Hi everyone, I decided to pause Patreon billing for 1 month starting today. Two reasons for this:
I had to evacuate my home for a couple days due to the ongoing fires in Los Angeles. Luckily our neighborhood is safe, but it's been a major disruption, and I've still got stuff packed and ready to go in case I need to evac again (the dangerous winds are expected to last through Tuesd...
2025-01-12 21:14:36 +0000 UTC
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Hi everyone! This is a case-study about a feature I added to kemorig, and more generally a look at how implementing features in video games often goes.
We've all played games that frustrated us when simple things were missing or wrong. Have you ever cried out out, "Can't they just add this! How hard can it be?" Criticism is always valid, but it's good to understand why
2025-01-04 03:58:55 +0000 UTC
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Happy new year! The plan was to get this build out before end of year, and if you're in in the US, I succeeded! 😅
New Features
Auto Eye Movement
Optionally have eyes automatically move (instead of using tracking).
3 modes: look at camera, rotate with head, rotate oposite of head.
Can also toggle on override in Avatar and Level...
2025-01-01 04:09:41 +0000 UTC
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Happy holidays everyone! I hope you're having a safe comfortable end of the year.
First, a little life update, the last couple months have been very busy and hectic, but I'm doing okay and pushing through. In November, my partner and I had to say goodbye to our dog Cody, who passed away with a sudden i...
2024-12-22 04:32:52 +0000 UTC
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kemorig v0.4
Introducing Base-Kun -- a comprehensive example avatar! Test out kemorig with him, and use him as a reference in-editor for setting up your own avatars.
There is also more editor content, and bug fixes.
New Features
Base-Kun
...
2024-12-02 01:09:02 +0000 UTC
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Hey everyone, I've done some more work on the PROTO Game Asset Tools Blender add-on:
2024-11-21 06:00:30 +0000 UTC
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This is the download for PROTO Game Asset Tools - a Blender add-on.
This add-on makes game asset authoring in Blender easier, and fixes issues with using Blender with Unreal. Features include:
Hi everyone!
This month the status update is visible for free and paid Patrons.
Blender Add-on
Today I'm releasing the v1 of my new Blender add-on: PROTO Game Asset Tools. It's exciting for a few reasons:
As I've been working on an example avatar, I realized that I need to do additional work to make the Blender to Unreal process more accessible.
The Problem
I discovered additional bugs with Unreal's FBX importer, that are specifically related to unit-conversions. I thought that Unreal 5.4 (which kemorig uses) fixed these problems, but turns out it didn't fix everything. ...
2024-10-26 01:59:22 +0000 UTC
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Hi everyone! Here's what I've been working on and what to expect soon.
Base-Kun
I've spent the better part of the last 2 months working on Base-Kun. This new 3D character is for 2 things:
Hi everyone, quick question:
What example content do you want to see included with kemorig? Comment below!
By example content, I mean stuff in the editor project to help you make your avatars and levels.
I'm already working on the following:
Hello again, here's the status update for September.
New kemorig docs
I just updated the kemorig site with new documentation pages:
Hi everyone!
This is a video with two new examples of how I'm using kemorig in my own stream. It's a glimpse at what I've been working on lately, and I hope it can also serve as inspiration for what you can do with it with your own VTuber!
Last Monday was a special stream on Twitch for me, so I prepared new features for my VTuber. The two big ones were these:
Fig...
2024-09-13 01:40:45 +0000 UTC
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This is a hotfix release fixing the following issues:

kemorig v0.3 is here!
Bringing webcam support, quality of life updates, and more!
Here's the changelog, download and more info at the bottom:
New Features
Hi everyone!
This month's status update is all about the webcam update coming to kemorig! Check out the video above for a preview of what to expect.
There's a lot coming in the new update:
Hey everyone, webcam tracking is working! 🎉
This is a quick work-in-progress video showing the current state. It's using Google MediaPipe (as alluded-to in the last post), and runs inside the kemorig app.
Right now you're seeing it track head and shoulders. Finally, we can see avatars move around instead of rotating in-place! It will also be able to track eyes, a...
2024-08-05 02:23:18 +0000 UTC
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Hello!
I hope the v0.2 kemorig update has been fun to play around with.
First I'm going to share some cool stuff being done with kemorig, then go over what I'm working on right now.
Cool kemorig Stuff!
I hope you're enjoying the new kemorig build! I'd like to share what I'm planning to work on next, and also extend a question:
What are you looking for in the next builds?
If you have thoughts, please comment on this post! What missing features are most important for you? What are the problems you've run into so far? What do you like most or dislike most?
<...
2024-07-02 19:22:07 +0000 UTC
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kemorig 0.2 is here
This is a big update!
New Features
Hello!
Thank you for supporting my Patreon! The response to kemorig has been tremendous and I can't thank you enough.
Since there are many new faces, I'll use this status update to let you in on the various things I work on.
This is what I do these days:

I just uploaded a new guide for kemorig: Creating Poses in Unreal
It's possible to make pose animations in Unreal, and this guide goes over how to do it. Very useful if you aren't an animator, and just w...
2024-06-05 01:30:05 +0000 UTC
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This is a hotfix release fixing the following issues:
Fixed the editor project being set to deferred shading mode (it should have been forward shading like the app).
Fixed custom materials appearing black when loaded into the app.
Fixed a crash that sporadical...
2024-05-28 02:35:16 +0000 UTC
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Making this public post to highlight the current status of kemorig. It's not done yet! You probably want to know:
What tracking features are currently supported?
The first early-access release of kemorig is here!

This is the very first build, I'm so excited to share it! I hope it's a smooth experience for everyone.
Notes on Early Access:
Here's a little update on what I'm working on! Moving forward, I plan to give you an update like this once a month.
As you'd expect, I'm working hard on getting kemorig ready for its first release to patrons. It might be ready by end of May, but might come in June.
The big task that needs to be completed is documentation. This might seem strang...
2024-05-13 19:25:11 +0000 UTC
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Hey there! This is a video going over what to expect from the first early access build of kemorig that will be released to patrons.
The video shows what the app itself will support. In addition, the first release will come with an editor project for authoring custom avatars, and documentation on how to do it.
I'm excited to get it into your hands! Thanks everyone.
-PROTO
2024-05-09 02:36:47 +0000 UTC
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2024-05-01 19:10:39 +0000 UTC
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