SamuZai
Mithos56

Mithos56

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Mithos56 posts

Combat Test Build

This is a quick build just to test a combat mechanic I had in mind.

If you want to download it and try it out (I know the file is big but that's just how unreal does it)  Please let me know your thoughts!

Holding down right click will slow time down.  With this you have time to choose between attacks and attack targets.

While time is slowed, the teleport will act like a dod...

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September Build

Here is the new build for this month.

I took out the hearts, so you can charm three enemies at once right right away.

In order to activate the tentacle trap on Meridiana, there has to be no enemies nearby, and you have to stand near the middle of the trap for three seconds.

Sept...

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September 11th Update

This isn't going to be a picture rich update, but I do have a short video!

This week I set up the animation for the tentacle trap so its now basically complete. 


After Meridiana stands on the trap for a few seconds, as long as there are no enemies nearby, it will activate a life restoring scene.


Currently it gives you as much magic power as it takes to cas...

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September 4th Update

This week I did a little more work on some particle systems, and then mixed it up a bit.

I shored up a couple of the particle systems I was working on, getting them to a state that is more or less presentable. Obviously there are a lot of systems to build still(so many), but the few I have a feel good about.

2016-09-04 05:23:31 +0000 UTC View Post

New build to $1 patrons

If you are a patron donating at the $5 or higher, this isn't anything new. 

Otherwise for the $1 patrons this is the build I released to the $5+ patrons a few weeks ago.


64 bit version:

2016-09-04 05:19:45 +0000 UTC View Post

August 28th Update

Knowing I had to get to it eventually, I spent much of this week learning about particle systems. This was something that I was completely unfamiliar with, but with a little learning time I'm getting the hang of it. Its actually kind of fun, as the animation work it does require tends to be fairly quick.

While I certainly have a TON more to learn, I was able to get a few simpler effects th...

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August 21st Weekly Update

This isn't a picture heavy update, sorry!This week I focused on getting the tentacle trap working. If an enemy walks on the trap, tentacles will whip up through the portal and do massive damage to them.

The next step is to have the traps also spring to life when Meridiana steps on them, but I need to work out how long I'd like the animations to be, and if I can make it multistaged.

...

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August 12th Weekly Update

This week I spent a lot of time reviewing combat and how I want it to go. Ultimately its not a problem I solved, but I did get a few other things done that I'll focus on first.

I updated the water texture of the river/creek to get rid of the shine, and give it more flow. Its a little too clear now, but that'll get fixed with updated ground textures I think.

2016-08-14 03:40:38 +0000 UTC View Post

New build

New build is up.  There isn't a lot different, outside of the addition of the plant cutscene, but I thought you might want to see it.  You'll have to look around for it, but I'm sure you'll find it! 

Yes, I'm aware of the random T-pose.


64 bit version:

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August 7th Update

This week I got the animations in place for the flower animation. For this animation, I did everything more like a cutscene.

With Unreal Engine's new sequencer, setting this up is much easier, and I'm happy they finally rolled it out. This does nothing to make me a better editor, I think I did an okay job putting together this plant BJ animation. This will eventually be part of a quest, for n...

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Pinup Suggestions!


I made a post asking for suggestions for a pinup, and while it got a few responses I'd like to post this again asking for some more input. 

This would be a something with preferably just Meridiana and some props, I don't want to make it super complex!

The suggestions I got already that are on the right track:

1)   Not sure if the plants count as a prop. But...

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July 2016 patron supported

Thank you so much for the support this month!

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July 31st Weekly Update

This week I finished basically all the animations that I need for the plant interaction I have planned(The first part of it at least), and got these animations imported into unreal engine. Now that the animations are complete, I can start to use Unreal's sequencer to build the scene in full.This process should go faster, given how easy sequencer is to work with. There are a few hiccups with sequ...

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July 24th Weekly Update

This week I focused on getting the various animations for the plant interaction done. While I don't have all of them, I do have the important ones set up. I'd rather not spoil it too much so this will be light on pictures this week. There might be a short avi or two floating around as well.

<...

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July 17th Update

This week my primary focus was on getting the plant in game and animated. As such I did finish the modelling, retopology and rigging, and then did some animations for the plant so that it can open and close when you get near it. The interactive animations for this plant are gonna be a little different, and as such I'm currently in the process of storyboarding how it will go.

