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[Radiance] Weapon - Noblelight Runners

When properly charged and enchanted, these types of boots are meant to last for the full duration of a labyrinthron game. Knock-offs or decommissioned boots often find their way to Ellumara's Dark Market and into the hands of thieves and adventurers.

Noblelight Runners
Wondrous item, rare

While you wear these boots, they shed...

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[Collab] Caballine Spinefish - High-Res

Head down to the creator docks because we've got a boatload of fishes coming in!

Featuring the incredible, creative artwork of Edwin Atelier, Rudok‘s Tavern, Sol‘Kesh View Post

[Collab] Caballine Spinefish

Head down to the creator docks because we've got a boatload of fishes coming in!

Featuring the incredible, creative artwork of Edwin Atelier, Rudok‘s Tavern, Sol‘Kesh View Post

[Radiance] Weapon - Neon Write

These weapons are a common sight in Ellumara, used across all spectra of social, political, and economic divides. Many of them are used for basic signalling, advertising, communications, or other expressions of self.

Neon Write
Weapon (any melee), uncommon (requires attunement)

The head or point of this weapon is made of light...

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[Radiance] Weapon - Emberhome

A flame of Ellumara's Great Furnace flickers within the firewell of the hammer. Though small, its light and embers possess the same inspirational and persevering quality of its venerated source.

Emberhome
Weapon (light hammer), rare (requires attunement)

You deal an extra 1d4 fire damage to targets you hit with this weapon. View Post

[Radiance] Item - Armguards of Inner Flame

The metal braces of these guards wrap around the arm like an organic weave, bolstering the body with the inextinguishable flame of the Emberheart. The flamebearers of the Ellumara's Great Furnace wear protective gear like these to safely handle fire and worship the flame. 

Armguards of Inner Flame
Wondrous item, very rare (requires ...

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[Xan Rockman] Item Cards

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Errata

I'm just one person so I'm bound to make mistakes. This page collects all errata and clarifications issued for my published compendiums, organized by title.

(As I revise old compendiums, I'll add a link to errata and any changes made to this list).

Nightmares of Dreamsend

  • Page 21. The DC for the Psychosis item's pha...

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[Radiance] Weapon - Prominence of Dawn

The founder of Ellumara and the Dawnstar lumenguild was said to carry the rays of the sun on them and wield their righteous light with great intensity. In darkness, the weapon's tail lashes out like a solar filament, burning all within its unexpectedly distant reach.

Prominence of Dawn
Weapon (whip), very rare (requires attunement)

You...

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[Radiance] Item - Dawn's Eye Lantern

Clerics of the divine Dawnstar guild once wielded these lanterns in their crusade against the forces of darkness. Intricate holy symbols inscribed into their metal frames permit channeling of divine spells without a free hand.

——

DAWN'S EYE LANTERN
Wondrous item, rare (requires attunement)

While wielding this lantern (as if it...

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Theme Poll #4

I was worried I had used up any and all ideas for light while working on Shadow of the Blighted Sun, but I was pleasantly surprised to find more ideas to explore. Granted, the upcoming Corespark items have less to do with light and more to do with lightning, but it's part of the in-world flavor, I suppose.

Again, thank you for your generous support! It's so lovely to continue get...

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[Radiance] Item - Lumenguild Staff

These staves signify a position of leadership in Ellumara's lumenguilds, each passed down from one official to the next. Over time, many have been sought by mages or black market collectors. Each staff is said to pale in comparison to those held by the lumenguilds' original founders.

——

Lumenguild Staff

Staff, very rare (requires attu...

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[Radiance] Item Cards

Quick Download Links:

  • PDF Card Files (coming soon)

  • JPEG Card Files

  • 8.5x11 Print & Play (coming soon)

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Item Cards:

  • Armguards of Inner Flame

  • Coppercoil Plating

  • Dawn's Eye Lantern

  • Emberhome

  • F...

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[Radiance] Item - Lumenguild Torch

Where leadership of a lumenguild is identified by a magical staff, those with some enforcing power are identified by smaller torches. Guild members are quick to point out that it's not the size of the torch that matters.

——

Lumenguild Torch

Weapon (club or mace), uncommon (requires attunement)

This weapon is associated with...

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[Radiance] Weapon - Ruby Pointer

The core idea for this design was created one fateful day by a lonely feline-inclined master glassworker, later co-opted by the Luxwatch to assist with distant weapon targeting.

Ruby Pointer
Weapon (javelin, pike, spear, or trident), uncommon (requires attunement)

You have a +1 bonus to attack and damage rolls made with this weapon, wh...

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[Radiance] Weapon - Stoplyte

Decorated leadership of the Luxwatch are expected to forge their own signature weapons by hand. Each one is outfitted with three enchanted colored lamps, each with the mystical power to exert different forms of control over a quarry.

