Sprint target: polish 1.4 Beta then release 1.4
Days worked: 5 | Pomodoros logged: 41
Task points completed: 31/168
Today I added in lots of wardrobe changes for the agent during all her Lifepath postings. This makes this whole sequence feel more polished and interesting; I'm pleased with the result. I m...
2019-02-05 18:35:09 +0000 UTC
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Here's a dev test version that adds some improvements to the university selection system, some skill packages during university, and more avatar outfits (mostly suits) during the agent's agency career.
I found that the different outfits made her postings feel a bit more different and interesting; let me know what you think, either here or on Discord.
As usual please d...
2019-02-05 15:38:57 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 4 | Pomodoros logged: 32
Task points completed: 27/168
I couldn't log yesterday's report because Patreon was down, so here's a double report. Yesterday and today I did 16 pomodoros, and completed 16 task points on the Trello board.
2019-02-03 17:50:20 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 2 | Pomodoros logged: 16
Task points completed: 11/168
Hi guys, I missed you! It's day 2 of sprint 2.
Today I focused on a couple of ten point tasks; the first was creating the international name lists. I want a good job ...
2019-02-01 19:39:55 +0000 UTC
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Sprint target: polish 1.4 Beta then release 1.4
Days worked: 1 | Pomodoros logged: 8
Task points completed: 0/168
Day 1 of the new sprint. I used it mainly for organisation: I briefed Victoria on the art requirements and worked out a plan for the relationship tables with Hyneman.
One of ...
2019-01-29 18:05:17 +0000 UTC
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The relationship tables need more NPC partners! We're going to add them all through the sprint, but I know that lots of people in the community will have good ideas for NPCs. Please post them here! The best ones will go in the game.
All ideas are welcome. The following format is the most complete:
Table: (which relationship table the NPC appe...
2019-01-29 13:50:09 +0000 UTC
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In an effort to speed up development, I’m experimenting with the Scrum of One technique invented by Alex Andrews.
Scrum is built around “sprints”, which are 1-4 week bursts of effort aimed at achievin...
2019-01-28 20:31:13 +0000 UTC
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What did we accomplish?
- We implemented the Trello, which gives the fans more visibility into what's being worked on.
- We added loads of new avatar outfits, including:
Evening gown
JIT crash site investigator
Syria warfighter
Navy blue skirt suit
R&R leave summer dress
Norway winter outfit
Operator casual outfit
2019-01-28 18:24:25 +0000 UTC
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Despite a serious push, we weren't able to get 1.4 to a state in which I'm happy to release it.
However, here's a Beta Test version which you can play with while we keep working. It allows you to experience a working version of the Lifepath. There are still lots of bugs and placeholder content, but please post your thoughts and feedback here or on Discord.
2019-01-27 23:10:46 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 17 | Pomodoros logged: 140
Task points completed: 102/154
Quick update: Hyneman and I worked hard today and did loads of stuff. There's still a lot to do, but I'm determined to get a release out tomorrow, even though it won't be as polished ...
2019-01-26 22:13:01 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 16 | Pomodoros logged: 130
Task points completed: 102/154
If I ran as often as I posted pictures of girls running I would be thinner and my girlfriend would be happier. :-D
Today I updated the character sheet, which now rec...
2019-01-25 19:56:06 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 15 | Pomodoros logged: 120
Task points completed: 92/154
I added the rest of the avatar artwork today, which included a cool new feature: agents who are Operatives can get arrested at a certain point during the Lifepath, and when that happens the ...
2019-01-23 19:55:18 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 14 | Pomodoros logged: 115
Task points completed: 78/154
I added loads of new outfits to the game today:
- 12 business suits (3 designs in 4 colours)
- JIT crash investigator outfit (Lifepath background option)
- Syria tact...
2019-01-22 21:29:27 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 13 | Pomodoros logged: 105
Task points completed: 67/154
I worked mostly on artwork today, and I'm really pleased at how Victoria's work on the 3D meshes is making the finished outfits look.
There are 25 artwork task points remaining, and I'...
