【Bonus】 Some of the sketches for next comic


2023-09-11 00:38:54 +0000 UTC
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Hello everyone!
Let's take a look at the progress from this week and last week!

We have enhanced the Super Arts animations by:
Hello everyone!
I apologize for the delay in the demo update. I appreciate your patience!
Due to the menu overhaul, almost all aspects of the game were in a broken state, which is why we couldn't provide updates until today. 😨
Let's take a look at the progress from this week and last week!
After rewriting the code for the menu system, all menu operations are broken. It's taking longer than expected to rebuild.🥵
I should have left a note when I built the system before...😥
I'm sorry, but please wait a little longer for this week's weekly report!
2023-08-26 06:25:51 +0000 UTC View Post
Hello everyone!
Let's check the progress!

All parts were finished and adjusted.

2023-08-18 18:07:40 +0000 UTC
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Hello everyone!
Let's check the progress!
Created the production textures and set up the materials for production. I also brushed up the textures. It didn't end.

I created a flame to light the pillar and setting up a material with a glow effect.
Hello everyone!
Let's check the progress!

When creating the background, I have to decide whether to express it completely in 2D, or to make it 3D for depth. The grid stage looks simple even if you look at it three-dimensionally, so let's practice using it.<...
2023-08-04 11:37:04 +0000 UTC View Post
Hello everyone!
Let's check the progress!

Download here. New password is "2pXSQVJH3FLdZrr".
Most of the changes are internal this time, so there are very few changes to the...
Hello everyone!
Let's check the progress!
This week I made a sprite size auto adjustment script to improve game performance. First, I created an image resizing script. I was thinking last week that I needed to borrow the power of a painter. However, as a result of devising a reduction method, we came to the conclusion that automatic processing is sufficien...
2023-07-21 15:18:53 +0000 UTC View Post
Hello everyone!
Let's check the progress!

I've been squashing a lot of bugs this week as well.
These bugs were temporarily fixed once, but I woke up again as a result of tidying up the flow.
Hello everyone!
I will submit the weekly report early because I have to deal with visitors this week.
Let's check the progress!

In fighting games that compete for one frame, it is important that the processing performed in one fram...
2023-07-07 11:21:53 +0000 UTC View Post
Hello everyone!
I will submit the weekly report early because I have to deal with visitors this week.
Let's check the progress!

Download here. New password is "ewZaCvAzMvBra3e 2023-06-29 17:11:54 +0000 UTC View Post
Hello everyone!
Let's check the progress!
The only unproduced animations are Modeus' Super Arts and win. However, I would like to receive feedback from gameplay to determine the content of Super Arts.
Therefore, work on sprites will be temporarily suspended, and next week we will start brushing up on the gameplay part that has been neglected until ...
2023-06-23 04:43:07 +0000 UTC View Post
It's been a long time since the project started, does this chicken really want to complete the game? I think there are many people who think so, so I will explain my current outlook!
Needless to say, it is the alpha version completing. I will do it at the cost of my life. The alpha version will be open to the public free of charge.
◆ Alpha version requiremen...
2023-06-23 04:42:18 +0000 UTC View Post
Hello everyone!
sorry for late post😭
Let's check the progress!
Super move2 miss

Super move2 hit

The painters were a bit sluggish this week, b...
2023-06-17 04:57:11 +0000 UTC View Post
Hello everyone!
Let's check the progress!
Prone damage

Supine damage

Time up
2023-06-09 13:06:58 +0000 UTC
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Which do you want to see?🤔
The next one will be around September.
Hello everyone!
Let's check the progress!
Win

Throw miss

Throw tech

...
2023-06-02 16:16:09 +0000 UTC View Post
Hello everyone!
Let's check the progress!
Download here. New password is "azZcifJ8hWJvPus".
Be careful! The file size after decompression is 11 GB.

◆...
2023-05-27 02:45:48 +0000 UTC View Post
Hello everyone!
Let's check the progress!
I couldn't come up with any Modeus win animation idea, so I draw Zdrada this week.
Round start

Ukemi


Cee-san reported a bug where Zdrada's super arts and normal throws stuck to the opponent when hit. Due to a fatal bug, I updated the demo in a hurry, even though it is in the middle of the month.
Download here!
Pass...
Hello everyone!
Let's check the progress!
Win


Like the dash, I'm having a hard time coming up with this idea. I'll think about it some more.
Dash<...
2023-05-12 12:56:32 +0000 UTC View Post
A new comic movie is released in advance here.
The public release is scheduled for the 12th this month. It's a limited release for Inferno Tier and above, so please keep the details a secret!🤫
I'm sorry that the completion is always on the verge of the public releas...
2023-05-09 13:49:07 +0000 UTC View Post
Hello everyone!
This week I helped out with a festival in my town, so I took three days off. Also, in the first half, I drew a comic commemorating the 3rd anniversary of Helltaker. As a result, I could hardly proceed with the line drawing.😥
Let's check the progress!
Dash (on the progress)
2023-05-07 18:07:08 +0000 UTC
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Download here. New password is "Lqc95Fv8ikz6YkS".
Be careful! The file size after decompression is 11 GB.

Add Modeus animations
Hello everyone!
Let's check the progress!
Draw

Throw

Throw miss

Hello everyone!
Let's check the progress!


I was making a running animation, but I couldn't do it very well, so I dropped it.
At first, I was thinking of drawing a cool Justice.

However, when I draw it, it doesn't look like Justice.
It was close to Halloween when I was drawing it, so I decided to change it to Justice enjoying the festival.
2023-04-13 03:27:06 +0000 UTC
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Hello everyone!
Sorry I'm late, and I haven't been able to do much line work this week, for reasons I'll explain below. I'm very sorry...😭
Let's check the progress!
ukemi

Stand block
Paint : Shima
2023-04-08 13:07:03 +0000 UTC
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