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New Build! a0.20

 

What's in this update? 

- Day 10 (Hoss)
- Day 11 (Alt.)

If you were paying attention to what I said a couple months ago about the fact that there were no more bad endings, enjoy this continuation of Day 11 when things don't quite pan out from the password. There are a few hidden bits of lore and junk scattered in there depending on your choices...

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Public Demo Update! (a0.19)

 - Day 10 (Orlando)

- Day10 (Roswell)

- OST

For those that may have noticed the previous poll and for whatever reason missed the bolded part of that post, the poll wasn't for who to work on in what order, it was the starting point on the cycle. As such Orlando and Roswell were next up after Tyson and Dean, which means Hoss is next followed by Sal.

You might also no...

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Foreign Affairs (c1.0) - April Fool's Project

There have been an alarming amount of people that didn't get that this was posted on April fools, and assume that Basket and I were being serious about this being an actual this. This was just a joke. A break from working on our own stuff. No one's going on hiatus and this isn't going to be developed beyond this, so don't worry.

Hey guys! So as a few of you know, I've bee...

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Public Demo Update! (a0.18)

 What's in this update? 

- Day 10 (Tyson)

- Day 10 (Dean)

Welcome to Act 2, everyone! Or at least everyone that didn't get to play this build already.  Remember, the demo is only over when you hit the TO BE CONTINUED text box. If that comes up, expect the game to continue from that point! 

It's worth noting that you may run into an au...

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New Build! a0.19

 What's in this update? 

- Day 10 (Orlando)

- Day10 (Roswell)

- OST

We have another double! You know what the drill is based on what happened last update, but now we're bringing more things into play with more investigations. I've managed to patch out a couple issues with last build including the audio bug that was present from the last build. ...

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Progress Report (February - March)

Like last time, this comes a few days late due to me not feeling all that well. That said, some updates on where we're at.


Shoutout to Slaix who was very verbal as far as critiquing Orlando's update. Him, along with Rem made the pacing better for what's to come in the next update. Originally it was paced to be a bit faster as those present for the live reading will know, but if...

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a0.18 Issues

So this build has had a number of reported issues associated with it, some of which I've only just been made aware of.


The first is the audio issue with some music seemingly playing constantly without stopping. I don't know what's causing this, as a hotfix I implemented in-code to stop everything didn't seem to take upon testing. A known work-around is to start a new game but t...

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New Build! a0.18

What's in this update?

- Day 10 (Tyson)

- Day10 (Dean)

So it happened, I managed a double. Thankfully a lot of the framework that allows the others to be slotted in is what took up a lot of the time, so throwing Dean's content in there was only a couple days work all things considered. I was aiming to also have Orlando's done as well but I just ran out of time...

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Public Demo Update! (a0.17)

What's in this update?

- Day 1 (Rework)
- Day 2 (Rework)
- Day 3 (Rework)
- Day 4 (Rework - Partial)
- Day 5 (Rework - Partial) 

This one was a blast to write and allowed me to fix up a few early characterization issues. Some are stronger, some have been tweaked to read better, and ultimately just brings everything back up to a consistent quality ac...

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Launch Schedule (Febuary Onwards)

It's been a while since I've done one of these, but I actually have things different from when I posted back in September to make a post about it.


So first up, let's talk GUI and OST. We're still a ways off implementation but it's getting gradually closer. I need to talk to Civ some more about a couple more tracks that can replace what we've already got and I can throw them in....

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Progress Report (January - February)

A couple days late, but time to let you guys know where we're sitting as far as the next build.


It's a big one, and at the moment it's shaping to only be just Tyson's update this time around but when you get your hands on it you'll understand why that might be the case. That said, I've been putting in the framework now so that it's possible, if unlikely, that every other charac...

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Public Demo Update! (a0.16)

- Day 9 (Dean)
- Day 9 (Roswell)
- Day 9 (Orlando)

- Coloured CGs from last build: Shower scenes
- Coloured names for characters


This should round out all the remaining character routes leaving Day 10 being the next major plot update after some housekeeping. Everything should be working as it did for patrons, but any bugs let me know and I can see about addressin...

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New Build! a0.17

What's in this update?

- Day 1 (Rework)
- Day 2 (Rework)
- Day 3 (Rework)
- Day 4 (Rework - Partial)
- Day 5 (Rework - Partial) 

As I said on the last build, this one is a lot of housekeeping. Essentially, I went back through from the beginning and for the most part rewrote everything that needed tightening up, or that otherwise was maybe a bit too ...

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Password Retrospective (2019)

And so as the year comes to an end, I find myself thinking back on how the project has come over the time that it's been ongoing. It goes without saying that most that you've seen come to pass this year in relation to Password has come about because of you, and for that I am incredibly thankful.

I feel now's a good time to go over some of the things that I feel went well and some of the t...

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a0.18 Character Route

Given the nature of Day 10, I'm going to put this up now so you have some time to digest things. While this might not be for the next build, I'd rather know ahead of time so I can break down what assets I do need into more manageable chunks and to give me some indication of what my workload for the future might be.

