[WIP] Vignette Content (03-05-2023)
• Alice's Apartment: Made minor additions to Alice's apartment. Tomorrow, I'll add the outside area.
• Vignette Content: Dressed up the lads for an ensemble piece.
• Alice's Apartment: Made minor additions to Alice's apartment. Tomorrow, I'll add the outside area.
• Vignette Content: Dressed up the lads for an ensemble piece.
• Dionys Progress: Edited the latest batch of renders for the Dionys set.
• Vignette Content: Made two new projects. One featuring Amaya and Nina, using Rikyla's suggestion from a few posts back. Thank you, Rikyla, for the great suggestion.
Another one featuring Gwenneth in the new church with some of the paintings and statues in the background. I can imagine a shot of these bei...
2023-05-02 13:32:17 +0000 UTC View Post
I'm happy with the Church scenebuild for now. The surrounding environment is detailed enough for me. All angles should be covered.
It is a bit laggy in the viewport, but that's to be expected at this size. For renders I'll have to individually disable and enable parts of the scene.
The whole church and the surrounding environment is neatly ordered for me to easily turn parts on and...
• Paintings Updated
Updated and added more paintings to the church. They all have different wear and tear on them and I made some canvas textures to overlay.
It still needs some fine-tuning, they're too shiny and smooth still, in my opinion.
• Plans for next week
Next week, I'd like to make a more beautiful or wholesome piece with Mia in the church. Maybe...
2023-04-28 12:43:17 +0000 UTC View Post
Sorry about the lack of update yesterday.
• Computer Maintenance
My computer was hitching a little bit recently, so I figured it was time for a good thorough cleaning.
• Edits
More edit progress.
2023-04-27 11:28:11 +0000 UTC View Post
• Blender sucks.
Can not manage to load morphs onto Amaya. I'm doing it exactly how I did it with Nina yet, somehow, it doesn't work for Amaya. Makes sense, right?
So, after bashing my head for an entire day on her, fuck it, I'll put Blender aside for now.
• Edit progress on Dionys Project
• Added all jiggle bones to Amaya.
• Refined all jiggles according to what her body would jiggle like.
Bit stiffer due to less fat and having stiffer abs and all that.
• Was unable to load in morphs for foreskin for some reason. Will have to figure that one out tomorrow.
All in all, fair progress, would've liked to be able to just load in the morphs, but Blender being Blen...
• Fixed Nina's Shaders
There's a SMALL inconsistency in the shading, but I don't think it'll be SUPER obvious when it's all moving and all that.
I'm satisfied with it for now.
• Started Porting Amaya
Got very far in Amaya's port. She's got all the drivers and morphs in place. Just need to add the jiggles and remake the genital area.
After that, gotta fix her ha...
2023-04-21 12:28:37 +0000 UTC View Post
• Fixed Subsurface Scattering on Nina apart from their genitals.
• Started slowly re-adding all the broken lights and materials on Nina's environment.
Bit of a dry update. Feeling a little... uninspired to start something new? halp
2023-04-20 12:17:47 +0000 UTC View Post
• Edits
Finished some more edits.
Finished all current Goddess Edits. Ordered them somewhat, think I have a logical way of releases. Going to do them in smaller releases.
The Cyberpunk/Bladerunner set is releasing later tonight.
• Dionys Office Set Renders
Some files have changed or have been removed since working on the office set. That can make loading the pr...
2023-04-19 13:07:41 +0000 UTC View Post
• Blender
Updated all lights and fixed the colour and intensity of them all.
Did some render setting testing. Think it's ready to render at this point? I'll have to work on a post-process for animations if I'm gonna do this more... Big IF.
• Edits
Finished all edits from this weekend, still need to do ONE more goddess render that I forgot to render. Then it's all rea...
2023-04-18 12:08:55 +0000 UTC View Post
• Nina's Apartment Ported
Fully ported Nina's Apartment and surroundings. Fixed the instances problem that I had previously but now I gotta go through all the lights (including the ones outside in the other builds) and set the correctly.
Whilst porting, all the simulated cloth that I had for Nina is broken, so those I'd need to port on their own, if they were in view of the camer...
• Edit Progress
• Blender Progress
Feeling very stressed and dumb and I'm just loathing opening Blender every morning. I just hate Blender. I really loathe it. I just don't understand it. I'm probably too dumb for it.
Tried more animating, but after converting the latest hours of animation to NLA-blocks, the whole thing broke, so I don't c...
