SamuZai
crushstation

crushstation

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 29 pomodoros

This week we developed moar Lifepath.  We:

  • Coded the university system into the game
  • Designed and wireframed the rest of the Lifepath (Operato...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-V

  • Finished designing all the Lifepath passages.

I finished the designs for the Analyst & Failed Operator Lifepath backgrounds today.  Next week will be focused on implementing the designs. &nbs...

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Agent diversity survey #1

Please answer the survey to help Joint Task Force Neptune's HR department.

What is the nationality of your "canon" or favourite agent?

Note: this won't affect how much content we write for the nationalities; we're committed to supporting all featured nations equally.  We're just interested in which are popular, and which are niche.

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-V

  • Finished designing the Operator recruitment path.

I'm at my real work all day tomorrow (to say sorry for losing about twenty grand because I was concentrating on making a video game instead of actuall...

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Tuesday & Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IX

  • Task organisation and designing Operator recruitment path.

I had lots of work in my real job over the past couple of days, but was able to get some work in on the Lifepath.  I'm going to try and...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-X

  • Coding university system into the game.

Finally got the university code implemented into the Lifepath. This was complex code, and I made it even more complex by “helpfully” taking on a portion of ...

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1 Oct dev test version

I wanted to code some new university clique outfits into this version, but Victoria wasn't able to send me the Illustrator file in time for me to do the conversions.  Sneak peek above – what do you think?

This dev testing version has the working screens for each of the 4 years at university (and graduation), and a play-through of the new Kink Vignette system.  You'll no...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 40 pomodoros

Today: 7 pomodoros

  • Finished coding the university system (Code RPG system into the game +17%)

This week we developed ...

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Dev test version delayed until tomorrow

I was planning to get a dev test version out for Operators+ today with all the university functionality, but unfortunately I don't think it will be ready until tomorrow.  

All the university code is working now, but I also want to add some new artwork and content so the experience will be a bit more enjoyable for you, and I'm running out of daylight so I think I will need a...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IX

  • Coding university system into the game.

The university romance system seems to be working now!  Tomorrow I'll do some testing and polishing, and we'll push out a dev test version for Operators a...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Coding university system into the game.

Fixed all of yesterday's problems.  There are some minor ones left (like the game mixing up your agent's boyfriends) that will require a logic overhaul to...

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Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Coding university system into the game.

We nearly got all the university code working today, but it's not quite working enough for me to mark it down as completed (a few kinks still need to be irone...

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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Finished designing the university system.

Each university year now offers player decisions on academic effort, part-time work, extra-curricular hobbies, and casual/serious/one night stand relations...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 40 pomodoros

This week we developed moar Lifepath.  We added:

  • Added the option to pick your agent's early experiences with alcohol, drugs & sex
  • Created...

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23 Sep dev test version

Operators, here's this week's dev testing version!  Please be aware that this version is really rough beyond the last scene you saw last week – you should only run it if you're curious about how some new systems are being organised.  Otherwise, wait for next week's dev test version, which should be the complete university experience.

This version is a rough layo...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Coded the "University Year 1" screen into the game.  (Code RPG System into the Game +2.5%)
  • Designed the "Lifepath University Year 2" and "Lifepath Graduation" pages.

Universi...

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Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Coded the "University Acceptance" screen into the game.  (Code RPG System into the Game +2.5%)
  • Designed the "Kink Vignette" system, which presents the agent with opportunities to explore...

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Bug fix version 1.3.6.5 (P) up

Small (but important) update.  Our code walrus Hyneman fixed a critical bug that could grey out both options during the backstage casting couch scene, preventing you from continuing the game.

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Progress update, an apology, and some good news.

You probably assumed I would already have done this, but today I drew a chart of all the screens that are needed to implement the Lifepath, and accurately assessed what percentage of the work is still remaining.

It turns out that my estimate of 86% was optimistic.  In fact, only 38% of the screens are done.  There's still a lot of work...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +2%)

Specified some new artwork requirements, and added the option to set your agent's ...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 30 pomodoros

This week we developed moar Lifepath.  We added:

  • Two unique outfits for the "age 16" avatar (Alpha Female & Star Athlete)
  • "First job" fun...

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16 Sep dev test version

Operators, here's this week's dev testing version!  This version now has:

  • New outfits for the "Alpha Female" and "Star Athlete" cliques.  (These cliques aren't available to all agents: to unlock Star Athlete, your agent needs Coördination 2+, to unlock Alpha Female she needs Attractiveness + Extraversion 2+).
  • First boyfriend functionality: the ways your agent can meet h...

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Catchup pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-XIV (10 today, 3 yesterday, 1 Tues)

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%, Code New Character Sheet into the Game +10%)

I got ...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IV

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +2%)

We started work on the Lifepath's "first boyfriend" code today.  Boyfriend name...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 39 pomodoros

This week we developed the Lifepath.  We added:

  • Age 16 avatar with tailored hair/eye/skin colours
  • Three outfits for this avatar (Default/Rock ...

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8 Sep dev test version

Operators, here's today's dev testing version!  This version now has a working skill roll (for U.S. & Canadian agents only) – the agent can attempt a cheerleader tryout.  If she's successful, you'll see her in a unique new outfit.  :-)

Please let me know your thoughts about how the skill roll is presented and how it plays out, or any thoughts you have i...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IV

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)

I fixed a problem with yesterday's code (it was incorrectly applying a certain modif...

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Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-XI

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)

Moar Lifepath work.  Big day today!  I coded Skill Families into the game,...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)

Moar Lifepath work.  Today we added skills for agents who don't belong to a c...

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Dev version release frequency

Hi, Operators!  Today's dev version is mostly logic and skill changes (and fixes to some bugs ID'd by Falloutbabe).  There isn't a huge amount of new content, so I made the decision not to waste your time with a dev version that might be disappointing.

I'm planning to do another dev release tomorrow, which should have a cheerleader outfit, the game's first skill roll, and hopefully som...

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