I want to ...

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Pinup Suggestions!

In celebration of hitting 1k per month, I plan to do another pinup of Meridiana in zbrush, similar to the one used in the new loading movie.

I'd like to hear what you guys think would be cool poses, and the best of them we can put on a straw poll for everyone to vote on!

What kinda pin up would you like to see?

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July 10th Update

With the release of the new demo and the holiday, I took a little time off and didn't do a lot this week. I'll be back into the full swing of things this coming week! I did manage to get a couple things done.

The first thing is adding a movie to the beginning of the build to act as a loading screen. Some of might recognize the animation from this older post: 2016-07-10 17:13:21 +0000 UTC View Post

Latest Demo to public

This demo doesn't have much NEW over the previously released one, but I did try to do a little bit of optimization.




Please let me know if it runs a bit better!

64 bit version:

https://mega.nz/#!WQZxnDpb!wRegNbo_Th8hE3GHUrzOroYgreV2liZ-rQ56EZfgZls

<...

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July 3rd Weekly Update

This week after finishing the Incubus rigging, I focused on some bug fixes and optimizations.

The incubus is finished and in game. If you are already supporting me on patreon, you can grab the model linked on my last member's only post!


She doesn't have any function yet, but you can see her hanging out on the broken bridge entertaining herself.


2016-07-03 17:03:35 +0000 UTC View Post

June 2016 patron supported

Thank you so much for the support this month!

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Incubus Model w/ Rig

Here is the incubus model pretty much all rigged up!  The rig isn't perfect, and I was trying some stuff with the loincloth that kinda works kinda doesn't.  Overall, I'm pretty happy with it.

Notes:  When you rotate the model, the loincloth will rotate the opposite way, this can be corrected with the Roll attribute on the top control box of the loincloth front and back.  ...

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June 26th Update

This week I focused on getting the incubus character game ready. To that effect, I've completed the retopology, done the bake on her textures(although I need to give them the final polish in substance painter), and gotten the major part of her rigging and skinning done.


2016-06-26 17:31:36 +0000 UTC View Post

Latest Demo to all

Some of you already have this, but here is a link to the latest demo for everyone who hasn't gotten it yet!

https://mega.nz/#!3MgygQRL!2ZSZpneSagG7k3MgERlv1Id9BqUjh-ryac7VrBKWVnE

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June 19th Update

This week I was loath to start doing retopology, so I shored up a couple of things that needed to be taken care of.

While I was trying to get the options menu working, and testing the build, I realized it would be nice to access the options screen outside the main menu. To this effect I've changed the pause screen to give you access to a options menu. Right now its a bit limited, but a...

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Weekly Update June 12th

This week wasn't my most productive, as I had business that took me away from the computer for a few days, but I did manage to get a few things done.

I finished the animation for the Troll/Fishman captain. This one isn't as long or involved, but I think it gets the job done.




I also wor...

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June 5th Update

This last week I spent time getting some animations for our new Troll/fishman Captain done, and worked on getting an environment finished.

So even though the captain is still just a troll, I wanted to have some new animations. Right now, He will have a seperate sex animation, and maybe in the future a seperate three way animation. One of the benefits of being basically the same enemy is he...

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May 2016 patron supported

Thank you so much for the support this month!

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Forest assets

I had meant to put this up yesterday, but I forgot!

This is all the environmental stuff that I made.  I have the textures for the tree I made, but I can't include the actual geometry because that was made with SpeedTree, and the license is iffy on giving away SpeedTree generated assets.


https://mega.nz/#!XQQl2Zjb!IsR...

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May 29th Update

This week I was focused on building environmental assets completely. As its all environment assets, its not a paticularly exciting write up.

Speed tree gives me access to a few workable trees, but I wanted a little more color. As such I put together textures for a birch type tree with golden leaves.

2016-05-29 01:43:19 +0000 UTC View Post

May 22nd Update

This week I focused entirely on getting some assets done, and I have more work to go.

I started off with getting the completely nude Meridiana mesh skinned and in engine. So if there is a situation where she has no clothes on at all, I can do that.


I also looked at making a variation of the troll. Its him with a Trident and a small amount of armor. This guy will share most of...

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