SamuZai
elephantvfx

elephantvfx

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Arnold interoperability

Details for this video-tutorial can be found here.
If you are a $10 supporter or more, send me a message to download the material, scene files, etc. for this training.

Thanks for your support,
Xuan.

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Los detalles sobre este video tutorial están en el 2020-03-24 21:29:06 +0000 UTC View Post

Arnold interoperability

Hello patrons,

In this video I will guide you trough arnold operators in both Maya and Houdni to show you advanced methods for creating looks, and potentially anything arnold related. Working with arnold operators can be very beneficial in your visual effect pipeline, among other things you are going to be able to transfer "for free" pretty much anything from one 3D package to another, i...

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Katana cryptomatte and arnold

Some of you are having issues while setting up cryptomatte AOVs in KtoA.
Take a look at the post on my blog to see how it works.

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Katana Fastrack, episodio 07

Hello patrons,

Episode 07 of Katana Fastrack is already available.
All the information about this episode can be found in the previous post.
Katana scripts, footage and final renders are available for patrons supporting the right tiers.

Thanks again for you amazing support!
Xuan...

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Katana Fastrack, episode 07 trailer

Hello patrons,

Episode 07 of Katana Fastrack will be posted in the next few minutes.
In this episode we will work on the second and latest lighting shot of this course, a live action shot where we have to integrate some CG elements, in this case our very own Ant Man falling on the ground.

We will learn a few things like:

- How to quickly capture HDRIs on-set and lighting...

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VES 2020 and Lost in Space breakdowns

Hello patrons,

I started the year quite busy and also traveling a lot, so I don't think I'm going to be able to post any tutorials any time soon. But in case you missed it, I posted on my blog the Lost in Space breakdowns that got us 4 VES nominations. We just came back from LA and it is a good time to go back to those breakdowns and enjoy the good work done over almost 2 years. The link...

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Introduction to Reality Capture

Hello patrons,

In this 3 hour tutorial I go through my photogrammetry workflow using Reality Capture in conjunction with Maya, Zbrush Mari and UV Layout.

I will guide you through the entire process, from capturing footage on-set until asset completion. I will explain the most basic settings needed to process your images in Reality Capture, to create point clouds, high resolution m...

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I'm honoured to be nominated!

I'm stoked to be nominated for 2 VES Awards for Outstanding Created Environment in an Episode, Commercial, or RT Project and Outstanding Model in a Photoreal or Animated Project.
ILP VFX has been nominated in 4 categories for our work on Lost in Space.

Congrats everyone!
All the info View Post

Reality Capture introductory workflow

Hello,

I might have some time next week to record a "quick" video with my introductory workflow to Reality Capture for acquiring mid-large surfaces and how to convert the generated models into actual production assets. Let me know if you are interested and send me any potential question you might have. I want to post more information about on-set acquisition from time to time.

Tha...

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Mari 4.6 new features and production template

Hello patrons,

The new video about Mari 4.6 and my texturing and pre-lookDev template for film and tv is already available.
Check the previous post to read all the information about this video.

Thanks again for your support!
Xuan.

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Hola patrons,

Ya está di...

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Mari 4.6 new features and production template

Hello patrons,

I'm working on a new video (actually it's pretty much finished) about the new features in Mari 4.6 released just a few weeks ago. I will also talk about some of the new features in the extension pack 5 and finally I will show you my production template that I've been using lately to do all the texturing and pre-lookDev on many assets for film and tv projects.

This i...

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ACES in Mari

After posting the previous video, Lighting a full CG shot in Houdini part 02, some of you asked me how to setup ACES in Mari. It is actually very simple. Just enable OCIO in the preferences and set it to ACES. If you get an ocio.config file from the production you can select it there, otherwise Mari already comes with the standard ACES config.

Then make sure you are displaying the color ...

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Lighting a full CG shot in Houdini, part 02

Hi patrons,

Here you have the second video of Lighting a full CG shot in Houdini. Please let me know if you have any questions.

Youtube link: https://www.youtube.com/watch?v=EA_9VoqtWpU

Thanks,
Xuan.

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Hola patrons,

Aquí tenéis la segunda parte de Lighting a full ...

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Lighting a full CG shot in Houdini, part 02 - trailer

Hello patrons,

I just finished the second video for Lighting a full CG shot in Houdini, if you are a patron you will find it in the next private post. This is the content that we will go through in the video for almost three hours.

- Introduction to ACES in VFX. We will talk about the basics of ACES, why it's important for your productions, how to set it up in Houdini, Arnold and...

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Lost in Space season 2 final trailer

Hi guys,

This is the final trailer for Lost in Space season 2. I've been working on this show for the last 20 months! and I think it looks fantastic, kudos to ILP for their awesome work.
I hope you like the visuals!

