This week saw a little shoring up of the combat system, as well as a stamina system. Additionally, I've added a couple effects to help notify the player of what's going on, and what they can do.
I've updated the combat system so that the player can remain mobile, yet its still quick to lock aim at a target. While pressing in the direction of an enemy and attacking will still ...
2016-01-31 18:38:42 +0000 UTC
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This is the earlier demo I put out in October for anyone new who didn't see it. Its not a gameplay demo, but more of an animation demo.
https://mega.nz/#!eNYWHRbY!YjJx4JfaUYssNb2VtsOUnOZmiKksCc8PGco6Y4__m04
and here is an Oculus Rift version that I hear is pretty cool.
2016-01-31 01:11:51 +0000 UTC
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Thank you so much for the support this month!
2016-01-31 00:00:00 +0000 UTC
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This demo was released to the $5 dollar and up tier at the beginning of the month, and I want to make sure anyone who didn't get to see it then has access to it, so if you're interested here you go!
https://mega.nz/#!7cBEiY4b!sQVLFlzHYul71214ibpBeJVDpa97a2KFfmnRFfnn04s
There have been a few updates since then, and I hope with...
2016-01-28 23:19:04 +0000 UTC
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This update was not really an exciting one, but I did get a few systems in place that I will be expanding more in the future.
This week I started work on the combat system, and adding sound to the game.
Since I don't have equipment for real foley work, I started out just building the frame work for how sound can be put in the game. Fortunately, Unreal makes...
2016-01-24 18:22:35 +0000 UTC
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This week was able about shoring up the stealth system and getting the seduction mechanic more finalized. I did add a few animations as well.
The game now has a stealth movement mode. This mode will make it harder for enemies to see the player, and doesn't trigger audio alerts. The movement speed is faster then walking making it easier to tail enemies now.
2016-01-17 07:23:46 +0000 UTC
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So I have the logic set up to give me the option to make animations and sex scenes for two enemies, and three enemies at one time. ( I theoretically could go on forever, but I'm one lonely animator/programmer)
So for the goblins, I want some feedback, what do you think would be a setup for a three way and a four way? Keep in mind that the goblins are very short, so some positions might look ...
2016-01-14 23:22:10 +0000 UTC
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This week wasn't as productive as I would have liked, but I did get some stuff done.
There is no new animation this week, as I focused on doing an optimization on the AI, and setting up some changes to Meridiana's skeleton that I needed to get done before she has too much animation done.
The AI changes were basically on how the enemies are notified when they've sighted the hero cha...
2016-01-10 07:43:25 +0000 UTC
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So this past week I added some new animation, and did some updates on my AI blueprints.
For the goblin character, I gave him a run and a death animation. I also added another interaction animation as well.


I ...
2016-01-04 00:39:30 +0000 UTC
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I don't have any blueprints to show off this month, as they're all being tweaked, but I do have the goblin model available to all my patrons!
The zip includes his mesh, a maya file with the rigged goblin and a few of his animations. It also includes FBX files of his animations and rigged body parts. For the Maya files you may need to reconnect the textures and normal maps to the ...
2016-01-01 19:31:28 +0000 UTC
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Someone had asked about seeing her wireframe and about how I rigged her vagina, so here is a brief overview.
Also Happy New Year!
2016-01-01 19:10:11 +0000 UTC
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Thank you so much for the support this month!
2015-12-31 00:00:00 +0000 UTC
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This past week was a short one due to the holiday, but none the less here's a weekly update.
The goblin now has an idle animation of him searching around. While this makes for him having a mere two animations, its enough to get him moving around.

And so I did, he now has a simple AI set up. <...
2015-12-27 05:51:05 +0000 UTC
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Since the update wasn't to exciting, I thought I would just post a small playable demo of what I did this week.
You move with WASD, and look with the mouse.
Tapping left click will teleport a distance out in front of Meridiana(in front of where she faces, not the camera). If you hold the left mouse button down for a moment, a spell effect will appear with that can be a...
2015-12-20 23:58:21 +0000 UTC
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So here's what I was working on this past week.
Now that I've got a couple characters, I wanted to start getting things into a game environment.
Meridiana is now in Unreal and running around. She has a teleport ability and two spells to choose from.
