SamuZai
NightCity

NightCity

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Weekly Update

Hey all,

Thought I should give everyone an update. So...I had a computer issue last week, and was forced to take a week off, while waiting for a replacement water cooler to arrive, but the part came in, and since installation, my computer has been running quite smoothly. Since then, I've finished the refactoring and Dev tools I was working on, and have began working on the new Patrol engi...

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Weekly Update

Hey all...wanted to give everyone an update on my progress with this Dev cycle so far. I am finishing up the big refactoring project probably today. As the attached images show, I've made a few tools in the process that will dramatcally speed up the content creation process for SP2. Which is quite welcome, since previously, adding content took a lot of time just due to the large amount of manua...

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Weekly Update

Hey everybody. 

Time for an update! So This weekend I did a Bug hunt for Loser v0.09 and have since uploaded 0.09.02 to the download folder. You can find the folder on the original post here

I've also spent the last week, Gutting the old code out of my game, and have been implim...

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Weekly Update!

I finally got Loser Released (2 weeks late)...So SP2 will be getting 2 extra weeks...Le Sigh...Someday...I'll get my timing right. 

On the plus side...I have a fairly decent refactoring I need to do to with SP2 so the added time will be needed. For about a year now, I've been using a set of utility code snippets to make working in the Unity SDK easier, and they've treated me well, bu...

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Loser v0.09.00 Released!

It's taken me a touch longer than planned, but I finally got this update out. I'm sure you'll see why it took so long below in the Changelog!

Changelog

What's New?

  • New Becky AT
  • New Diane AT
  • Diane Sex Minigame
  • New System: Scaleable Actions
  • New System: Passive Income
  • New System: Social Media P...

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Late WeeklyUpdate

Hey everyone.

I know this is late...I kept putting this update off til after I got a Test Build of the new Becky content finished, but I underestimated just how much content I had made for her this update. Underestimated badly. 

I'm gonna try to finish the test build today. But this has put me behind a bit. I'm most likely gonna have to cut Gina from this update unfortunately, ...

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WeeklyUpdate

Hey all...Time for an update!

So I've Been working hard on finishing up Becky's Renders, and I'm almost done with her basic schedule, though I also have to make a very large amount of renders specific to the Party, So I still have a lot of renders to do. Though I knew this AT was going to be a lot of work. Which is why I've been hesitant to list what else will be added this update. I can ...

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Weekly Update

Hey All,

Time for an update. I've finished the refactoring, and have been working to add in a lot of new content, that isn't quite character specific...That is...it won't be specific to just one character. Currently there's only one character that some of these new systems affect since I'll be using Becky as the example to duplicate on other characters. Here's what I've done so far.

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Weekly Update

Hey all,

Now that I'm finished with the End of the Month Stream, I wanted to hop in and give a quick update. I've spent the first week of Loser Dev doing some refactoring. The character scheduler was in dire need of some cleanup, and I finally dedicated some time to do that and remake all the character schedules with the new code. I'll be spending the rest of this week working out bugs, a...

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ChangeLog for v0.00.50

What's new?

  • Maggie Normal Events: Many New Events  
  • Character State: Impulsive  
  • Maggie Impulsive Events: Many New Events  
  • Location: Maggies Bedroom 
  • Location: Stephanies Bedroom  
  • Location: Coffeeshop  
  • Job: Barista  
  • Implimentation: New Flaw
  • Mechanic: Dice Explosions  ...

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Weekly Update

Hey all...Time for an update.

So after a visit to see my dad this weekend, I'm back and working on the last bits of the SP2 Release. I had to cut Stephs content unfortunately. I ended up rendering over 400+ images for Maggie and it's taking a lot of work to get all of her new content and mechanics into the game. So...It is what it is. 

I'm using Maggie as a template for future ...

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Weekly Update.

Hey everybody! 

I returned from my week off last week and have been tinkering with xp systems and have now started working on content. I've started with a building Maggies first alternative state. Her first one will be Impulsive. Currently it'll only trigger if she hits Impulse 10, and will last until her impulse drops below 8. That's the working plan. Though that design may change.<...

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Weekly Update

Hey all, 

I thought it was time to give a quick update since it's the beginning of week 3 for SP2 Development. I've finished the refactoring and am now onto building new systems. Currently, I'm working on the Job system as you can see from the attached renders. My goal is to try and have it done by tomorrow. 

Speaking of. I'll also be doing my end of the month stream this ...

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Weekly Update

Hey all.

Just a quick update. I've Spent the last week, refactoring SP2 and bugfixing Loser. I am officially done with Loser now, and can focus 100% on SP2. 

I'm starting out by rebuilding the primary systems to be easier for me to work with. The Tech Demo was more or less a polished turd. It looked nice and shiny, but took a lot of work on my part to create content. So I've st...

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Bugfix version Loser 0.08.02

I fixed many many bugs, and did a major update to the UI. I've changed the primary font. No more confusion between 1 and 7. 


