This is the buckle found on the front chest of the Personal Restraint System, the one that secures the arm loops to the harness.
This one is pretty simple, I didn't add anything like a detent or button because that would make it too bulky. I don't want two big metal boxes on the chest of my straitjacket anymore!
So yeah. This one screws together with the same hex tool as...
2020-04-27 10:15:23 +0000 UTC
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Here is the final draft of the design for the ARC buckle, previously described here: https://www.furaffinity.net/view/19475617/
This is a much more detailed and realistic version with proper dimensions.
This diagram is more abstract, the final version will have rounded off corners and beveled edges.
2020-04-26 04:21:16 +0000 UTC
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I mentioned it a few times in my ARC story as a clawlike pistol but never really went int further detail.
Well now, here it is! The Slow Wave Pulse Inducer device for non-invasive, electromagnetically induced anesthesia (SWPI) casually called Swipe.
Basically, its close range pistol that you place over someones head and pull the trigger, knocking the target unconscious. ...
2020-04-11 03:50:57 +0000 UTC
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Finally able to get things done this year, so here's the first update this year: the A.R.C. Leg Cuff!
This cuff is designed to be worn at all times and work for off-the-ground suspension without as much discomfort as with regular cuffs, if necessary to catch a falling inmate by their feet or simply to restrain leg motion from the center point under the arch of the foot as opposed to...
2020-01-27 00:10:47 +0000 UTC
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Almost the same design as in http://www.furaffinity.net/view/19898360/
except I changed the power/data to simple gold-plate contacts, and I added 4 small spikes along the inside which can extend into the neck and deliver electric shocks if the "vibrate" mode isn't enough. I might change the...
2019-12-10 01:14:51 +0000 UTC
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MUCH tighter ;)
2019-11-21 03:20:56 +0000 UTC
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MUCH closer up
2019-11-21 03:18:02 +0000 UTC
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Not really a close up, but still higher res than the animation
2019-11-21 03:16:41 +0000 UTC
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Isolated tight pose
2019-11-18 05:25:32 +0000 UTC
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Isolated loose pose
2019-11-18 05:23:06 +0000 UTC
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Isolated open pose
2019-11-18 05:17:39 +0000 UTC
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After weeks of doing cloth simulations and poking around, its finally done! The full Personal Restraint System with sleeves and all!
The full PRS combo: Harness, leotard and sleeves shown here in 3 different ways: Open T-pose, closed loose and closed tight. Modeled by Krayne himself, because the wax human models just weren't sexy enough!
Shown here in Wh...
2019-11-18 05:06:44 +0000 UTC
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Here is the video of my best test simulation for cloth so far. I'm trying to use Blender's cloth simulator to make all the folds for the straitjacket sleeves, and I think im happy with this for now.
Do you think it looks good?
Click below for an mp4 video of the whole simulation!
2019-10-28 04:26:38 +0000 UTC
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the "under" garment to the harness. The harness is still bonded to the garment, I just shoed them separately here. The leg cuffs are, of course, not bonded and only attach via the buckles.
This features Nanozipper technology; the briefs can be detached as can their codpeice.
To convert this into a straitjacket, longer sleeves attach to the short sleeves shown here, also...
2019-10-26 01:34:06 +0000 UTC
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Here it is, the Nanozipper I've been talking about all this time. This is a REAL concept that I came up with, based on the principle of large surface area contact increasing friction, and electrostatic repulsion.
Like the Mythbusters episode where they took two phone books and merged them together page by page, making them impossible to pull apart, I am extending this idea to three ...
2019-10-25 23:35:30 +0000 UTC
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A new render of the animation, this time with Krayne fading out so you can see just the harness
2019-10-20 03:13:55 +0000 UTC
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another week of work, and I have come up with this! The new Personal Restraint System (PRS) harness! The harness will be either white or black, I just made this one blue so that it contrasts better with the white parts or Krayne's skin while still matching his color scheme.
Attached below is the full sized, high framerate mp4 file of this animation
This is only one part of man...
