SamuZai
shibagani48

shibagani48

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shibagani48 posts

Consideration of Characters ability

Hi, I wanted to think about the character's abilities while preparing the rough animation of Zdrada, so I prepared the material for the game design.

First, I made a diagram of all the characters focusing on agility and attack range.

Marina isn't agile as she seems to be playing games at ho...

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Weekly Report

Hi, this week I made Zdrada's two animations.

First, idle animation.  All Helltaker characters have to move their tails. In addition to that, Zdrada also has tobacco smoke. This is rough animation.

And clean up animation.

2021-09-12 19:02:57 +0000 UTC View Post

Weekly report

Hi, everyone! Thank you for your continued support.😉

This week I have implemented the following:

  • Add test hit effect (make them more cool later)
  • Add combo display
  • Implementation of hit stop
  • Different parameters for each attack

Also, since the ...

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Bonus contents

This is high resolution version of the all harem illustration. You can print it as a poster. Enjoy!

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Weekly report

Hi everyone!

Since there was a lot of internal work, this time I will report in the form of a weekly report. Everything except ④ in the previous report was completed, and the following work was done.

  • HP gauge implementation
  • Down and Block implementation
  • Attack and block start up and stun implementation

2021-08-29 18:52:10 +0000 UTC View Post

Today's report

In the last few days, I have set the camera and character movable range. Unity's coordinate management was a bit complicated, so I had a hard time.

Due to some hard work, the screen started to move! However, the foundation work is still going on. The rest of the task list. 

①(1) Norm...

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Today's report

Today's results are as follows.

  • Succeeded in detecting diagonal input.
  • Created key record UI for debug.
  • Improved changes of state.

However, as you can see, the key input is detected twice for some reason, so I have to  repair it at a later date. There is s...

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Today's report

I tested hit box today. Since the input detection has not been controlled yet, the state transition feels strange. I also wanted to show the hit effect, but it didn't go that far. It doesn't matter, but I prepared a background that looks like a training mode. I feel that this is more suitable during development.

2021-08-18 18:07:23 +0000 UTC View Post

Today's report

Today is a weekday, so there is little work progress. I'd like to report everyday if possible, but I'm likely to have no progress worth reporting, so I might post it as a weekly report over the weekend. Eventually, I hope that the environment will allow me to concentrate solely on this development.

By the way, I was thinking about the character type I was talking about yesterday. I made a...

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Bonus contents

I have prepared a large icon for supporters of Inferno and above. I don't know what it can be used for, but please receive it if you like!

Also, please let me know if you have any special benefits you want. I'm also thinking about work distribution and discussion about game design.

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Today's report

Continuing from yesterday, I proceeded with the basic system construction today. It's fun to have visual progress, so I linked the operation with the animation. The opponent's Zdrada is guarding in response to the attack.

Rest assured that the actions and poses will be even cooler! I wants Zdrada...

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Today's report

The other day I said that I should give priority to system construction, but today I got some notices.

-The fighting game has a well-established style, and I can start making a rough outline.

-Even if the original system is added later, it will be enough.

Therefore, I decided to make something that works immediately. That is more fun and reassuring for me. Use unity for develo...

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FAQ

Q. I will buy this game!
A. This game will be distributed free of charge.

Q. Can I play a demo?
A. You can play the latest demo by supporting this project on Patreon. Please check ”update demo” tag. Demo will be updated monthly.

Q. When is this game released?
A. It's answered in a bonus article on Patreon.

Q. What about game design?
A. The details of the game ...

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Current mile stone(not interesting)

This article is a bit serious, so it's not interesting.

It must be read by curious person.🤣


As stated in the profile, the current goals are as follows.

  • Making Malina and Zdrada
  • Making Alpha version with basic game system

The project is just getting started and we have to do a lot to do it.

First , I am not going to make this game ...

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Making Battle image board

First monotone sketch.

Skeletons are in the back.

Second color sketch.

Skeletons are still in the back.

details sketch.

Skeleton seems to have fallen to the bottom of the valley...

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