But here's the catch: The routes need to be done in a cycle, so wh...

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Progress Report (December - Janurary)

Okay! Time to check in given we're halfway to the next build and things are... good? Radio silence is less good, thus this post. A lot of it has been because I'm currently operating from a really slow, really old laptop that has the tendency to bluescreen randomly. If people thought my old laptop was bad, this is much worse.


As explained in a previous post, the next Patron upda...

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New Build! a0.16

What's in this update?

- Day 9 (Dean)
- Day 9 (Roswell)
- Day 9 (Orlando)

- Coloured CGs from last build: Shower scenes
- Coloured names for characters

There was a lot of requests for this from a few people that streamed the game and I had been intending on saving this sort of thing until the UI update next year, That said, it was an easy enough thing...

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Sprite Reworks (Orlando)

Did this on stream yesterday, and figured I should get better at showing off some of the things that are in development on Patreon rather than just showing it off on Discord and then forgetting. On top of that, it was pointed out that Roswell was the only one that didn't get a flashback screen to when him and Dave first met.

And here's why. They met when they were children! Rather than go...

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Public Demo Update! (a0.15)

- Day 8 (Part 2: The Interrogation)
- Day 9 (Tyson)
- Day 9 (Sal)
- Day 9 (Hoss)

With the interrogation, this wraps up as much of a "tutorial" that this game is going to have. Understandably looking back this section of the game wasn't well received but should be somewhat better in the version that's here. Feel free to ask him stuff or skip it entirely if it's not your cup of tea...

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Feedback Forms

I've been in contact with Carbon, a dev of Minotaur Hotel as far as how best to collect data and what they're using over there. While I'm setting up the form, I figured I'd throw it out there to see if what I've got currently brewing is what will work for most people.

Essentially I'm thinking of adding an option to the main menu (at least while the game is in development) that will simply...

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Assets moving forward

Pictured are the results of a poll held this month regarding what people wanted. The question was posed if people preferred mock-up CGs (given they take up writing time) if it meant they got more story.

Earlier in the days of the poll it was a lot more one-sided, and while it seems quite weighted now, I'm not going to write off the 16 that prefer seeing everything fully rendered.  View Post

New Build! a0.15

What's in this update?

- Day 9 (Tyson)
- Day 9 (Sal)
- Day 9 (Hoss)
 

Alrighty! After the past couple days being mostly shared plot progression, we're back to husbandos!

What's missing in this build?

Unfortunately, Dean. As per the character poll, he should be in this update but due to... issues, I couldn't get it ready for...

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Public Build Delayed

So I know for those that have been keeping track on the server may have known about some various issues about what update this would be for the public once it came time. Simply put, given the feedback from the build when it went live last month, I've decided to withhold it from public access.

The pressing question on your mind is likely why, and the answer is a good one: To give you more ...

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CGs and Content

Hey guys, was meaning to do this yesterday but I got caught up in writing with NaNo and figured I'd check in with something that's been plaguing me for a while.

As people may or may not be aware, we're moving to 1080p at some point, thus the reworked sprites. This also means reworked CGs for those that need them. But now we're at an odd state for CGs needed for the game between now and wh...

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Addressing Feedback

I'm open to feedback, good and bad. The past couple of months have really been dry as far as getting any outside praise of "this game is amazing!" or "This game isn't for me, sorry."

Which, don't get me wrong, is fine. But I'd like more specific things of what's liked, not liked, what people think is and isn't working, and so on. So with that in mind, what format works best for you guys?...

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Update a0.14.1 Reupload

So I've been looking into options as far as hosting this in a more secure way and while things are... possible, nothing immediately so without throwing a wrench in what people are used to for now.

That said, having the build down for a couple days has let me fix a couple questions that were bugged and added a couple more. Nothing immediately major (yet) but I'll be adding more alongside w...

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a0.14 Leak

It was just brought to my attention that the last patron update had been leaked via u18chan.

Given it went live only 2 days ago, I cannot stress how disappointing and saddening it is to see the links thrown to the public. I've read the thread that to say that least, it's disheartening to have people say that the update was underwhelming without voicing it directly to you, or suggest thin...

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New Build! a0.14

What's in this update?

- Day 8 (Part 2: The Interrogation)

If you thought the last updated ended at an odd point, this update should explain why. Now I'll preface that it's far from perfect, but functions well enough for what it's meant to be. Feel free to ask any questions you like, but keep in mind that he's not going to be answering everything. I will be continui...

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Public Demo Update! (a0.13)

- Day 8 (Part 1)

You thought the tutorial was over? Well sort of. This marks the end of it and the start of the second act as such. For those that are theorising just based on the public updates, hoo boy are you going to have a trip with this one if the reactions from last month are anything to go by. I won't say why this is just part 1, but you'll understand by the time things are said a...

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a0.15 Character Route

And we're finally back around to individual route updates, and will be for the next few days. Obviously there's going to be a bunch of other stuff going on, and other stuff coming up, but these will be more specific character focused.

Now you might be asking why a certain character has been omitted from the poll. I would answer that question with... 'Reasons'.

Either way, t...

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