The control scheme and how everything works is going to be changed quite a bit, but now at least she can move a...
2015-12-20 20:32:18 +0000 UTC
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So I wanted to give a quick update on what I accomplished this last week.
The goblin gentleman that I was working on has being retopologized, UV mapped and MOSTLY textured. I still need to take him into substance painter and give him a little bit of sheen. His rigging is also done outside of facial expressions.
My heroine, Meridiana, has been taken into s...
2015-12-13 20:19:11 +0000 UTC
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Can't have an adventure game without some bad guys, and so I've started with a goblin. Right now its going to just be the one, but I will add a few variations down the line.
My goal for December is to get a couple small demos out involving some interactions with these guys.
Thanks again for your support, its really appreciated!
2015-12-04 18:20:45 +0000 UTC
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Thank you so much for the support this month!
2015-12-01 07:59:00 +0000 UTC
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So while I haven't posted much, I have been busy! As I said in my previous post, I've left my day job to work on this and other projects full time, and Most of that for this month has gone into finalizing my Heroine, Meridiana's game model.
She's just about done with a few tweaks here and there, and I hope to have some neat demos out over the next couple months.
Also keep a l...
2015-11-30 22:16:15 +0000 UTC
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Hey guys, I wanted to give a little bit of a heads up that I'm going to be changing the way my patreon works, and making adjustments so that I can have multiple reward tiers.
I've got all of your names and email addresses down, and for you this will me nothing, as I will still be sending you rewards on all levels because that's what I told you would receive.
If you see things ...
2015-11-15 23:03:37 +0000 UTC
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Thank you so much for the support this month!
2015-11-01 06:59:00 +0000 UTC
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This is a rundown of the blueprint I used to make Meridiana look at the player in my animation demo. It shows off a little bit of the animation blueprint and a few ways to manipulate joints directly.
Please let me know if this is interesting or if this is too complicated or kinda simple. I would kinda like to just drop in pictures of the blueprint, but I always f...
2015-10-29 06:15:06 +0000 UTC
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if you have a rift DK2 this is confirmed to have positional tracking.
If not, there really isn't anything else new there.
2015-10-25 21:18:31 +0000 UTC
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This is a breakdown of how I set up my camera zoom and making the player crouch in the previously released animation demo.
This one is kinda simple, but I'm a big fan of both timelines and lerp, so I wanted to show off something with them both and get it out of the way. I assume a little bit of familiarity with blueprints already, but if you have any questions, or comments let me ...
2015-10-24 21:05:42 +0000 UTC
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This isn't anything new, but I did make some changes based on feedback from Vargh on using the rift.
You can now get closer to the model. I removed collision from the stanchions, and reduces the player hitbox and the platform hitbox. Be aware that now you might be able to get close enough to clip into the model, which could be weird.
The light on the platform no longer ...
2015-10-17 19:06:34 +0000 UTC
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This is an update to the earlier animation build that I posted last. It has a few additional animations, and you can press the SPACE BAR to cycle through them. It does stop at the last one, however. Left click with the mouse to zoom the camera, and right click with the mouse to crouch Press ESC to exit.
If you have a rift DK2, can you pl...
2015-10-11 22:45:45 +0000 UTC
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I've been working on a small sample build to test animations and the model so far.
I figured you guys might like to see it. I plan to have a few animations that are cycled through when its finished, but here's a little preview!
2015-10-04 05:52:47 +0000 UTC
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Thank you so much for the support this month!
2015-10-01 06:59:00 +0000 UTC
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Since I don't have a male figure ready yet, I made a couple of sex toy models to help me test some deformation in unreal engine.
Included is a model for a dildo and anal beads. They aren't super low resolution, but should be usable.
edit - After waking up and looking at things, i was able to reduce the size of the Analbeads model a bit, and give it a much clean...
2015-09-26 07:36:14 +0000 UTC
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So far this month I've been working on rigging the nude version of my game heroine, Meridiana. I've just about finished, and hopefully will be able to get out an unreal prototype with a few simple animations to toggle through.
I had a couple questions for you guys?
1) Does anyone have an Oculus rift?
2) While I don't have any gentleman yet for ...
2015-09-24 06:55:32 +0000 UTC
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