SamuZai
Ajal.

Ajal.

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Chapter 72 - Hong Kong Venture

The humid sea breeze of Victoria Harbour, tinged with a salty tang, brushed against Takuya Nakayama and his team.
Hong Kong’s vibrant cityscape mingled with its slightly dated industrial zones, creating a unique character.
Their first stop: Huake Electronics Co., Ltd.
Those familiar with China’s electronics industry know Huake, founded in 1983 by China Resources Group with the form...

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Chapter 71 - Hong Kong Strategy

His slender fingers tapped rhythmically on the desk, producing a steady, measured beat.
“Mr. Ishida, I’m well aware of the challenges you’ve outlined,” Takuya Nakayama said calmly, his voice like a soothing balm, easing Ishida’s anxious mood.
“So, I don’t plan to place all the production burden on Japan.”
Ishida blinked, puzzled, and looked at Nakayama.
“Your meani...

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Chapter 70 - Stirring the Waters

Several influential gaming outlets published scathing investigative reports almost simultaneously.
The reports targeted Nintendo’s recently released Super Mario Bros. USA in North America.
“Truth Revealed! Super Mario Bros. USA Isn’t the Real Sequel!”
“Doki Doki Panic—Mario’s North American Stand-In? Nintendo’s Deception!”
“Nintendo’s Lie? Japan Got the Real Su...

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Chapter 69 - North American Gambit

Unlike the stifled tension at Nintendo or Hudson’s desperate resolve, Sega’s headquarters buzzed with irrepressible excitement.
“Did you hear? In Akihabara, the lines for Fatal Fury arcade cabinets stretch to the next block!”
“Not just Akihabara! My cousin in Osaka said arcade owners there nearly begged our procurement team for more machines!”
In the hallways, employees clu...

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Chapter 68 - Aftershocks

Kyoto, Nintendo headquarters, president’s office.
The air in Hiroshi Yamauchi’s office was colder than Hudson Soft’s president’s office days earlier, as if September’s lingering heat was entirely shut out.
A report on Metroid’s first-week sales lay quietly on his desk. The numbers weren’t poor but fell far short of his expectations.
Gunpei Yokoi stood before the desk, exp...

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Chapter 67 - The Champion is Crowned

Hyogo Prefecture’s Anchor, Genichiro Hokushin, stepped slowly onto the battle stage.
Tall and lean, his face cold and sharp, his deep eyes betrayed no emotion, like an ancient well.
In earlier matches, he’d used random characters, winning effortlessly, his skill an enigma cloaked in mystery.
Yet, at this critical final moment, he broke from routine.
When the character select scr...

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Chapter 66 - Pinnacle Showdown

Sunday morning, Tokyo Budokan.
Outside, crowds gathered earlier and thicker than the day before, the air crackling with near-boiling excitement.
Young fans in Fatal Fury character T-shirts were everywhere, faces alight with uncontainable thrill.
Media vans lined up, reporters with cameras poised, their expressions serious.
Among the audience, discussions and predictions for the quar...

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Chapter 65 - Cutting Through the Ranks

Hakuya’s Andy Bogard started on the back foot, pressed hard by his opponent’s aggressive style. Hokkaido’s player wielded Terry Bogard like a tidal wave, chaining “Burning Knuckle” and “Power Wave” with relentless force, leaving Hakuya little room to breathe, aiming for a quick knockout.
Some unfamiliar spectators began to worry. “Can this kid handle it? He’s getting crushe...

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Chapter 64 - Finals Day One

The first weekend of August, Tokyo, Chiyoda Ward.
Morning sunlight hadn’t yet dispelled the thin mist, and the Budokan stood quietly in Kita-no-Maru Park. But this calm was soon shattered. Crowds surged from all directions, like ants returning to their nest, converging on this hall of glory and dreams. Excitement was plain on every face, many sporting Fatal Fury character T-shirts.
Mass...

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Chapter 63 - Hudson’s “Iron Collar”

Tokyo, Hudson Soft headquarters.
The air in the president’s office felt heavier than the early September heat outside.
Hiroshi Kudo, Hudson’s president, sat upright.
Across from him was a Nintendo representative, impeccably suited, his expression as measured as if drawn with a ruler, devoid of personal emotion.
The tea before the representative sat untouched.
“President Kud...