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Introduction to Redshift for VFX - episode 03

Hello patrons,

Episode 03 of "Introduction to Redshift for VFX" is already available.
You have all the details in the previous post.

Thanks for your support,
Xuan.

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Hola patrons,

El episodio 03 de "Introduction to Redshift for VFX " ya está disponible.
...

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Redshift for VFX, episode 03 trailer

Hello patrons,

I'm about to finish episode 03 of Introduction to Redshift for VFX, hoping to publish it tomorrow after my cycling, towards the end of the day.
It is all about surfacing shading and the video will be longer than I expected, something around 4-5 hours.

These are the topics of this episode.

- Camera mapping
- Redshift uber shader
- Sub surface scatteri...

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Lost in Space 2 - trailer

Hello,

I just wanted to share with you something that I've been working on for almost two years now. We are still working on it and hopefully you can watch it on Netflix very soon.
Thanks for watching.

Xuan.

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Redshift for vfx, episode 03 being cooked

Hello guys,

After some travelling around the globe I'm back in Stockholm finishing something big for Netflix. At the same time I'm already working on the next episode of "Introduction to Redshift for vfx", and planning to record it this weekend.

Episode 03 will be all about surface shading, displacements from multiple sources, look-dev tips, useful/useless stuff for vfx, Substance...

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Katana Fastrack, episode 06

Episode 06 of Katana Fastrack is already available.
Check the previous post to see all the information about this episode.

Thanks,
Xuan.

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El episodio 06 de Katana Fastrack ya está disponible. Toda la información en el2019-09-08 13:26:56 +0000 UTC View Post

Katana Fastrack, episode 06 trailer

Episode 06 of "Katana Fastrack" will be published later today.

In this episode we will light the first of two shots that I've prepared for this series. A simple full CG shot that will guide you trough th...

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Katana 3.2 released

Hi patrons,

Katana 3.2 has been announced and it looks amazing! These days I'm not using Katana at work  (I'm using Houdini) so I haven't tested the new Katana yet.
Our "Katana Fastrack" series will be finished using Katana 3.1 actually I'm already recording the new episode (6 I believe) that hopefully will drop this weekend.

Once I finished all the topics that I had plann...

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Question about the next episode

Hello,

Quick question about the next episode of "Lighting a full cg shot in Houdini".

I'm getting a few emails from you guys asking about uv mapping and speed texturing in relation with the first episode of these series. So my question is, do you want me to record an episode explaining how I do production ready uv mapping and speed texturing? I could use the foreground props that ...

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Bonus episode: Mid-ground props uv mapping

Hello patrons,

I'm working on the rest of the assets that we are going to be using on our "Lighting a full cg shot in Houdini" series.
As a bonus episode I recorded this video where you can see me in real time uving all the mid-ground props. This is a bonus episode and its totally free for all of you. There is no commentary though, just me unfolding assets. Some of you asked me about ...

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Lighting a full cg shot in Houdini, part 01

Part 01 of "Lighting a full cg shot in Houdini" is out.
All the information about this episode can be found in the previous post.

Let me know in the comments if you have any question.
If you need any downloadable material, please send me a private message to get the link.
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Lighting a full cg shot in Houdini, part 01 trailer

Hello,

You voted for this so, I created it.

I just finished recording the first part of the tutorial "Lighting a full cg shot in Houdini". In this first episode I go through everything you need to convert Houdini into a powerful scene assembler, specially focused on look-dev. I will go through other assembly capabilities and lighting/render in future videos.

In this episode...

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Vote for the next tutorial

Hello Patrons,

Below you can find a list of ideas that I have for the next video tutorial. I'm going to do all of them at some point, but I want to give you the chance of choosing the very next one.

- Redshift episode 03: Next episode of our "Introduction to Redshift" series. It would be all about shading and textures in Redshift. Explaining the basics of the shad...

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Katana Fastrack, episode 05 trailer

Episode 05 of Katana Fastrack will be published later today. In this episode we are going to take a look at the lighting pipeline that we could find in any visual effects studio.
First, I will explain quickly what is the most common workflow when starting a vfx production, from the lighting point of view.

Then, I will explain the recipe that we are going to cook in Katana for lighting...

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Katana Fastrack, episode 05 being coocked

Hey patrons,

I'm working on the episode 05 for Katana Fastrack. We are going to focus mainly on the creation of a lighting template. Lighting templates are usually created for each sequence or bundle within a feature film. We'll do the same and we will reuse this template for the two shots that we are going to lit on this course.

Once the template is done, we will light the first ...

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Clarisse scatterers part 01 is out!

Here you have part 1/2 of Clarisse scatterers.
Let me know if you have any questions. Message me to get any downloadable material.

Thanks,
Xuan.

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Aquí está la parte 1/2 de Clarisse scatterers.
Puedes descargar la version en castellano aquí View Post