I have a terrible time finding things on Patreon, since it's more of a chronological blog. The Collections feature helps, as does the search, but you kind of have to know what to search for.
It's also kind of hard to write documentation with the editor on this site. Outlines are limited, tables are pro...
2024-12-26 03:59:25 +0000 UTC
View Post
I updated the Freelance Entertainer mod preview to fix a script error that appeared after a recent patch. There are some additional bug fixes as well.
Also, while it's not completed yet, I put together another web...
2024-12-18 19:09:22 +0000 UTC
View Post
The KaBloom gardening cheat mod is updated to version 1.0.5. Someone mentioned that they had compatibility issues with another mod.
I wasn't able to replicate it, but did notice that the script was a bit old-fashioned, and the interaction relied on a debug buff that wasn't always...
2024-12-13 19:42:00 +0000 UTC
View Post
I spoke too soon about not having patch problems -- found one! And fixed it.
The Docents aren't showing up at the Museums since the 10/22 patch. My earlier fix seemed to clear up the exceptions I was seeing, but it wasn't working. I also switched to 2024-12-10 15:29:55 +0000 UTC
View Post

I was able to test my mods with the patch for a bit today, and didn't discover any errors or obvious problems. As always, let me know if you notice any issues with any of my mods!
Thanks for your support!
2024-12-04 03:51:43 +0000 UTC
View Post

So, Happy Samhain to all who celebrate! It's the ancient Celtic New Years Eve as well, so time for some updates on the upcoming Druids mod preview.
I tried just about every possible way to implement a Druid class type of thing, and ended up settling on making it another type of Spellcaster. The ...
2024-11-01 03:20:48 +0000 UTC
View Post
I missed part of the fix in Family History 1.0.5, so I've released Family History 1.0.6 just now that takes care of it.
I've updated the original posts, but in case you grabbed it right away, you might want to make sure you got 1.0.6.
Thanks again for your feedback and support!
2024-10-23 00:39:27 +0000 UTC
View Post

Here are some mod updates for Patch 1.10 today. The script errors thrown by these three mods should be fixed by these updates. I have not checked for functionality changes yet. Let me know if something doesn't work!
2024-10-22 23:54:28 +0000 UTC
View Post

Happy Patch Day!
There's a Base Game patch due today, and it's hard to tell what it might break. For the first time, EA released the new tuning descriptions before the patch, which is great if it's their new practice. But it also makes me wonder about how much it might break, l...
2024-10-22 13:31:06 +0000 UTC
View Post

So, I've been working hard on the Druid mod I mentioned a couple of months ago. Here's a peek at where things are at so far, and what I still want to get working before I give you a prerelease to try. No...
2024-09-14 04:25:53 +0000 UTC
View Post

The Simsco Canning Factory Mod has an update to remove an inadvertent dependency on Island Living.
Last March, a Sims 4 patch created a hidden dependency between the mod's tuning files that put pro...
2024-08-18 15:37:33 +0000 UTC
View Post

A few of my mods, such as the Archaeology Kit and Family History, suggest that certain regions are in distinct parts of the SimWorld.
When a new map comes out, I have to figure out where the new region is.* It will have a bearing on which artifacts you can find there, which ancestors come from t...
2024-07-26 02:42:30 +0000 UTC
View Post
I just downloaded the latest patch, and once I removed a few mods by others that were throwing exceptions, I didn't get any errors from any of my mods. I checked a few features of a few of my mods, and they seemed to work correctly.
That isn't to say that I'm sure they all work correctly with the patch yet, but they don't seem to cause any obvious errors (right away). So...
2024-07-24 11:40:53 +0000 UTC
View Post
In ancient times,
Hundreds of years before the dawn of history
Lived a strange race of people, the Druids.
-- Stonehenge, Spinal Tap
So, I crossed a wild rabbit with a spellcaster's familiar, and look what I ended up with! I have these things flying all over the place now. I'm c...
2024-06-10 22:16:10 +0000 UTC
View Post
The Family History mod provides a way for your sim to research their imagined genealogy. Find connections to Kings, Pirates and more!
The Family History mod provides a way for your sim to research their imagined genealogy. It doesn’t try to account for their near-past genealogy, such...
2024-05-16 02:37:14 +0000 UTC
View Post

