Hey everybody! Someone just reminded me that I forgot to post an update for this month, as it was supposed to be up on the 11th.
This is because I am currently finishing up the side plot content, which was missing from the initial release of v0.4, and am currently expecting it to be out in about a week. So I apologize for the delayed heads up!
In the meantime, her...
2024-03-16 10:44:46 +0000 UTC
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Alright, v0.4.0 has been out for a few weeks, and while the primary purpose of these development logs has always been to keep you all up to date on what I've been up to, I think it wouldn't hurt to do a write-up on everything that's been added for the sake of chronicling the progress on the game. Here we go!
Improving on the Dialogue in front of and behind the scenes
I've...
2024-02-11 07:00:09 +0000 UTC
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[30/01/2024 Bug fix update v0.4.0a]
Phew, I'm very sorry for the wait everybody, but it's finally here!
Ah hell, yet another mirror. Back to Google Drive it is... Hopefully third time's the charm..?
Hey everybody! Similar to last time, I'm going to skip out on this month's development log so I can focus on finishing up work for the upcoming update.
You can expect it to be out about a week from now on! Thanks for your patience.
2024-01-11 07:00:03 +0000 UTC
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Update's not ready, let's talk about the state of things!
Well we're nearing the end of the year and the update is nowhere near ready for the public's eyes, so unfortunately, as I mentioned in the previous log, the next release will have to wait until next month!
As I've mentioned a few times in the previous logs: there has been quite a lot that had to be...
2023-12-11 20:05:37 +0000 UTC
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Hello to you on this very auspicious date, we got Triple 11s and so it's time for another dev log! Today we'll talk about a new feature/mechanic I've been working on, a revision of an existing game design choice, as well as quite a lot of character illustrations for many new faces. Let's start with what we already know about:
Work on the Pub Quest continues!
2023-11-11 14:47:45 +0000 UTC
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After a bit of downtime to recover after releasing 0.3, it is now time to get back on the grind!
This is pretty much the first time since the game came out that all of the systems are in place, so I can finally focus on writing and adding more content to the game instead of juggling it at the same time with programming and implementing new features.
Next up on the ...
2023-10-11 09:36:53 +0000 UTC
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As I get started on v0.4 content, it'll be a bit before there's enough to talk about in a Development Log, so it's time for some fun details and facts regarding all of the things I crammed into the recent update!
I'll start this one off by giving you a warning about some mild violence, there will be a few screenshots with Darwin's bruised face that happen...
2023-09-23 17:17:55 +0000 UTC
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[First off, the minor update, v0.3.1 is now out, so you can let that download while you read through this.]
Alright, I've finally gotten around to writing this up. Since v0.3.0 has been out for a bit, I can now talk a bit more in-depth about everything I've added without worrying about keeping quiet about certain things. This post also refers to a few things added in th...
2023-09-06 21:22:56 +0000 UTC
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[06/09/2023 Minor update v0.3.1 released!]
[25/10/2023 Public release + bug fix v0.3.1a!]
There was a pretty glaring bug with Scrap Clothing disappearing (which is the last resort if all your other clothes get torn), this should fix it, as well as restore them if you were affected.
[26/10/2023 v0.3.1b, even more glaring bug fixes]
CoG...
2023-08-31 02:39:28 +0000 UTC
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Hey everybody! Around today is when there should've been your regularly scheduled development log post.
However, as we've been nearing the release of the next update, I intended to release that instead and publish a development log a bit later. Unfortunately, I'm a bit behind schedule with things, so that didn't exactly work out.
I've decided to <...
2023-08-20 10:20:46 +0000 UTC
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Hey, do you know what day it is? That's right, it's devlog day!
Before we start, it occurred to me that I hadn't officially announced the results of the previous poll regarding release frequency: the results were largely in favor of continuing the slower releases so that's how things will be going forward!
Frankly, that was the result I was hoping f...
2023-07-20 16:06:41 +0000 UTC
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Guess what? It's time for another development log, let's start with the most exciting one!
Ring ring!

There is now a new addition to the main menu bar: your phone! Turns out a lot of the writing has very naturally alluded to a feature like this: the times you nee...
2023-06-20 15:10:27 +0000 UTC
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Hey everybody! It's been a month since v0.2 first got released here, so it's time for some news.
Quick Update
I've been very busy with life for the past month, and since most of the work I got done on the game so far is just... more content, there's not really anything particularly exciting to write about or show in the next Development Log for now.