——

Weapon (maul or morningstar), rare (requires attunement)

While you wield this weapon, creatures cannot move you...

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[Compendium] - Shadow of the Blighted Sun

Download the pdf to check out the 67-page compendium, featuring 2 player ancestries, 5 setting-specific feats for characters from Azira, 28 magic items and gear, 25 monsters, 6 deities, and 35 pages of lore for the Azira game setting including locations, adventure hooks, treasures, and rules for the Blighted Sun.

Though this one is 67 pages long I want to note that my goa...

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[Preview] - Shadow of the Blighted Sun

This is a preview for January's Shadow of the Blighted Sun compendium! This 67-page compendium, featuring 2 player ancestries, 5 setting-specific feats for characters from Azira, 28 magic items and gear, 25 monsters, 6 deities, and 35 pages of lore for the Azira game setting including locations, adventure hooks...

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[Shadow] Ancestry - Kyropti

The kyropti share many characteristics with bats: furred bodies, prominent ears, flight, and a small measure of echolocation ability. Unlike their distant cousins, however, they grow to 2 to 3 feet tall by adulthood with a wingspan of up to 6 feet. The sounds of a colony in flight can echo through expansive caverns for hundreds of feet.

 ——

DESIGN COMMENTAR...

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[Shadow] Ancestry - Hyfaerrin

The fungal hyfaerrin are among the oldest inhabitants of Azira, having lived in the detritisphere eons before their introduction to surface dwellers. Their name, given by surface dwellers, refers to them as the children of Hyfaell, the newly ascended goddess of earth. Unlike creatures of flesh and blood, the hyfaerrin’s unique biology makes them keenly aware of the natural cycles of life ...

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[Shadow] Artifact - Zenith Catalyst

Inside this cube is a divine relic of the sun goddess Zentha, originally used for good but now as an instrument of death. According to Daybroken doctrine, the ultimate champion of Zentha is capable of withstanding the full force of the Blighted Sun. Based solely on this prophecy, fanatical Daybroken sects endeavor to create a device that can identify the champion — at the cost of thousand...

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[Shadow] Weapon - Shadowkin

This sword was found in the Lost Depths of Azira, fully formed within the tenebrite veins that cross the abyssal valley. An unknowable shadow entity resides in the blade's shadow, either unable or refusing to respond to any attempts to communicate. Sometimes, the shadow just stares at its wielder for hours.

Shadowkin
Weapon (longsword), ...

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[Shadow] Item - Sporeheart Corona

The edict of the Sporeheart Macromesh is one of balance — one must give to take from the mycelium. Spore-touched sages understand this well, trading their mundane vision for an enlightened form of sight.

Sporeheart Corona
Wondrous item, very rare (requires attunement)

To attune to this crown, you must wear it for the duratio...

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[Shadow] Weapon Set - Lunar Quell

The signature weapons of the Moon Runners and a crucial line of defense for those without innate protections against the Solar Sickness. The two shapes represent the hope and possibility hidden within the dangers of the night.

LUNAR QUELL
Weapon set (chakram and dagger), uncommon (requires attunement)

This pair of weapons, a c...

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[Cosmos] Item Cards (Parts 1 & 2)

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[Shadow] Item - Pointe of the Shadowdancer

A popular cultural display on the streets of Zelkarth, shadowdancing combines fluid, graceful stances with intermittent teleportation through the darkness. Zelkarthi master dancers wear especially lavish pointes custom designed for each routine.

Pointe of the Shadowdancer
Wondrous item, rare (optional attunement)

While you wea...

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[Shadow] Armor - Blackmaw

Only the most brave or foolhardy would dare to wear the decapitated head of a sombragon, a fiend of living darkness, as armor. Cold shadows endlessly flood out of the dark maw, slipping along the ground surface like the arms of an eldritch horror.

Blackmaw
Armor (hide), very rare (requires attunement)

You have a +2 bonus to AC...

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[Botany] Item Cards

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[Shadow] Item - Horn of Resounding Echoes

Ancient Aziran dwarves used horns like these when charting the cavern systems around their subterranean homes. After the Blight forced society and other monsters underground, they have become more of an attention-grabbing hazard. Nowadays, they're used mainly for dwarven ceremonies.

Horn of Resounding Echoes
Wondrous item, uncommon

You...

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[Shadow] Item - Murkweaver's Glove

Murkweavers have mastered the unique art of crafting objects from solidified darkness, uncovering its beauty in transience. Much like snow, the shaped void is ever temporary and gradually vanishes in the presence of light.

Murkweaver Glove
Wondrous item, rare (requires attunement)

You only have access to the glove's properties...

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