SamuZai
CodeLikeMe

CodeLikeMe

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Unreal 4.26 Update and Full Project Release - Unreal Open World #425

In this episode of unreal engine open world series, I am going to update the project into unreal engine 4.26 version and do a complete project file release. This update will contain all the 64 square km open world map i created and all other systems including, - Animal riding - melee combat - ranged combat/ bow and arrow - inventory system and crafting - procedural tools - and everything we hav...

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Unreal Skateboarding System 15 - Dynamic Sound Effects

In this unreal engine tutorial, I am going to research on how to add dynamic sound effects to the skateboarding system we worked on previously.  First, I will work the wheel rotation sounds. This sound will be dynamically modulated based on the rotation speed of the wheels and the number of wheels touching the ground in a given moment.  Also, the sound will be changed when the charact...

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Skateboarding System - Skatepark

Here is a preview of newly added skatepark level to the skateboarding system I have implemented in unreal engine. This also includes the dynamic sounds effects update as well. Which automatically plays sounds as the wheels set on ground, fly up and also changes the wheel sound effect according to the speed of the skateboard. The skatepark asset includes half pipes, quarter pipes, mini ramps, sp...

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Unreal Engine Helicopter Flying - Get In and Get Out

This is the 2nd part of unreal engine helicopter flying system I am working on. Here I am going to work on how to get in and get out from the helicopter. At the end of this episode, player character will be able to walk to the helicopter and get in by pressing E. after that, player control will be passed onto the helicopter and player will be able to start the engine and fly the helicopter. Onc...

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Unreal Adventure - Part 22 ( Swap Items in Quick Access Menu)

This is the 22nd episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In this episode, we are going to work on how to swap items in the quick access menu. in the quick access...

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Unreal Engine Helicopter Flying System

In this unreal engine tutorial, we are going to implement a helicopter flying system from scratch. Here, these are the steps I am going to take in the implementation process 

  •  Setup the helicopter as a pawn blueprint which can be controlled by the player. 
  •  Setup the animation blueprint which allow us to dynamically change the rotation speed of main blad...

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[Project Files] Unreal Third Person Shooter #109 - Hold Breath in Sniper Scope

project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKc

password=codelikeme_shoot

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Unreal Third Person Shooter #109 - Hold Breath in Sniper Scope

Project Files : https://www.patreon.com/posts/56301561 .  In this episode of  unreal engine third person shooter series, we are going to work on a hold breath mechanism when we look through the sniper scope. Usually, when we look through the sniper, we see a swaying or a wobble effect that represent the mov...

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Unreal Third Person Shooter #107 - Dynamic Bullet Camera Effects

project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKc

password=codelikeme_shoot

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Unreal Third Person Shooter #107 - Dynamic Bullet Camera Effects

In this episode of  unreal engine third person shooter series, we are going to add some post process effects to the bullet camera dynamically. I am going to add a depth of field, a chromatic aberration and a vignette effect dynamically when we switch to the sniper bullet camera. After bullet camera is over and switched back to normal player camera, these effects will be removed.

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Unreal Adventure - Part 21 ( Hand IK)

This is the 21st episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In this episode, we are going add a hand IK system to improve the object collecting or pickup animation....

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Unreal Adventure - Part 20 ( Turn to Objects & Collect)

This is the 20th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In this episode, we are going to improve the object collecting mechanism. Earlier, when we press collect...

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How Does A Game Level Work ?

Today, I am going to do a breakdown of an actual game level. I am going to open one of the actual game levels and explain how we have organized the game level into different sections and how each element works together. For example,  1. Sublevel structure & streaming  How we have broken the game level into different section and why we have done so. Different mechanisms to load/unl...

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Nero Available on Steam

Hello everyone,  So, the game I worked on for the last couple of years out now in Steam. Hope you will enjoy it. :-)

https://store.steampowered.com/app/1448610/NERO/

- #CodeLikeMe

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Unreal Adventure - Part 17 ( Consume Items)

This is the 17th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  Previously we worked on a way to select and equip items from inventory using the quick access menu we im...

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Unreal Third Person Shooter #107 - Dynamic Bullet Camera

Project Files : https://www.patreon.com/posts/56301561 .  In this episode of  unreal engine third person shooter series, we are going to add some dynamics to the bullet camera. As the bullet fly from nozzle to the target, the camera will follow the bullet with changing angles, and move closer to the bullet,...

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[Project Files] Unreal Third Person Shooter #106 - Sniper Bullet Trail

Project files

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Unreal Third Person Shooter #106 - Sniper Bullet Trail

Project Files : https://www.patreon.com/posts/56301561 .  In this episode of  unreal engine third person shooter series, we are going to create a special bullet trail effect using niagara effects system from scratch. Even though having a smokey trail is not very realistic behavior, it looks cool in the bull...

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Unreal Third Person Shooter #105 - Aiming Location with Camera Shake

Project Files : https://www.patreon.com/posts/56301561 .  In this episode of  unreal engine third person shooter series, we are going to see how to get the exact aiming location given by the middle of the reticle/ sniper scope when we have a camera shake. Previously we used the camera location and forward v...

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Unreal Adventure - Part 17 ( Consume Items)

This is the 17th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  Previously we worked on a way to select and equip items from inventory using the quick access menu we im...

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[Project Files] Unreal Third Person Shooter #104 - Sniper Bullet Camera

project files

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Unreal Third Person Shooter #104 - Sniper Bullet Camera

Project files : https://www.patreon.com/posts/56219611

In this episode of  unreal engine third person shooter series, I am going to implement a bullet camera system for sniper. When the player takes a headshot using sniper, the time will be slowed down and camera will fly along with the bullet until it hit...

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Unreal Adventure - Part 15 ( Quick Access menu Detail & Inputs )

This is the 15th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  Previously we worked on a radial style quick access menu. Today, we are looking onto how to change the d...

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[Project Files] Unreal Third Person Shooter #103 - Sniper Scope Wobble and Shake Effects

project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKc

password=codelikeme_shoot

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Unreal Third Person Shooter #103 - Sniper Scope Wobble and Shake Effects


In this episode of  unreal engine third person shooter series, I am going to implement wobble and shake effects for sniper rifle. When we zoom and look through the scope of a sniper, realistically a tiny movement in hands would result a significant movement in the view we see. To mimic this behavior, I am going to add a wobble effect that moves the view up and down when we look ...

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[Project Files] Unreal Third Person Shooter #102 - Headshot Detection

project files : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtRjoPA34NdMkC9rN9i-fFEB7d64XRSsMeb9mc2ZuLQ-EQ?e=3sTEKc

password=codelikeme_shoot

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Unreal Third Person Shooter #102 - Headshot Detection

Project files : https://www.patreon.com/posts/56025613

In this episode of  unreal engine third person shooter series, I am going to implement a way to detect headshots when we shoot an enemy NPC character. A headshot will instantly kill an enemy while shooting on other parts will take a couple of shots to ...

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[Project Files] Unreal Third Person Shooter #101 - Sniper Scope Zoom

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project files : https://www.patreon.com/posts/63654325

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Unreal Third Person Shooter #101 - Sniper Scope Zoom

Project Files : https://www.patreon.com/posts/55987675

 In this episode of  100th episode of unreal engine third person shooter series, I am going to implement a zoom in and out effect for the sniper scope. We will be using mouse wheel for that and using the mouse wheel, player will be able to...

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[Project Files] Unreal Third Person Shooter #100 - Sniper Rifle

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project files : https://www.patreon.com/posts/63654325

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