Mega download here 

Dropbox download 2022-08-12 18:08:06 +0000 UTC View Post

Changelog Loser 0.08.00

What's new?

New AT's for:

  • Gina
  • Becky
  • Diane
  • Jesse
  • Tilley

Additional scenes for Becky at the friday night party. 

New Scrounging Action in Parents Bathroom

New Save Engine

New Inventory Function


What's it mean?

New AT's: Self Explanitory

Additional scenes for Becky at the frid...

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Weekly Update

More like Bi-weekly...God I suck. I was so busy getting the final test build of Loser finished I totally forgot to post last week. This has made me come to a conclusion of sorts. I'm gonna need to reduce the amount of characters I focus on in Loser updates. As the AT's stack up, each one becomes longer and longer to make...which makes sense . The start of the game has a limited history of the m...

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Weekly Update

Hey all, 

So as we begin the third week of Loser Dev. I thought it'd be a good idea to give an update. 

First off. The new Becky AT is complete! Hooray! I'm also workingon Dianes new AT currently. That being said, I added a lot of party content to Becky, that I'd originally planned to procrastinate on, and I think it's cost me the ability to add in a second Becky AT this u...

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Weekly update

Hiya everyone,

It's about that time again. Thought I'd give you a quick update on where were we are at the beginning of week 5 of Loser Dev. 

I'll be finishing the rendering for Becky's first AT probably today, and should have it written and being tested by the end of the week. I would be further along, but I decided to add in some of the Embraced unhealthy actions to her, whic...

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Weekly update

Hey all,

I thought I'd give you an update now that I've had a full week of development on Loser after SP2. I've done some major refactoring in order to impliment a new save engine. Don't worry your old saves will work just fine, but they will be replaced with new saves from here on out. I'm also working on developing Tilleys first transformable AT, and I should have it completed by the en...

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SuperPowered2 Tech Demo Release!!!

Hey all!

I'm finally done with the initial build of SuperPowered2. Keep in mind that this really only has enough content to show the gameplay, UI, and give an idea of the potential. It's a very thin slice of what I have planned, and now that I have a large part of the underlying systems working, The next few builds will expand dramatically. Here's a few things to look forward to in the ne...

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Weekly Update

Hey everybody!

Time for an Update. 

I've finished the SP2 Tech Demo as of yesterday and am now cleaning up bugs. There's a good chance that said Tech Demo will be released tomorrow. Which is pretty rad. It currently has the default schedule of Maggie, and one default event for Stephanie, though that Event will be expanded on greatly in future releases. 

One thing the...

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Weekly Update

Hey All, just giving an update before the end of the month stream.

I've finished all the system work, and am now making content for the Tech Demo. It's been a little slow , because 3 major systems work so closely with each other, that working out the bugs takes a lot of sleuthing, and because as I'm making content, I'm coding new functions into the system, but the game is finally operatin...

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Weekly Update

Hey everybody, Sorry I didn't post last week. I had to put my dog to sleep two Fridays ago, and after taking a few days to sort myself out, I just jumped back into work. 

So where are we with SP2?

I have all the core systems for the first tech demo finished and working, and am now creating some auxillary systems (saving & loading, settings, ect...) before moving on to conte...

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Weekly Update

Hey everybody! 

Time for an update. So this is the beginning of week 3 of SP2 Development, and things are going well. I've got a lot base functionality made, and only a few core systems left to build, before I can focus primarily on content. That being said...I'm currenly working on content, to test new systems. Here's a quick update of what's been made so far.

  • Dialogue S...

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Another set of Bugfixes for SuperPowered

You can find them in the Download Folder.

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Weekly Update

Hey all,

I've  been working on SP2 for the last 4 days and wanted to give everyone an update. Currently I've gotten the basics of the dialogue system working, and as of yesterday I've finished 90% of the character screen. I plan to work on the character creation screen today. Ideally by the end of the weekend, I'll be finished with all the intro stuff, and will be ready to start work...

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Changelog: SuperPowered version 0.45.02

This will be the last content update for SuperPowered. There is a bugfix that needs to be applied as well. NEW NEW BUGFIX

What' New?

  • Updated Coffeeshop
  • Danni Contact Interactions
  • Danni Negative Interactions
  • Danni Invite Over scene
  • Danni Poly Content
  • Danni Unstable States
  • Danni Fetish Content
  • Danni Date Night
  • ...

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Bugfix Loser version 0.07.02

There've been a few bugs that have interfered with saving, as well as a few other ods and ends. These issues should be resolved now.


Downloads:

Mega

Dropbox &l...

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Loser 0.07.00 Changelog

Hey all,

This version of Loser is finally done.

What's new?

  • 2 New ATs for Diane
  • New AT for Becky
  • New AT for Gina
  • New AT for Jesse
  • New Location: Boutique
  • New Location: Stripclub
  • New Job: Cashier
  • New Function: Temporary Reputation
  • New Function: Mood Modifiers
  • New Feature: Ou...

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