https://shmuplations.com/okada2022/
Today we have part 2 (technically the first part) of the lengthy Satoru Okada retrospective from February. This covers Okada's early days at Nintendo up through the Donkey Kong arcade development, and offers more interesting "behind-the-scenes" look at the decision mak...
2023-04-23 02:21:31 +0000 UTC
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Greetings to all patrons new and old! It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated. Also, i...
2023-04-08 05:38:06 +0000 UTC
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https://shmuplations.com/billgates/
This vintage interview with Bill Gates was originally featured in the 8/83 issue of LOGiN magazine. It's largely an advertisement for the upcoming MSX, which would be released in Japan two months later, and Gates' vision of a "computer in every home." Gates also shares his thou...
2023-03-31 00:36:42 +0000 UTC
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https://shmuplations.com/shinobi2002/
Taken from Shinobi THE WIDE Illustration Archives, this long interview with producer Masahiro Kumono and director Toru Shimizu of former Sega satellite studio Overworks covers the making of Shinobi for PlayStation 2, with their discussion touching upon protagonist Hotsuma's...
2023-03-31 00:30:48 +0000 UTC
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https://shmuplations.com/dynamitecop/
Taken from the Dynamite Deka 2 Official Guide, this interview covers the making of Sega's popular polygonal brawler Dynamite Deka/Die Hard Arcade and its then-new sequel, Dynamite Deka 2/Dynamite Cop, offering insight into the series' cinematic underpinnings, changing hardw...
2023-03-24 10:45:14 +0000 UTC
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https://shmuplations.com/miyamotoxendo/
This delightful little interview first appeared in the 2/86 issue of Famimaga. At the time Endo was riding high on the success of Tower of Druaga and Xevious, and while his impact and popularity has largely gone unappreciated in the West, Miyamoto pays him due respect a...
2023-02-26 03:26:57 +0000 UTC
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https://shmuplations.com/yoshiosakamoto/
Taken from Nice Games' Game Boy Navigator tankobon, this interview with veteran Nintendo designer/director/producer Yoshio Sakamoto offers a brief overview of several of his early works, with a particular focus on Japan-only titles like Famicom Detective Club and Kaer...
2023-02-23 03:58:43 +0000 UTC
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https://shmuplations.com/okada2022/
This lengthy Satoru Okada interview was originally featured in a two-part series at 4gamer.net; this is the latter half which focuses mainly on the Game Boy, GBC, and GBA developments. Okada offers a wealth of interesting anecdotes about Nintendo's internal dev process, includi...
2023-02-21 10:09:37 +0000 UTC
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https://shmuplations.com/armoredcore/
This pre-release Armored Core interview originally appeared in The Playstation magazine. The questions largely center on mecha designer Shoji Kawamori's contributions, though producer Yasuyoshi Karasawa and programmer Eiichi Hasegawa also share their ambitions (at this poin...
2023-01-29 10:16:20 +0000 UTC
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https://shmuplations.com/livealive/
These two lengthy Live a Live interviews were originally published in Famicom Tsuushin and Gamest magazines. The first, with director Takashi Tokita, discusses some of the big-picture themes and how the original omnibus concept was conceived. The second interview covers some si...
2023-01-23 06:44:50 +0000 UTC
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https://shmuplations.com/jalecohistory/
The first of these two Jaleco interviews appeared in the book Famichuu Seishun Famicom Gekijou in 2011. Y-san, a manager who joined Jaleco in the Famicom era, shares his thoughts about the companies' famous franchises, including the numerous Moero! games (the baseball i...
2023-01-15 02:15:42 +0000 UTC
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Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated. Also, if multi...
2023-01-07 03:59:06 +0000 UTC
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https://shmuplations.com/lamachineguns/
This short-but-sweet L.A. Machineguns interview was originally featured in Dreamcast Magazine. Often called a spiritual sequel to Gunblade NY, the Sega AM3 team is in a jocular mood here as they discuss this game's intended market and design challenges, including a more...
2022-12-24 03:42:10 +0000 UTC
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https://shmuplations.com/sfiiivideo/
This Street Fighter III developer interview is part of a longer series of interviews contained on the 15th Anniversary Street Fighter limited edition DVD set released in 2003. Producer Noritaka Funamizu and main designer Hidetoshi Ishizawa discuss the challenges of designing ...
2022-12-22 06:47:29 +0000 UTC
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https://shmuplations.com/theblackmages/
These three interviews with the members of The Black Mages were originally found at the GSLA archive. Each interview coincides with the release of their three cds in 2003, 2004, and 2008. While not the most in-depth discussion, they contain rare commentary from each mem...
2022-12-22 06:45:58 +0000 UTC
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https://shmuplations.com/thexder/
https://shmuplations.com/aconcagua/
Hey all! Sorry for the late update this month, was super busy with moving up to Hokkaido... but we're all settled in now, and hopefully December will be more regul...