I listened to a lot of feedback I'd gotten about the Freelance Entertainer mod, in particular the gig goals, and reworked how the goals function during active gigs. There's basically a lot more to do, and some extra bonuses for doing certain interactions, such as bonuses to streaming followers or addi...
2024-05-06 22:32:51 +0000 UTC
View Post
I made some important changes to the Family History mod in this build, and I'm even happier with it than I've been so far.
The biggest change is that all of the Notable and Legendary ancestors now have ancestral homes! That means that in order to find a connection to one of them, you'll need to find an...
2024-04-28 21:08:21 +0000 UTC
View Post

While none of my mods threw errors after the last patch, some parts of some of them developed dependencies on various packs that may have had nothing to do with the mod, due to the Group ID meaning change in the patch.
This update fixes an issue where certain parts of the Archaeolog...
2024-03-10 04:24:15 +0000 UTC
View Post
I've tested my mods against the latest patch, and they don't cause any exceptions. I have not had the chance to go through all of the functionality of all of my mods yet, so if you run into something that doesn't work, let me know. They don't seem to blow anything up, though. :D
There were a lot of other mods that did break from the two patches this week, so check your la...
2024-02-29 18:58:44 +0000 UTC
View Post
Includes numerous bug fixes and a rework of legacy scholarships. Hopefully close to being a release candidate.
Bug Fixes
I recently discovered that a tool that I use to build mods (the incredibly useful S4TK library) had been suffering from a bug that caused some tuning data to get compiled incorrectly in certain edge cases, causing it to be ignored by the ...
2024-02-27 02:40:34 +0000 UTC
View Post
Added a ton of new features to the Family History mod pre-release. I've added it to the preview page, but here's a recap of the new features:
Balance
Research progress balanced out better. The more traits you discover, the harder it will be to find more of them. This ma...
2024-01-04 00:07:33 +0000 UTC
View Post

I was going over this mod after the last patch to get it ready for public release, and it seemed like it was taking a lot longer than an hour before one of the 'Perform Set' goals would mark as being done, even though they are set to only require playing an instrument or doing comedy for an hour (in t...
2023-11-09 22:42:47 +0000 UTC
View Post

I've been irritated at how hard it is to incorporate Juice Fizzes and Seltzers into game play. Like, why can't you order one at a bar?
If you want to run a retail store that sells Juice Fizzes, it's pretty hard to manage unless you craft everything yourself. If you place them out of Build/Buy, t...
2023-11-06 01:56:28 +0000 UTC
View Post

The Family History mod provides a way for your sim to research their imagined genealogy. It doesn’t try to account for their near-past genealogy, such as grandparents, but rather their ancestors in the more distant past many generations ago, such as their 4th great grandparents. Sims can learn what ...
2023-11-04 23:50:20 +0000 UTC
View Post

I updated Better Bars & Liquor Stores with some bug fixes and also color coded wine casks, to help you keep your basement sorted. This is probably the last update befor...
2023-09-24 22:01:54 +0000 UTC
View Post

Here's a sneak peak at the next two things I'm working on. I have them far enough along that I'm confident that they'll 'work' and be completed.
Enchanted Items
I was looking over the list of old AD&D spells again to see if there were any others that I might adapt to the Sims 4 for
2023-09-04 04:34:05 +0000 UTC
View Post

If you've been following along at home, you might be aware that I'd added nectar making for the Dine Out nectars to this mod a few months before the Horse Ranch pack added Nectar Making to the game itself. But they didn't add the Dine Out nectars.
It was easy enough to add recipes for this mod's...
2023-09-04 02:21:55 +0000 UTC
View Post

Sims only have about a 30% chance of liking fruitcake, so why do they keep giving it to each other?
This mod contains a book, ‘The Art of Fruitcake’, that is filled with attractive pictures of fruitcake so delicious that reading it will persuade your sim that fruitcake is pretty good after al...
2023-09-01 11:32:48 +0000 UTC
View Post

I just posted an update to the Freelance Entertainer preview that includes several new features and some bug fixes.
TL;DR: You will now automatically get videos of each performance gig...
2023-08-30 00:59:10 +0000 UTC
View Post

Sims only have about a 30% chance of liking fruitcake, so why do they keep giving it to each other?
This mod contains a book, ‘The Art of Fruitcake’, that is filled with attractive pictures of fruitcake so delicious that reading it will persuade your sim that fruitcake is pretty good af...
2023-08-25 20:11:53 +0000 UTC
View Post