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Chapter 62 - Undercurrents

Kyoto, Nintendo headquarters.
Hiroshi Yamauchi sat behind his wide desk, expressionless, as a subordinate delivered a report.
The subordinate, a middle-aged market intelligence manager, had sweat beading on his forehead, his voice cautious, as if treading on thin ice.
“President, Sega’s Fatal Fury tournament… its impact has exceeded our estimates.”
“The Tokyo qualifiers co...

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Chapter 61 - National Finals Preview

“What a match!”
“That high schooler was incredible—almost pulled off the upset!”
“Nagai’s just too seasoned, though.”
Hakuya slowly released the joystick, his chest heaving with a mix of frustration, exhaustion, and a faint, undefined relief.
He stood, bowing deeply to the screen and the audience.
At that moment, Kenta Nagai approached his station.
The man in t...

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Chapter 60 - Semifinals

The tournament reached the semifinals.
Hakuya, battling through round after round, made it to the top four. His opponent’s name appeared on the big screen—Kenta Nagai.
The name carried weight in player circles. Rumor had it, for this tournament, Kenta had traveled nationwide, honing his skills against top arcade players.
His signature character: Terry Bogard.
When the familiar f...

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Chapter 59 - Regional Qualifiers

At Sega’s headquarters, in the top-floor conference room, Takuya Nakayama sat before a thick stack of documents and newspaper clippings.
These were detailed reports from the operations team, compiled overnight, covering the first day of nationwide qualifiers—data-rich and illustrated.
The initial promotional push was a roaring success, with foot traffic far exceeding expectations. Glo...

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Chapter 58 - Daigo Umehara’s First Time

Late July, in a coastal town in Aomori Prefecture, the afternoon sun, laced with the salty tang of the sea, lazily bathed the weathered streets.
Cicadas screeched relentlessly, the air thick and still.
A few boys in shorts, skin tanned dark, chased and roughhoused in an empty lot, sweat matting their hair.
Among them was six-year-old Daigo Umehara.
His attention was caught by voices...

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Chapter 57 - Boiling Arcades

Late July, Tokyo sweltered under sticky summer heat, like molten asphalt coating the city.
As summer vacation began, outside a major Sega-partnered arcade in Shinjuku, a buzzing crowd drowned out nearby construction noise.
Sweat, smoke, and the aroma of grilled squid mingled in the heatwave, creating a peculiar scent.
A massive external TV screen set up by Sega showcased Fatal Fury’s...

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Chapter 56 - Tournament Preparations

“Technically, we’ve pushed the arcade platform to its limits,” Yuji Suzuki said, his voice steady but brimming with unshakable confidence.
He looked at his team—young developers who poured countless nights into simulating a Ferrari’s roar and optimizing every frame.
“The smoothness of the visuals, the quality of the music, the interactive experience—we’re ahead by more tha...

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Chapter 55 - Out Run

Back in his small apartment, Kenichi Tanaka closed the door, shutting out the outside clamor.
He exhaled deeply, finally free to resume his adventure.
On the TV screen, the pixel hero set out again.
Fully immersed, he explored the vast plains beyond Radatome, heading toward the unknown south.
New monsters appeared—stronger “Dracky” bats and fire-breathing “Dragon” creature...

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Chapter 54 - Dragon Quest

He couldn’t just leave his landlord standing at the door.
So, Kenichi Tanaka asked, “Mrs. Sato, want to try playing?”
“Oh? Is that okay?” Mrs. Sato replied, but she was already closing the door, slipping off her geta, and stepping onto the tatami.
Tanaka inwardly rolled his eyes but picked up the controller. The battle resumed.
Explaining the game’s basics to Mrs. Sato, ...

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Chapter 53 - The First RPG

May 27, 1986. Dawn’s faint light pierced Tokyo’s morning mist.
An ordinary workday, the city’s pulse still stirring awake.
Yet, in Akihabara, Shinjuku, and outside countless electronics and toy stores, an unusual scene had formed.
Long, winding lines coiled silently, buzzing with barely contained excitement.
Newspaper snippets and TV morning news flashes carried the same messa...

