here you go. Enjoy!!
I did the borderland style texture for the skins so hope it's not a turn off.
https://mega.nz/#F!3n5gUCoD!ssj24lg9QxU_RgCWkPtREA
edit: Added genital textures. I put it into separate folders so you need to apply it manually. Sorry for the in...
Seems that previous works page cannot be displayed. If you're looking for old looks, here's direct link (AtoZ):
Stylized looks need some love too.
Because of the extreme morphs, there are some complications especially on the collider part.
- The head colliders don't scale with the size so the area around the back of the head and cheeks won't interact well.
- There is also a gap between the breast collider and the actual mesh.
- The feet is pretty small and the colliders also won't scal...
Exact same model rendered in DAZ Studio. Vam render is not that different and you can get 60fps. What's not to like? Go VAM!!
2019-09-27 14:25:30 +0000 UTC View Post
Ivy from Soul Calibur 6. The sword-whip collision is not perfect so be careful and hope it won't explode in your scene. Enjoy!
https://mega.nz/#F!2mRW1KoD!3cJHzfWGmGnkiRhmQqEUtg
Here's something I made for sculpting practice. Tattoos are not decal. This is intentional so it doesn't look like something got stamped on the skin, instead I used the skin layer below and multiply it. (Basically to make the tattoos more natural). I put my name somewhere around the body. Try to find it ;-).
Enjoy:
2019-09-15 07:07:28 +0000 UTC View Post
For you futa lover, new ported outfit, new hair with better sim.
Several custom expressions made from overwatch short.
Unfortunately the arm and back tattoos are not ported yet because I lost my original files. I'll do it once I have time.
https://mega.nz/#F!Lywg2CCR!lAanG45eDpyC1vQ8D7TIxw
Dun dun dun. Overmatch is back, Ashe comes with 11 handmade expression morphs using the short "Reunion" as reference. All the morph is inside the "GM51-Ashe" section of the morph.
https://mega.nz/#F!XvQxEaDD!5VZb91oCQiLKeGZ3RlUDIg
<https://mega.nz/#F!SyIGjSDJ!FR7wP9Nxz4FpkahB1zOMoA>
2019-08-30 22:36:30 +0000 UTC View Post
How bout succubus? Morgan comes with animated custom unity assets. Enjoy.
https://mega.nz/#F!juITRa7I!BH0gP4Z7tJPlBU1SXzRsYA
2019-08-28 11:30:15 +0000 UTC View Post
Hey, If you are lurking around NoOC channel, you should know the process on how this character was made. Hopefully you enjoy her just as much as I enjoyed making her.
https://mega.nz/#F!LqoF0YpK!_273ii7oMVNoT1R1fu0mPA
2019-08-23 16:52:11 +0000 UTC View Post
Totally forgot to post this on patreon.
Here you go.
https://mega.nz/#F!nuxCxIxa!oj1DAhOS-XpTWlCqRYyKKA
2019-08-23 16:17:20 +0000 UTC View Post
Nyotengu is available. Let's see what DOA characters will be ported next.
https://mega.nz/#F!GmY2WAxR!jPGZ4bh549w_sP6JY1cJmw
Contains:
-New and updated morph
-New textures with back tattoo and stockings decals
-SIMed Outfit with transparency
https://mega.nz/#F!bugTRSxK!DsbQNwHJ0_dNMJltw__y8A
2019-08-05 22:22:02 +0000 UTC View Post
I'm experimenting with DOA looks and checking the quality to see whether I can bring more DOA characters to VAM. Hair is one of the main problem here. As of now, hair alpha can not be ported to VAM properly mainly because of the render queue. This hair import transparency is achieved by separating hair layers and setting the render queue. (Don't worry, it shouldn't affect performance)
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It is amazing that current VAM allowed you to basically just port any model that catches your eyes as long as you have enough motivation. This character is just random character from online game. The design is pretty cool (imo) so I ported her.
https://mega.nz/#F!6rwn3I7T!aaAt4HAfhyRpjxxwkJXUVw
2019-07-29 10:14:46 +0000 UTC View Post
Dear all, I feel like an asshole for never saying thank you. So thank you very much for the support. I'll put the support for a good use. I'm releasing a bit of early access for the overwatch models and might continue to do so.
There are some issues with this release:
- Because of the limited poly of the clothing mesh, I need to choose the cloth to fit perfectly but will clip ...
2019-07-24 13:06:54 +0000 UTC View Post