2019-10-19 23:13:52 +0000 UTC
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Well, I ended up not drawing up the mechanical details. Instead, I re-did this animation with a female model! And it took longer than you would think, I had to tweak the rotation of each of the arms to match a more... feminine hip
2019-10-10 11:03:40 +0000 UTC
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I tweaked this a bunch, ironed out all the kinks and here it is! the A.R.C. Personal Waste Collection Device Applicator (Or Diaper-Putter-Onner) prototype!
I will try and post some details and closeups of just the machine later today.
2019-10-09 23:58:53 +0000 UTC
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I finally have the motions set up for the diaper applicator, and almost finished the machine. The robot arms connected to the tape dispensers are just simple placeholder meshes, to be replaced by more robotic robot arms. Full animation is attached below
2019-10-06 01:26:57 +0000 UTC
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Preliminary version of the diaper changer... this just has the support frames and animation, no actual mechanism to drive the motions shown, yet
2019-09-24 22:23:15 +0000 UTC
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Here is a simulation I made to determine the exact motions that the changing machine will make.
2019-09-24 22:10:34 +0000 UTC
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Here's an orthographic, top-down view of the new layout style.
Frame 1: Viewport View
Frame 2: Rendered view
Frame 3: Rendered view with upper structure removed
Frame 4: Rendered view with upper structure removed and a cutaway view of the insides of the cells
2019-09-22 02:20:48 +0000 UTC
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So, in previous iterations the track with the robot was attached sideways to the wall below each cell, and that may still be canon for the main A.R.C, however, that design is very limiting considering each level could only get one robot and the bot could never leave it. So, for the game, rather than have them going sideways I just made em go normalways and run directly below the hanger track. &...
2019-09-20 04:34:01 +0000 UTC
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The shoulder section is isolated in this view. The hanger attaches to the connector on a rail similar to a Picatinny or Weaver rail, except this has no recoil grooves and the cross section is a little different.
Internal mechanisms shown in white.
Each attachment slides onto the rail until it lines up with the screws that are inside the connector (blue.) Then these screw...
2019-09-13 03:35:56 +0000 UTC
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It was pointed out that the last design looked kind of flimsy and put a lot of torsional stress on the joints. I tend to agree.
This new design simplifies everything a lot. Now, the shoulder hanger and leg restraint are separate units, so the leg one can be left off entirely.
The different parts are in different colors. The 3-axis connector, along with the conn...
2019-09-13 03:21:16 +0000 UTC
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And to fit the new padded cell interior, I had to redesign the exterior as well. I reomoved the clamps on the left side of the door and decided to make the locking mechanism internal to the door.
I haven't modeled a handle yet, I am going to wait until I get the robot and design a hand or special attachment that works with the handle.
This is just an OpenGL viewport...
2019-09-10 23:28:30 +0000 UTC
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Here is the same cell with various shaders I downloaded applied to the walls. First one is my default padding shader, number 2 is rubber, 3 is car paint, 4 is black rubber, and 5 is rough leather.
I've gotten a lot better with the Eevee rendering engine since my last renders, as you can see I was able to add a touch of extra realism with screen space reflections and subsurface scattering ...
2019-09-10 03:38:55 +0000 UTC
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Well, for technical reasons, I couldn't really use the old padded cell, so using a new modeling approach, I made a modular system of pads that work on a 1m grid and can repeat as much as I want. This version of the padded cell has sloped walls to act as a sort of pillow, since in a regular cube you don't have anywhere to rest your head unless a pillow is thrown in. And that is not a...
2019-09-10 03:34:50 +0000 UTC
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Here is my hanger redesign! I didn't like the look of the old hanger, it looked way too bulky with the round tube structure and the piston-like extenders, nor did I like the system for moving the struts in-out with that chain driven sprocket and screw system. It was altogether over-designed, so I did away with all of that and went with a simpler system with flat, perforated arms tha...
2019-08-22 00:18:22 +0000 UTC
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