Hey guys! I had another great day on the storyboard. Today I started work on an optional light bondage branch to the sex scene with Max. This has to be initiated by the agent (even a confident, assertive guy like Max is unlikely to ask to tie a girl up on the first date), but an agent with either of the new Submissive or Masochist Kinks will be able to let Max know that he ...
2019-09-13 00:08:58 +0000 UTC
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Hey guys! Sprint 004 is off to a great start. I did lots of work on the sex scene storyboard – check out the video above for a peek at how it's shaping up!
Enrico asked for an explanation of the new storyboards. The big idea – which was originally suggested a long time ago by Breadloaf – is that sex scenes could be...
2019-09-11 22:13:55 +0000 UTC
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Hey guys! Thanks for all your encouraging messages on Friday. I did mostly take the weekend off, and I really needed it. The break made me realise that I need to work in a sustainable way – I'm no good to the project if I'm burned out.
Today I went back to basics a little. I got up early and thought strategically about the game – what's the next b...
2019-09-09 21:10:28 +0000 UTC
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I was planning to create a fully functional prototype, with every possible option and outcome simulated, but Hyneman and Tommygun convinced me that that'd be overkill. So today I completely finished one branch from start to finish, and shared a working prototype of it with the others in the team.
I'm really excited about this. Tommygun...
2019-09-05 20:56:29 +0000 UTC
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Hey guys! Another solid day of prototype development.
This is taking longer than I anticipated to get right. But then – what doesn't?
The weird thing is that it's always a surprise and a disappointment to me when I get to 7PM and realise that the task is going to roll into the next day. You'd think I'd learn, but every morning I wake up filled with ...
2019-09-04 18:42:09 +0000 UTC
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Moar work on the Sex Engine v2 prototype today! Yesterday's rebalancing seem to be working well – I'm much happier with the pace of the scenes now.
One of the biggest changes to expect is a shift away from making lots of small decisions to making fewer big decisions in each sex scene.
For example, in the current Sex Engine, deciding that your agent sho...
2019-09-03 21:23:05 +0000 UTC
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I had a challenging day on the Sex Engine v2 prototype today. I was feeling unhappy with the way the actual sex scenes were playing out; it felt like I was getting into too much detail, and the pace was falling flat after a certain point.
But increasing the pace risks skipping over important moments (like the little series of escalations that make the buildup towards sex with someon...
2019-09-02 20:46:58 +0000 UTC
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Sorry for not posting yesterday. I worked right up until the moment I had to go out.
This weekend I made solid progress on the Sex Engine v2 prototype. Right now I'm focusing on tweaking the sex scene mechanics, figuring out the exact ways that characters get turned on, initiate sex, achieve orgasm, etc.
I'm not trying to get the mechanics perfect, just create a working ...
2019-09-01 17:24:14 +0000 UTC
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Hey guys! Tonight's dev report will be quick and disappointing...like sex with me! Hahahaha! Just kidding, of course: I'm brilliant at it. (Although I do have to be quick. I'm very busy.)
Now the design work for the Sex Engine v2 prototype is complete, I spent today fleshing out the content. For now it just uses placeholder tex...
2019-08-30 20:45:53 +0000 UTC
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...but loving it! ☺️ It feels like everything is clicking together in the new prototype.
So far I have:
- Built Sex Engine v2 scene storyboards in four different apps
- Settled on the best method of building Sex Engine v2 storyboards (a combined workflow using apps #2 and #4)
- Created a full storyboard for a v2 sex scene
- C...
2019-08-30 00:15:24 +0000 UTC
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1.5 introduced five new sets of selectable facial features to the game. We intend to keep adding to these, to give you new ways to customise your agent.
Recently we added Face 6 (inspired by Scarlett Johansson) to the game:

