Had another busy week, and got a fair amount of stuff done.
The mutant fish man monster I've been working on is basically done. I'd like to do some clothes for him, but otherwise he's ready for the next steps.
The colors and some of the surface details aren't complete here, as those will be finalized when he's textured in substance painter.
2021-12-19 17:01:02 +0000 UTC
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This week tried really hard to kick my ass, but it was only partially successful.
After dealing with some medical issues, I then had to deal with some computer overheating issues after not one but two fans died at the same time.
So my week wasn't as productive as I'd have liked, but I did get stuff done!
As you can see in the video above, I have a web attack for the spider all...
2021-12-12 17:00:07 +0000 UTC
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Had a pretty busy week, but got a LOT done with it. Except the model I was trying to get done.... :\
Like always I try to get some random prop built. This week I also looked at trying to repaint the textures on some purchased assets, to make them better fit the aesthetic I'm going for.
I had mixed luck.
I had tried generating maps in substance pain...
2021-12-05 17:01:02 +0000 UTC
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Not appropriate to post it in the public post so it goes here!
2021-12-04 22:50:03 +0000 UTC
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Had a much better and more productive week, even with the holiday (Which turned out much nicer that I was anticipating!)
I got a lot of model work done but didn't quite get to were I wanted, so I'll be showing some stuff off next week.
Also managed to get a hold of a few things from Unreal's big black friday sale. There is an engine plugin for skeletal mesh decals that I...
2021-11-28 17:00:06 +0000 UTC
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I dislike making posts about excuses for not getting things done, but I had a particularly rough week (not game dev related at all). I had some events around my home and some personal stuff come up that kept me physically away from the desk, and mentally pretty worn out.
So unfortunately this week I didn't really get much of anything done. I had done some bug fixes on Su...
2021-11-21 17:01:01 +0000 UTC
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I'm going to keep this one brief, as it was a busy week, but not a particularly exciting week.
I kept working on the stuff I've been working on. Built some more props, and some environment stuff.
I also continued working on models for new characters. I did get some headway on one in particular which I was having a hard time with, so I'd like to show more of that this up ...
2021-11-14 17:00:07 +0000 UTC
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This week I focused on creating additional content for the game world.
I've continued to work on a few different new enemies, and I'll hopefully be nailing them down to a point I feel comfortable showing off soon!(Some of them at least)
In addition to that I continued to build some props for the world, and added some logic for throwing certain props more like...
2021-11-07 17:00:05 +0000 UTC
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One of the interactable things in Meridiana's sanctuary/garden is her bathtub.
The player can do a bit of scrubbing to get cleaned up after adventuring!
When they do so they'll be treated to a little scene. These are the first of a few animations the player will see in that scene. (At least this is the plan!)
2021-11-06 05:27:38 +0000 UTC
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This week, my big focus was on doing the last few things I needed to in order to get the build out.
The build can be found here, BTW:
https://www.patreon.com/posts/new-game-build-58016848
I had to build save data for the collectibles and spells the player has, and then fi...
2021-10-31 16:00:08 +0000 UTC
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October 29th Update
This build includes the various unfinished zones that I've been working on.
The garden area acts as Meridiana's hub area.
This is where players will eventually choose costumes, weapons, items, etc, before they go out into the world.
The hub area will also eventually include...
2021-10-29 13:36:24 +0000 UTC
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Continued work on a few different things this week, in prep of trying to put out a build with more areas at the end of the month.
I'm hoping to have the garden area act as a hub with portals to the gallery, the combat test level and the new WIP level. I will add the tutorial area back in the future, but I need to ma...
2021-10-24 16:01:01 +0000 UTC
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One of the enemies I want to add to the new area is spiders, and not the sexy kind. I need a few enemies that can't be charmed, and spiders are a good fit for the type of area I'm working on.
But I know arachnophobia is a thing, and I don't want to ruin some people's dirty game experience with spiders if they are that off putting to them.
Let me know how you feel ...
2021-10-23 19:00:53 +0000 UTC
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I paused a bit from working on the current level to start to build some stuff to tie everything together.
In the next build, I'd like to include a few areas, with transitions between them. As such I went back to the garden, which acts like her hub, and started setting up some of the things you can interact with there.
One that I was able to set up pretty quickly is changing c...
2021-10-17 16:01:02 +0000 UTC
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While there will be plenty of things Meridiana needs to find and use on her quests, I did want to give the player a bit of an extra reward for exploring some of the more obtuse levels a bit.
So dirty collectibles it is!!!

2021-10-14 01:34:48 +0000 UTC
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This week I've continued to work on what I've been working on. So its nothing new or exciting, just progress!
I've got the houses in this cave area all completed, and I've created some dead ends and paths through the city area towards the temple. I still need some additional pathing work on the other areas of this city, and then I can start to go back and and all the de...