2022-11-29 08:25:54 +0000 UTC
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https://shmuplations.com/popolocrois/
These two PoPoLoCrois interviews cover the making of Sugar & Rockets' heartwarming (but often overlooked) RPGs for the Playstation. The first, found at the GSLA archive, discusses general concepts and inspirations, while the second, from The Playstation magazine, explor...
2022-11-29 08:19:10 +0000 UTC
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https://shmuplations.com/bushidoblade/
These Bushido Blade interviews were originally featured in Playstation Magazine and Dengeki Playstation. Bushido Blade was the debut production of developer Lightweight, who went on to make several other unorthodox fighting games before being relegated to the world of sma...
2022-11-29 08:17:48 +0000 UTC
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https://shmuplations.com/suikodenii/
The first of these two lengthy Suikoden II interviews appeared in the 3/99 edition of Dengeki Playstation; the second comes from the Japanese Gensou Suikoden II 108 Stars Character Guide. Both get deep into the nitty-gritty details of how Suikoden II's many characters were cr...
2022-10-29 06:13:26 +0000 UTC
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https://shmuplations.com/dragonquestvi/
These two Dragon Quest VI interviews (one pre-release and one post-release) were originally featured in Famicom Tsuushin magazine. Director Yuji Horii, programmer Manabu Yamana, and composer Koichi Sugiyama discuss their ambitions and challenges in the last of the SFC D...
2022-10-26 00:31:02 +0000 UTC
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https://shmuplations.com/superpuzzle/
In this 1996 interview, taken from Studio Bent Stuff's All About Super Puzzle Fighter IIX guidebook, several key members of Capcom's arcade team discuss the making of their all-star versus puzzle game, offering insight into the genesis of the project, selecting the characte...
2022-10-25 08:16:03 +0000 UTC
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Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated. Also, if multiple people suggest the same interview, it's more likely to get translated, so feel free to second ...
2022-10-07 09:27:04 +0000 UTC
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https://shmuplations.com/futureofrpgs1993/
These mini-interviews with four up-and-coming developers first appeared in Famicom Tsuushin. While it doesn't contain many specific development and design details, it presents a neat snapshot of the thinking surrounding RPGs in 1993. Final Fantasy and Dragon Quest...
2022-09-27 05:21:50 +0000 UTC
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https://shmuplations.com/mariosunshine/
These two Super Mario Sunshine interviews feature a candid discussion between producers Shigeru Miyamoto and Takashi Tezuka and director Yoshiaki Koizumi. The first is from Nintendo Dream and discusses how the unique FLUDD system came out of the GameCube controller desi...
2022-09-18 23:07:46 +0000 UTC
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https://shmuplations.com/minishcap2/
This lengthy Minish Cap interview with director Hidemaro Fujibayashi and producer Eiji Aonuma originally appeared in Nintendo Dream magazine. It offers a deeper look into the making of Minish Cap than the other interview hosted at shmuplations, and looks at the working relati...
2022-09-13 13:10:13 +0000 UTC
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https://shmuplations.com/metalgearsolid1997/
This pre-release Metal Gear Solid interview with director Hideo Kojima originally appeared in Famitsu Weekly magazine in early 1997. Kojima is his usual talkative self and shares his thoughts about the game design, working in 3D, and his now-familiar cinematic...
2022-08-30 00:11:50 +0000 UTC
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https://shmuplations.com/sonicheroes/
Originally published in Nintendo Dream #107, this interview with Sega director Takashi Iizuka discusses the making of Sonic Heroes, successor to the Sonic Adventure series and Sega's first multi-platform, third-party 3D Sonic game. The talk largely focuses on Sonic Team USA...
2022-08-25 00:19:56 +0000 UTC
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https://shmuplations.com/yuzokoshiro/
This wide-ranging interview with composer Yuzo Koshiro first appeared in the jp book series game maestro. Koshiro recounts his early days at Falcom, writing for the Megadrive, and some of his recent work like Legend of Oasis and Shenmue. There's a fun digression ab...
2022-08-10 10:09:14 +0000 UTC
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Hey guys, two long-requested interviews for this update: the PS2 cult classic SkyGunner and the Night Warriors: Darkstalkers' Revenge OVA. Neither was quite long enough for a full feature so I decided to do both. Enjoy!
https://shmuplations.com/skygunner/
2022-07-30 10:36:13 +0000 UTC
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https://shmuplations.com/takatsunasenba/
At long last, we've got the second part of the massive Takatsuna Senba interview ready. It features more discussion of Metal Black, and a look at the development (and failings) of Dino Rex. FYI, part two begins with the question "How long did it t...
2022-07-21 06:44:39 +0000 UTC
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