Face 7 (inspired by Alexandra D'Addario) is coming soo...
2019-08-28 22:16:22 +0000 UTC
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My meetings ran until early afternoon, but I still managed to get in a good few hours work on the prototype today.
Yesterday I was deep into the details. Today I zoomed out to work on the overall structure of the prototype scene, and was able to firm up some parts of the design that weren't yet clearly defined, and make some improvements in my designs for the overall systems.
...
2019-08-27 20:55:02 +0000 UTC
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I had a great day working on the prototype for the new Sex Engine.
It's still a few days from completion (I haven't even shown the rest of the team, yet), but I'm so excited about the shape it's taking. I feel like this is going to be a bigger change than many people are expecting.
It's unfolding more or less the way I imagined it, but it's also surprising me as I implement it...
2019-08-26 20:20:27 +0000 UTC
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We uploaded a bug fix version, and I worked some moar on the new Sex Engine prototype. :-D
For months I've had this vague, hard-to-communicate vision of what the sex scenes in the game could be like; finally getting the chance to build a working prototype is very exciting.
You may have noticed that I try not to give time estimations for things (because I'm horrible
2019-08-24 20:04:35 +0000 UTC
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Hey guys! Quick dev report because it's 8PM on Friday night and I'm supposed to be shaved, washed and out amongst polite society; instead of sitting in a chair, fat and bearded, bathed only by the pale sickly glow of the laptop screen that is the only thing to which I pay attention.
Today we fixed some bugs and updated all the download links – thanks to ...
2019-08-23 19:05:06 +0000 UTC
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In the last sprint, the MoSCoW Method (a simple system of prioritising tasks) helped us focus during the final push. We decided to use it again – from the start this time – to see if it could help us shorten the dev cycle.
While organising the tasks for the next planned version (1.6: NPC Upgrade) into a MoSCoW list, an interesting observation arose:
...
2019-08-22 18:43:22 +0000 UTC
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"The general who wins a battle makes many calculations in his temple before the battle is fought. The general who loses a battle makes but few calculations beforehand. Thus do many calculations lead to victory, and few calculations to defeat; how much more no calculation at all! It is by attention to this point that I can foresee who is likely to win or...
2019-08-21 20:34:56 +0000 UTC
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Hey guys! Just a small update tonight as I'm still busy with my big work project: we added a new face to the character creator.
The new face has been uploaded to both the Patron and free editions ...
2019-08-20 22:55:29 +0000 UTC
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Hey guys! We've fixed a few bugs in the game, and the links in the Patron and public download posts have been updated to the newest version (1.5.1.01).
We still need a few days to work on our plan...
2019-08-18 22:23:17 +0000 UTC
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Update: 1.5.1.05 (bug fixed version), uploaded 24 August 2019.
- - -
Female Agent Version 1.5 is, as of this post, now available to the public. Those craving the glorious graphically upgraded goodness of 1.5 can skim to the bottom of this post to find the download links.
For the rest of you, here’s a reminder of the changes we made in 1.5:
2019-08-15 00:23:16 +0000 UTC
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UPDATE: Version 1.5.1.06 P (suntan update) uploaded 1 October 2019.
- - -
Here's Female Agent 1.5.1 P! This is the latest Patron-only version of the game. Thank you so much for your generous support of this project – your money fuels the war machine.
Major improvements since the last version:
- Major u...
2019-08-14 22:32:00 +0000 UTC
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Long day! I spent it working on a fix for a lingering aesthetic problem. The new avatar body shapes have slightly different shoulders and jawlines, causing white gaps to appear on most of the haircuts:

It's pretty jarring to look at (especially with the new maxed out avatar size). &nb...
2019-08-13 18:54:56 +0000 UTC
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The general release of 1.5 is Wednesday, so we're hard at work polishing the game.
Today we fixed a bunch of bugs, and edited the Oceana section so that the onstage interview (where the agent is asked to reveal some details of her sexual history) now draws from the Kink Vignettes that she played through in the Lifepath.
Today, Lara finished working on an experimenta...
2019-08-12 20:33:02 +0000 UTC
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Last week, 383 patrons from the Analyst tier and above voted on what they wanted to see in version 1.6 of Female Agent.
By a huge margin, an upgrade of the random NPC generator was chosen. This is a critical task, because until we code in some differences (especially personality differences) between the NPCs, every guy the agent has a sex scene with will behave in ...
2019-08-11 17:59:07 +0000 UTC
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Hey guys! Today and yesterday I added some things to improve the dress up scenes:
- A new t-shirt the agent can wear to Cathouse
- A new crop top the agent can wear to Oceana
- A jewellery system
When making the new tops, we experimented with a new method of art production. Redrawing t-shirt designs that fit the many breast and body shapes is quit...
2019-08-10 18:21:31 +0000 UTC
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From time to time we promo other adult games here. Devilish Business was created by our very own Bawdy Baron! He wrote the Kelowna hometown for Canadian agents.
&nb...
2019-08-09 16:01:01 +0000 UTC
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Holy cunt this was more of a pain in the ass than I expected it to be, but it's done! That one agent who actually keeps her top on at the pool will now see bikini top tanlines, instead of an apologetic dev note.
Next up: moar tops to wear in Cathouse and Oceana. I am at my real job tomorrow, so I will get started on Friday morning. See y...
2019-08-07 18:23:39 +0000 UTC
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Those who played the early access version may have noticed that the tanlines weren't fully implemented in that release – specifically, an agent who keeps her bikini top on in Dubai doesn't get the right tanlines.
I was hoping to get this fully implemented this morning, but I ran into technical problems to do with layers. By late afternoon, I finally got it working and loo...
2019-08-06 17:54:22 +0000 UTC
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Hey guys! Today I finished adding the wet hair, another item from our Should Have list which didn't quite make the Early Access release. It involved processing and uploading 440 artworks! It was boring, but it looks really great in the game.

Moar to come on the next dev...
2019-08-05 17:30:45 +0000 UTC
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Hey guys! I did lots of work today...but somehow failed to complete any major tasks. :-(
I made progress on three of the big tasks from the Should Have list – wet hair, messy hair, and nipple pokies - but none of them are quite finished.
I feel like I worked pretty hard today, but really the only thing that I actually completed was "add a rear view to...
2019-08-02 22:36:17 +0000 UTC
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