2023-04-14 13:13:47 +0000 UTC View Post
Not a whole lot to show, but I did some alright work today.
Learned some stuff about Blender Action Strips and it allows me to make building-blocks of animation. So I made one loop of Nina pumping and I turned it into an Action Strip. Now I can use it as a foundation and layer different animations on top and it results in a less cluttered timeline with less keyframes.
I can also tr...
• Ported Nina's bed area. Had some weirdness with instances being out of place and had to mess around with the emissiveness of some lights, but was easy enough.
• Learned Shapekeys. Useful for pushing in surfaces and animating simple movements without rigging etc. Like the mattress is being pushed up and down in accordance with Nina's movements through ...
2023-04-12 13:03:52 +0000 UTC View Post
• Edited a lot of Goddess Renders.
• Fixed multiple renders for Rhiann and edited them.
There's less than 20 renders left for all the goddess content that I have lined up for now.
• Assembled all the parts that I fixed previously from Nina and put them together.
• Had some issues wit...
2023-04-11 12:54:34 +0000 UTC View Post
• Didn't get a whole lot done because of Easter, but I edited some pretty pictures.
• The Rhiann Render needs to be re-rendered partially because of a bugged part of the render.
Happy Easter!
2023-04-10 10:01:16 +0000 UTC View Post
• Blender Updates
Fixed Nina's Hair. Took over 5 hours to find ONE setting that was messing up the bangs' physics. It had relative parenting on. Whatever that means.
The hair is fully rigged at this point. Attached it to Nina's head.
Worked on some camera movements and learned a way to get some natural sway and tilting so it looks handheld.
I don't think this ani...
2023-04-07 13:26:58 +0000 UTC View Post
• Blender sucks lol. For some reason the jiggle bones in ONLY the bangs are broken.
• Finished rigging Nina's hair, but the jiggle obviously needs to be fixed.
• Experimented with a particle system simulation, instead of an entire fluid simulation. More control, smaller space usage on hard drives.
• Did some editing on Goddess Project.
2023-04-06 13:38:41 +0000 UTC View Post
• Worked on some shading today. Trying to figure out a more efficient way to change parts of the shading whilst maintaining the ability to change things like make-up, splatters, etc.
• Worked on more hair rigging. Decided to re-do it myself so it's without errors and it's all how I like it etc.
• I neglected to take a pic of it, but I did solve those harsh borders around the g...
2023-04-05 13:15:49 +0000 UTC View Post
• Shortened the animation to be loopable. I don't think I will do a large climax for this first animation; I'm cutting the end part, basically.
• Not doing fluid simulations because they're more suitable for larger bodies of water, like oceans and the like. A particle system is a lot more flexible and controllable for semen, orgasms, squirts and spit. There's also the fact that liquid...
2023-04-04 13:44:05 +0000 UTC View Post
• Started Rigging Nina's hair so it can be physics driven and be attached to their head. No more bald-Nina.
2023-04-03 13:53:15 +0000 UTC View Post
• Worked on some rain effects. They're in place and working, but I'm also rendering right now and I don't want to stress the computer out too much, during renders.
• Got some preliminary liquid simulation work done. It's obviously comically too big, but again, it's stressing the computer too much at this point that I don't want to mess around with it TOO much. But I got the theory of ...
2023-03-31 12:54:32 +0000 UTC View Post
• Learned a neat trick to parent bones to each other temporarily and at specific moments. Pretty easy trick, but something I was definitely wondering about because I don't think DAZ has such functionality.
• Got a bit further in the animation. Fairly happy with the fluidity and "alive-ness" and "non-stiff-ness" of the movements.
2023-03-30 11:56:29 +0000 UTC View Post
• Scrapped previous animation.
Took on far too much for a first Blender animation. I was going for Nyl2/Rigid3D quality, whilst I'm just starting out with Blender. So I scrapped the previous animation. It was simply too big immediately.
• Started new animation.
I fixed some broken things about the previous rig of Nina. I think I'll be fixing things every day in Blender, to...
2023-03-29 13:01:40 +0000 UTC View Post
• Another round of fixes to Nina's Rig in Blender.
• Ported Nina's Apartment over, of course nothing is simple in Blender so it ported all wonky and stupid with all sorts of problems. So for now, I only ported the dinner area.
• Started Animating. Genuinely feels nice to animate in Blender. It's really fast. Also a boost for me to get some progress.
• Progress on Edits.
...