SamuZai
thehoodah

thehoodah

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thehoodah posts

Girthbound - Diamond Dog

Here's a sneak peek at a boss I worked on for Girthbound, the Carbon/Diamond Dog. I'll be showing off roughs for the Diamond Dog in particular, since it was quite the process to realise.

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Girthbound - Rose spritesheet

This sprite was my first try at making assets for Girthbound to see if I could keep faithful to the style. Since then, the boundaries of sprites have been expanded, so I'll be taking a second crack at this sprite in the future. For now, you can enjoy faithfully low res enormous vixens.

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Girthbound Sprites (Batch 2)

For this batch I'm gonna show a few enemies up to Threed not included with the previous pack along with some concept roughs for earlier monsters. Enjoy!

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Maze Muncher (Update #4: Menus and More)

This short clip shows some light menu work along with scene transitions and gameplay.

The purple hue on the character is to signify being a new size level without having a whole new sprite for it for testing purposes. Projectiles and collisions are also working, along with enemy states of seeking and stun. The bar on the bottom signifies a "stamina" meter that slowly drains as the player ...

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July Plans - Girthbound and Beyond

Hello everyone, and hope you have a happy 4th! This month I'll be focusing on game/pixel art, so hope you look forward to that! I want to be warmed up for the upcoming Gain Jam which I believe will be coming up in August or September.

In particular, I'll be focusing my time on Girthbound and finishing up assets for that project. I've just got a few more bosses to do and will be helping wi...

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Wholesale Sketchies (June Update 3)

Hey all, just been working away at these sketchies, here's the first mixed batch of roughs and cleaned up pics. I'll update this post accordingly as more get finished.

Thanks to everyone who signed up!

(6/17) Update #2 with more cleaned up sketchies and a few roughs. Enjoy!

(6/28) Update 2.5, I wanted to have the completed set but I'll need a little more time to finish up the ...

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MAZE MUNCHER (Update #3: Sight Tracking)

I may be working on sketchies, but game dev still goes on! Today I'd like to share some of the progress made with visual tracking of enemies.

As you see here, a line is traced from the player to the enemy. The blue indicates a solid path traced, which means the enemy can see you within their cone of vision, represented by the triange within the white circle. When the Player is behind a wa...

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Wholesale Sketchies (Sketchmissions - 5HB, $25) - CLOSED

Happy June everyone! Let's start summer with some sketchies, shall we?

You can buy a slot for 5 Hoobucks earned through patronage! Signups will end on Friday, or until I have enough slots filled. This is just for a slot, you'll still need to buy the sketchie itself. Sketchies will be $25.

Just comment here if you are interested! Include your FA or Twitter, or privately message me yo...

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KeaPark

Got to do a trade with Asaneman and was tasked with drawing Kea enjoying herself at a waterpark, as all ambitious preds do. Happy Memorial Day weekend everybody!

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MAZE MUNCHER (Update #2: Basic Implementation)

Hi all, hope you're hungry for another update! Here I have some footage of some baseline mechanics and systems going on.

First off is some character movement! Very important. RIght now it's 8 directional freeform but will be changed to 4 way movement once we get into level design. 

You might also notice some white circles around the front of the player. Those sensors help detec...

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MAZE MUNCHER (Update #1: Design Doc)

And so starts the first part of our little Game Project. I'll be giving a bit more in-depth workings into how a game gets made! Our first update deals with the concept for a new Maze Muncher game. Think Pac Man, but fatter.

Originally I was going to do an entirely different game, but ended up in a team with Min/Skyox on a project with a scale very similar to what I had planned, so decided...

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Game Dev: Design Docs

Hi all, sorry for the delay but I thought I'd give an update on my next small practice project. This time I wanted to go a bit more step by step than just posting a progress update, and give some behind the scenes looks on how I approach game dev. And with most projects, they all start with a Design Document.

So I have included an example outline I like to use when developing ideas. The f...

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Toriday

Happy Mother's day everybody, here's a goat for your troubles. Also have an alternate version and the CSP file. Enjoy!

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May Plans - BIG GAMIN' and Poll!

Hi all! I'm still finishing up the last bit of sketchie commissions, which should be done by this week. In the meantime, I thought I'd give an update for this month and future plans.

For this month, I plan to go back to game/spritework with another small project. I want to do more practice for the upcoming Gain Jam that will be starting sometime in July/August, and in particular I'd like ...