2021-10-10 16:00:05 +0000 UTC
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This week I had planned to focus on characters, but realizing it was October, I really would like to put out some sort of test build by the end of the month.
So I spent a lot of time working on a new area. I've been talking about my cave level, and this part is near the end of it. Its ANOTHER abandoned town, though this one has a temple as well!
Building out all the mod...
2021-10-03 16:01:02 +0000 UTC
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I had really hoped to have some pictures and some finished models this week, but I got a little behind where I'd like to be.
None the less, I did get some work done on some character models, props, and environments this week.
A goal I set for myself a while ago was to get at least one prop done a week among other things, and decided to try to focus on that more again.
2021-09-26 16:01:02 +0000 UTC
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I mentioned that I would be spending a good amount of time working on some sculpts this week and that's what I did.
I also did a little bit of level work and some bug hunting. I tried to use most of my time either working on game models, or practicing my modelling.
I didn't get anything finished, but I've got a few models part way there.
New enemy for the new...
2021-09-19 16:01:03 +0000 UTC
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I kept pretty busy this week, despite the holiday!
I spent a lot of time that would end up KINDA being wasted(I learned a lot so it wasn't a complete waste) trying to set up decals on the skin of characters.

This is something that I really want to implement, as it can be really good for.......
2021-09-12 16:01:02 +0000 UTC
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Did some level work and model work this week.
I spent some time working on additional areas/levels, and some puzzles that are a little more clear to and easier to solve. (Seen above)
I don't want to show off any model work, but I am working on additional characters.
I actually spent some time looking at some different modelling techniques, and practice to try ...
2021-09-05 16:00:07 +0000 UTC
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Had a fairly busy week making changes and adjustments!
Based on feedback, the simpler menu based spell casting seemed to be more popular. SO I spent a lot of time getting that updated to give you more information, and to knock out a few bugs it had.
It will now tell you the cost of each spell, as well as show you how much magic of each type you have.
My next fix w...
2021-08-29 16:00:06 +0000 UTC
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I had some family medical stuff (Hey I'm an uncle now!) that unfortunately took up a lot of my attention this week, so I didn't get a whole lot of work done.
I spend some time working on textures and materials for some "bodily fluids". I even spent some time experimenting with painting them in Substance painter.
I'd really like to get splatter of various things on the characte...
2021-08-22 16:01:02 +0000 UTC
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I worked towards getting a new test build ready and out this week.
You can access it here: https://www.patreon.com/posts/new-combat-test-54887671
I had to do a last few things before putting out the new test, so I mainly focused on that.
I updated the spellbook to to sho...
2021-08-15 16:01:03 +0000 UTC
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This is a new build to test some changes I've made to the combat/magic system. At this point, its gonna be more about tweaking numbers than changing things, but I would like feedback on it.
Same link as above
https://mega.nz/file/eRxU3KoS#4aRJpCGHdgKtZpljLJMJYjNa6z_0-v...
2021-08-14 14:01:33 +0000 UTC
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I spent this week doing all the logic for setting up and switching between the different powers/abilities that you can drain from the environment, or gain from magic spells.
Right now I have it set up so that you can have 4 absorbed abilities, in addition to the weapons and items you have equipped.
While I test this stuff, I have the other items the player previously had (the potion...
2021-08-08 16:01:03 +0000 UTC
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I spent this week putting (most) of the finishing touches on the various base abilities you can absorb.
The plan is each absorbed gives access to two abilities related to that element. Some of these abilities will have limited uses.
The gun and knife are the standard attacks. I've sped up the end of the knife animation to make it quicker.
Then Air has a boom...
2021-08-01 16:00:08 +0000 UTC
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I set the auto publish for the wrong day, sorry!
I got a lot of work done this week making the various spell abilities as I described last week. I was also able to MOSTLY fix the issue with the animation blending, with a few small animations that look a little odd here and there. Its more than I would like, but few enough and minimal enough that its really not a...
2021-07-26 00:30:37 +0000 UTC
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After taking th3 4th - 10th mostly, off, I came back with a mostly clear direction of what I wanted to do next.
The last video I showed off a better working fire breath, and I've since started to rebuild several other spells as abilities you and equip and use.
My plan is to have you absorb this abilities along with magic from the various sources in the world. ...
2021-07-18 16:00:06 +0000 UTC
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I was starting to feel a lot of burnout this week, so took some time to try other things.
In order to help with some of the decision making I'm doing, I took a look at a couple similar games play wise, to feel out their controls and see if anything fits.
I played a bit of Red Dead Redemption 2, and oh man the controls in that game are terrible. I learned a lot about wh...
2021-07-04 16:01:11 +0000 UTC
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