Raytraced AO (ReShade) IL working ;)
Finally a correct IL calculation that doesn't necessarily cause overexposure or colorizes everything. Perf is bad, but I'm working on it ;)
2017-11-05 00:23:53 +0000 UTC View Post
Finally a correct IL calculation that doesn't necessarily cause overexposure or colorizes everything. Perf is bad, but I'm working on it ;)
2017-11-05 00:23:53 +0000 UTC View Post
Removed some parameters that I found people either rarely change or
misuse frequently, such as the blur sharpness option. The controls are
now much easier to use, as the shader now employs simple quality options
like low, medium, high. Various code changes should squeeze some more
performance out of it, on paper at least. Do check it out! ;)
This is a nifty update, I reintroduced the smoothed normals option, which should perform better than before and should be a lot faster as well. The main feature of this update is Temporal Supersampling (TSS), which reuses AO data from older frames and artificially increases sample count at no cost. As a result, the AO has much higher quality at the same sample count (8 samples with TSS look roughl...
2017-10-03 17:36:38 +0000 UTC View Post
Some experiments with GTA V style lensflares! I really like this effect
so I think I'm gonna keep it after extending it with some regular
polygonal-shaped diffractions. In the video, the banding of the sky is
severe but ingame, it's not so bad - after I add a simple dither, there
won't be any problems. As you can see on the (insane) fps number,
performance is better than ever!
Newest beta of MXAO: Amongst various optimizations, it now takes Field of View properly into account so the AO shading is not view angle depending any more! At no additional fps cost!
By default, it's set to old behaviour, so if you want to try out this new feature, go to line 295 and 296 and put a // before them. Make sure your (vertical) FoV is set correctly in line 288 as ReShade can't detect...
2017-09-04 13:19:51 +0000 UTC View Post
Work in progress, but it's coming along nicely, will try to add some reflections in the next update.
2017-09-04 00:11:02 +0000 UTC View Post