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April Sketchmissions (Sketchie Pack FULL update)

Hi all, here's the post for all the April sketchies I've done for FA. I'll be updating this post as I finish up more sketchies and the all-inclusive zip file after I'm done with everyone. Until then, enjoy the current sneak peeks!

5/5 - Aaaand finally done! Whew, sorry about the wait, but hope you enjoy! The zip will also be updated with every picture included. Thanks again!

4/25 - ...

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April Plans - Sketchmissions

Hi all, this is just a quick notice that I'll be working on public sketchies this month. Signups for the random slot drawing will begin tomorrow on Monday and end on Wed on my FA page. Here's the link!

https://www.furaffinity.net/journal/10182830/

Patrons can sign up too! As an added bonus, patrons who ...

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March Madness (Sketchie Pack)

Here are the results of this month's sketchie signup. Now with a zip file for download convenience. Thanks again for all who signed up!

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LAB RAT - Assets and Animation

Here's some assets from the game I helped make! Along with some commentary on design decisions and such.

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#NoticeMe Game Jam - LAB RAT (Published!)

And here's our completed submission for the #NoticeMe Game Jam! This is probably the most "feature complete" game I've worked on in a while, and I hope everyone enjoys a little point and shooty watergun action.

You can play it on Opera Browsers here https://gxc.gg/games/gem5nw/LAB-RAT/

Or extract it directl...

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#NoticeMe Game Jam (Update #2)

Hi all, another week means another round of footage and some asset sharing now that things are getting more finalized. Here's a little preview of multiple weapons and some enemy AI at work.

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#NoticeMe Game Jam (Update #1)

Here's some video footage of progress made over the weekend, with a basic character implemented, 360 movement and shooting, with different classes of weapons with their own damage pools and ammo counts, represented by a UI element. The practice jam from last month sure paid off, I'll say.

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#NoticeMe Game Jam

Initially I was going to focus on art for this month, but I recently found out about this gamejam hosted by Opera/GameMaker and will be giving it a shot!

https://gxc.gg/game-jam/

I will be posting updates on progress here on Patreon until the due date of March 18th, including sprites, animations, concept art, and other...

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Wholesale Sketchies (Sketchmissions) (5HB)

Happy March everyone, get ready for some real March Madness with this first round of Wholesale Sketchies!


Since this is the debut program, I decided to make signups only 5 Hoobucks. THIS IS ONLY FOR SLOTS, you still need to buy the sketchie itself! Sketchies will be $30 USD.

If you want an example of the quality of a Sketchie, you can check out my scraps page on FA. View Post

Game Jam - Gauntlet Alpha!

Well, it's the end of the month, so my dev time is over. Here's what I have so far, with five playable stages and dev room, room transitions, a playable character with modular ranged and melee attack, and enemies with timed spawns! Didn't get time to add anything funny, but the groundwork is there for future development. Also, I turned off damage, as it needed to be reworked.


I...

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Gauntlet (MiniUpdate)

The end of the month is around the corner, so I figure I'll save the update notes for then. In the meantime, have some footage that is totally not a current bug with hit detection.

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Game Jam - Gauntlet (Preview #2)

Hi there, sorry for the delay, but here is week 2's preview and progress so far!

New features include:

- Melee hitscan detection

- Melee hit detection list to ignore enemies already hit by a current attack

- Breakable walls and unlockable gates

- Automatic tiling for walls/gates 

- Item collection

- Basic UI which updates accordingly to what is pic...

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Game Jam - Gauntlet Preview #1

Hello all!  Here is my weekly progress report for my Game Jam. 

My focus has been getting the basic framework of a Gauntlet-style game, which includes basic but necessary things like 8 way movement, tile collision, aiming and shooting, basic hit detection, camera tracking, and spawners. This gif was also created with built-in GameMaker Studio functions recently added. 

<...

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Picture of the Month (Tigress)

And here it is, the fully finished Picture of the Month. Included is the CSP file for educational purposes.


Brought to you by patrons like you!

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Picture of the Month: Tigress (Ink/Flat preview)

Hi again, and thanks for being patient! Just wanted to update with an ink and flat color preview before the final cleanup and rendering.

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HOOBUCKS: Stat Sheet and Future Events

Hello and thanks again for your support! I have created a spreadsheet to keep track of everyone's contributions so far. You can check on how many Hoobucks you have accumulated each month after donations go through via the following link:

https://docs.google.com/spre...

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