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Chapter 52 - Peripheral Strategy

Takuya paused, his gaze sharp as he dissected the situation.
“More importantly, Pokémon is still just a concept. The anime and digital pet haven’t launched, so the IP’s true value isn’t yet clear.”
“We lack the leverage to demand overly strict terms, like using only Sega’s branding.”
Suzuki drew a deep breath, Takuya’s words snapping him out of his excitement, ground...

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Chapter 51 - Throwing Money

In the president’s office, GALLOP’s president, Akio Wakana, and Sega’s marketing representative, Mr. Suzuki, had finished initial pleasantries and were waiting.
Seeing Kunihiko Yuyama’s expression, Wakana had a sense of the outcome.
“Looks like Director Yuyama is very pleased with Nakayama-san’s proposal,” Wakana said with a smile, glancing between Takuya and Yuyama.
“P...

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Chapter 50 - Pokémon Kanto Saga

The meeting room door closed softly, muffling faint workplace chatter outside.
Only Takuya Nakayama and GALLOP’s core creative team, led by Kunihiko Yuyama, remained.
Takuya’s hefty documents were distributed, first reaching Yuyama’s hands.
Yuyama picked up the top stack, its cover featuring vibrant, peculiar creatures.
His eyes locked on the first page—a yellow, cheek-spark...

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Chapter 49 - Second Cross-Media Collaboration

The Pokémon planning seminar had just ended, and Takuya Nakayama, wasting no time, brought Group Leader Shimizu from the Third Development Department to the hardware development team’s office.
He gripped the red-and-white plastic sphere prototype tightly, his other hand holding a thick stack of design requirement documents from the meeting.
“Everyone, you’re aware of the meeting’...

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Chapter 48 - Pokémon

Late April, Sega headquarters, the new project planning seminar was about to begin.
The oval mahogany conference table was crowded, with more faces than usual.
Beyond executive directors and department heads, several shareholder representatives, rarely involved in operations, were present.
Their expressions mixed trust in Takuya Nakayama’s track record with subtle scrutiny.
After ...

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Chapter 47 - Covert Maneuvers

A new revenue stream! At those words, the shareholders perked up, hushed whispers falling silent.
Over the past year, they’d seen Takuya’s money-making prowess. Projects like the handheld Tetris flooded suppliers with orders, enriching shareholders with stakes in them. Fatal Fury and the Sega esports tournament delighted those with arcade interests, not to mention the perks most reaped f...

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Chapter 46 - Planning the Next Generation

Following the Sega esports tournament announcement, mid-April.
Nintendo, with Enix, unveiled the Famicom’s new title, Dragon Quest.
Its tagline was blunt:
“Toriyama Akira’s designs!”
“A new genre—RPG!”
“A world where you’re the hero!”
Dragon Quest’s reveal shook the gaming world more deeply than Sega’s esports event.
The tournament innovated within e...

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Chapter 45 - Esports

Takuya took the package, light in hand.
The sender’s address was Nerima, Tokyo, with the name clearly written: Masami Kurumada.
He understood.
Thanking the receptionist, he carried the magazines and package into the elevator.
At his spacious, bright desk in the Third Development Department, he set the magazines aside and carefully opened the kraft envelope.
Inside was a pristin...

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Chapter 44 - Breaking the Stalemate

Hayao Nakayama nodded slightly, not countering. He recalled Sega’s internal debates over console strategy.
Many still clung to the path of porting arcade hits to consoles, believing that alone would drive sales.
“Can we achieve this ‘save’ technology at Sega?” he asked.
Takuya shook his head.
“Technically, it’s feasible, but we lack time to develop a comparable high-ca...

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Chapter 43 - Disk System and Save Files

Early February in Tokyo, the air still crackled with Fatal Fury’s scorching momentum.
Arcades buzzed, and anime discussions burned on.
Yet, the market’s winds were subtly shifting.
Facing Sega’s aggressive cross-media onslaught, third parties like Konami chose to dodge its edge.
Several Famicom games slated for near-term release announced delays.
A cautious wait-and-see moo...

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