2019-01-21 20:11:50 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 12 | Pomodoros logged: 99
Task points completed: 67/154
Really good day today – I moved 35 task points into the "Done" column on Trello:
- T-shirt meshes (10 points)
- Jacket meshes (10 points)
- Istanbul...
2019-01-20 18:19:06 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 11 | Pomodoros logged: 91
Task points completed: 32/154
I was mildly hung over today, so I worked on a simple graphics task: coding in and colouring all the makeup options in the Lifepath. It's amazing how much difference some lipstick and e...
2019-01-19 18:38:05 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 10 | Pomodoros logged: 83
Task points completed: 22/154
Finished coding in the skill rolls! One advantage a computer roleplaying game has over a tabletop version is that it can carry out quite complex odds calculations without slowing play d...
2019-01-17 20:58:07 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 9 | Pomodoros logged: 73
Task points completed: 12/154
Some days it's a sprint, some days it's an obstacle race. I improved the skill roll code today: in response to player feedback I added a "critical success" rule, and I improved the feedb...
2019-01-16 21:31:55 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 7 | Pomodoros logged: 65
Task points completed: 12/154
Sprint day 8! I got a dev test version out, and made a good start on implementing the various skill rolls in the game. I expect to finish this soon.
Next dev day is t...
2019-01-15 18:33:39 +0000 UTC
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Paul requested a new dev test version, so here it is! This version adds university avatar clothes, and awards skill XP based on various player choices through the Lifepath.
Enjoy the sneak peek and please let me know your critiques and feedback here or on Discord.
As usual please don't share this file with others – it's incomplete,...
2019-01-15 15:00:44 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 7 | Pomodoros logged: 57
Task points completed: 12/154
Sprint day 7! I finished the XP skill awards, and Hyneman did a lot of work on the skill tables.
Part of the 2019-01-12 21:33:16 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 6 | Pomodoros logged: 49
Task points completed: 2/154
Sixth sprint day. Got a big chunk of the XP skill awards done (including the sexy ones the agent picks up at age 18), they're nearly finished now.
(Sorry for the short sprint report...
2019-01-11 19:42:20 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 5 | Pomodoros logged: 39
Task points completed: 2/154
Fifth sprint day. I worked more on the skill point awards, but didn't finish them as intended. I found myself reluctant to work on them, which I've come to recognise as a sign that ...
2019-01-09 22:08:38 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 4 | Pomodoros logged: 28
Task points completed: 2/154
Fourth sprint day. Today I started work on the skill packages – as you play through the Lifepath, the choices that you make improve various skills that your agent has. (For e...
2019-01-08 20:17:12 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 3 | Pomodoros logged: 20
Task points completed: 2/154
Third sprint day. I got interrupted a lot by a small problem at my real job, but was able to log 4 pomodoros. I used them mostly to communicate with Victoria and Hyneman.
This...
2019-01-07 22:16:03 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 2 | Pomodoros logged: 16
Task points completed: 2/154
Second sprint day! This process is forcing me to work in a much more strategic and organised way. Today I did some planning and design work on the relationship tables that will hope...
2019-01-05 19:03:33 +0000 UTC
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Sprint target: release Female Agent 1.4
Days worked: 1 | Pomodoros logged: 9
Task points completed: 0/154
Today was the first sprint! I did nine pomodoros today.
Although I didn't get any task points completed today, I tried to work strategically. Lots of the remaining tasks in thi...
2019-01-03 21:31:46 +0000 UTC
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In an effort to speed up development, I’m experimenting with the Scrum of One technique invented by Alex Andrews.
Scrum is built around “sprints”, which are 1-4 week bursts of effort aimed at achieving a defined goal....
2019-01-02 18:46:42 +0000 UTC
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A little over a year ago, I released version 1.0 of Female Agent. I had no idea if people would like it or see the potential in it. I’ve been blown away by how much interest and love and support the game has attracted since then – to all Patrons past and present, thank you so much for making it possible for me to put so many hours into the game in ...
2018-12-31 19:29:09 +0000 UTC
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A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodori I-VII
- Implementing new avatar art (ongoing)
Today's work was the transition from the "age 18" avatar to the actual avatar you play the rest of the game with. This was a bit fiddly but, once it...
2018-12-29 20:17:33 +0000 UTC
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