So far, ...
2023-06-08 16:35:58 +0000 UTC
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Just like I did for v0.1.0, it's been a bit over 2 weeks since the release of v0.2.x, so I have a healthy batch of fun facts for you!
Once again, these contain spoilers, so that's your heads up! Here we go:
Gameplay and Game Design Stuff
Mulligan Math
It's release week, woo!
It took... *checks calendar* over three months since v0.1.0 released, but it's finally time for an update.
The update has been up and running for a few days now (with so so many issues... sigh) so now it is time for the development log!
Actual Patreon Perks?
First let's get down to the business talk. I finally figured out an ...
2023-05-12 06:00:03 +0000 UTC
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[UPDATE] The drive now contains 0.2.1a which should definitely fix the crash when jogging, sorry for the trouble, everyone!
Thank you for bearing with the technical issues, everyone! The drive has been updated with the new versions.
Things that should be fixed
- Control issues on Android
- macOS crashes (...
2023-05-11 20:44:08 +0000 UTC
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The password to unlocking the Patreon Perks menu.
Enter this to gain access to the [Patreon Perks] menu on the top right of the Title Screen. If you're having any kind of issue with getting it to work, shoot me a message!
Note: please make sure that you have the right version of the game.
This password is for v0....
2023-05-08 17:03:44 +0000 UTC
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Dear god, it's finally time! This was already supposed to be up over a week earlier, but I ended up finding so many areas that needed polishing.
I'll put this up here for the next two weeks or so before releasing it to the rest of the world, so consider this a little treat!
These are Linux, Windows, macOS and Android
2023-05-08 16:42:33 +0000 UTC
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Another month, another update! I have gotten a lot of presentable work done and as a result, I have quite a lot to show you. So buckle up!
Since there are so many things, I will also warn you that there could be potential spoilers for certain events and such. No spoilers for what happens of course, but things along the lines of "I didn't...
2023-04-20 06:00:01 +0000 UTC
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In similar light to the Programming counterpart of this post, it's time to talk about how I draw all of the stuff in the game!
The thing that lets you make the thing! (Program)
I mainly use Clip Studio Paint, but really aside from a few convenient features, all you need is something that can draw. If you happen to be looking for some free painting software, I reco...
2023-04-03 06:00:01 +0000 UTC
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Unfortunately I don't have much exciting to share this month as I've been busy working on a lot of things behind the curtains and a lot of in-progress stuff.
... so let's start with something I can actually show off!
Making the UI a bit more lively
I've added a few animations to the stats during battles to make it feel a bit more responsive and lively, take a look!
2023-03-20 07:01:00 +0000 UTC
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I thought it could be pretty fun to share how the game is built, from the engine used, to the classes, scripts and topology. So it's time for me to ramble and give bad advice and explanations to you about software engineering!
This post is mostly written in a way that assumes you have no idea how coding works. If you're a software engineer, feel free to critique my choices and offer advic...
2023-03-06 07:00:03 +0000 UTC
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First dev log since the release of v0.1.0, let's see what I've been up to!
Music!
I have some early drafts for the music that will play during battles. For now, each section is about ~1 minute long and they don't loop particularly well... it's very much work-in-progress. And you read that right, each section! I've already thrown them into the game to test...
2023-02-20 13:29:21 +0000 UTC
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It's been about a week since the release of the update, so I wanted to share some fun facts and details! (Spoilers incoming if you want to find out for yourself)
Here's some fun details about the game you might've missed!
Finally after 3 months of work, the first update to CoG is out!
You can find it on my site here: https://oakfells.gitlab.io/cards-of-gluttony/page.html
Or on itch here: https://oakfells.itch.io/cards-of-gluttony...
2023-01-28 21:36:57 +0000 UTC
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Another month on the grind!
Most of the time has been spent on building a lot of stuff other than the card game. I've been trying to figure out how exactly I want the actual game to work, how would the player move around, get into battles etc. Well for now I just decided for a simple map based approach where the player can click to visit each location.
2023-01-20 11:56:42 +0000 UTC
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Figured I should at least put something up in here! Time for a little update.
I've been hard at work implementing a lot of the systems that'll turn the game into an actual playable thing rather than just a test battle you see in the prototype! So let's go over the screenshots in order:
First up, I've added a few hairstyles to the character customization which should allow for a bit ...
2022-12-20 11:30:43 +0000 UTC
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