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CakeInferno

CakeInferno

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CakeInferno posts

Extended Playblasts 3

Here's another round of more polished playblasts, showing the appropriate scene lighting of the recent three clips! Might have to alter Zoe's fur a little whenever the camera is close to her face, so the hair doesn't seem as thick, but that's something for the final render, as it will be rendered with four times the density! The lighting you're seeing here is pretty much representative of the f...

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Honeybun - Playblast

After walking straight into Zoe's hand, our vixen seems to be on to our hero. c:

Had to make cuts on this sequence again since it's a bit slower paced to be more sensual. This scene is the second to last one, already pushing the animation past the 5 minute mark and already making it the one with the longest run time yet. It still isn't finished and literally ends on the last frame shown h...

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I'll be gentle - Playblast

Might use a different camera angle for this later on that shows her mouth a little better!

A small excerpt from the successful suction attack, which is pretty far into the animation! The scene that follows up to this is almost done as well, and likely one of the best sequences I've animated yet, but having already shown a decent number of these playblasts I don't want to spoil all the goo...

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A few more updates

Many thanks on the overwhelming feedback of the last playblast! I was actually a bit shy to post it, since I think there's still a lot of things that need improvement, but I'm glad it already excited you despite the rough spots!

Despite the current lockdown in most European countries I'll be able to continue work as usual. If anything then it might make my progress on this animation a lit...

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This little game of ours - Playblast (Rough)

Looks like we have a bit of a romance at hand~!

Things are getting a little more sensual after the player got temporarily pushed down to the ground, and despite Zoe not exactly holding him down, he aparently makes not much of an effort to get away, tsk!

This segment was supposed to show that Zoe doesn't actually mean any harm and may even have a bit of a crush on our hero, she just ...

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Extended Playblasts 2 (Not mobile friendly)

Round 2 of the extended playblasts is here! Here's some prettier versions of the previously posted ones with some of the heavier effects enabled, albeit at farily reserved settings. Unlike last time I also brought in the trees, so the scene looks a lot less baren in comparison to the old previews. Only thing that is still missing in terms of environment effects are the 3D mountain backdrop, hip...

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Gotcha now! - Playblast

Starting off the week with a new playblast! This one's admittedly still a little rough around the edges, more so regarding the lighting than the actual animation, but I'll provide an update later on this month!

Phew... this scene was quite a challenge animation wise! Giving the fast movements impact and weight was one thing, what gave me most of the headache though was setting up multiple...

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Suction Attack - Playblast

Huaaaaaaaaaaaaaaaaaaaaa! *Insert Kirby sound*

This suction attack is a bit hard to dodge, gotta make sure to take some distance in the moment she leans down and walk towards the side!

This one was quite fun to animate, for the final render I'm hoping to include some turbulence effects and make the grass dynamic, given I can pull that off without breaking something.

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Pew pew pew! - Playblast

Finally getting to the action! Here's a first look at some generic attacks, as well as a grab that the player managed to dodge just in time! Looks like the blaster isn't doing any damage on Zoe, so the player will likely have to find other methods of winning this battle, oh well!

Note that the animation where she leans onto the ground is still a bit unpolished. Definitely going to tweak h...

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First person perspective - First Look

First off, happy new year everyone! Hope you all managed to celebrate Christmas and New Year's Eve with your family and got some time off! Thanks so much for this year's amazing support to everyone around here. I'll certainly do my best for 2020 to keep the animations coming, which will of course include the current bossfight animation, as well as Zoe Noms U 3, which I want to get back to after...

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Extended Playblasts (Not mobile friendly)

Oh boy, if Patreon ever decreases the files size limits of gifs, then it will probably be my fault! 

Finally, a look at some of the playblasts of the first part of the new animation with lighting! I've decided to go a little further with these and include a few more graphical effects such as fur to give a better impression of the eventual final look. Of course these only use moderate...

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So you came here for this! - Playblast (No lighting)

Here's another early playblast from Zoe's introduction sequence and a bit of pointer on what this boss fight is going to be about! There's another bit of monologue before this, but I didn't want this playblast to get too long. Nevertheless I'll make sure to post an extended version of this next month, hopefully with this sequence finished, the POV rig set up, and some preview lighting to give a...

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Zoe Night Wallpaper

Here's a little wallpaper for Patreon's thank your patrons day, for which I took two days off from animating to make something small for the occasion! A big shout out to everyone who's been supporting me over here and making it possible for me to devote this much time to animation. I still feel like it was yesterday when I started out after going back and forth with people whether it was a good...

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Well look who it is! - Playblast (No lighting)

Super duper early stuff! D-Don't judge too hard. ;-;

Zoe has a bit of an introduction sequence that will play right before the battle! Of course it's going to include a decent bit of voice acting again, as I find it quite fitting for this animation! Since she's playing a big, evil boss I'm hoping to give a bit of a Shenzy vibe, but that will also be up to Hestia for later on. For now this...

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Mountain Range

A new stage that was made for a future animation! Adding this to my gallery on the other sites, so putting this one public.

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Mountain Range (Lighting Studies)

Here’s a look at the finalized stage, along with some lighting studies that I made to experiment with the colors and mood for this animation.

The one with the bright noon lighting was actually the kind of lighting I was originally going for, but no matter where I positioned the sun, the scene never looked as convincing as I intended it to, which is why I scraped it and moved to somethin...

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Stage Progress

Hey guys! Just posting a quick update on the scene I’m working on for the new boss fight animation! Since the previous environments I made aren’t really fitting with this new animation, I had to start on something from scratch and tailor the stage to the animation right from the beginning. The idea is that the player has only limited space to maneuver and dodge Zoe’s attacks, who’s loom...

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Boss-fight animation concept

The next big animation is going to be a little different from the usual ones I’ve posted here throughout the months! Originally I wanted to continue with Zoe Noms U 3, but I feel that safe for a different scenario, it would feel a little samey to the recently released one, which is why I want to move it back in queue for a later date. The scenario I’m planning for the next animation is a co...

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By the Fire - Free Version

And the follow up from last month's animation loop. Looks like Zoe was  busy all night delivering noms left and right! I personally like the  thought of the viewer having gone fishing with her all night and she  gobbled up all the catch, but it's fairly ambiguous, so you can make up  your own theory!

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By the Fire - Part 2 (HDGif)

Right click and View Image for full resolution!

And the follow up from last month's animation loop. Looks like Zoe was busy all night delivering noms left and right! I personally like the thought of the viewer having gone fishing with her all night and she gobbled up all the catch, but it's fairly ambiguous, so you can make up your own theory!

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By the Fire - Part 2 (1080p/60FPS)

And the follow up from last month's animation loop. Looks like Zoe was busy all night delivering noms left and right! I personally like the thought of the viewer having gone fishing with her all night and she gobbled up all the catch, but it's fairly ambiguous, so you can make up your own theory!

This animation was natively rendered at 60FPS again, even though I think it doesn't benefit t...

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By the Fire - Part 2 (4K/HDR/60FPS)

And the follow up from last month's animation loop. Looks like Zoe was busy all night delivering noms left and right! I personally like the thought of the viewer having gone fishing with her all night and she gobbled up all the catch, but it's fairly ambiguous, so you can make up your own theory!

This animation was natively rendered at 60FPS again, even though I think it doesn't benefit t...

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By the Fire Part 2 - Lighting Playblast

Looks like it's morning already and Zoe had nothing better to do than to pull noms all night, oh well! 

Still need to smooth her tummy a bit for the final render. This loop turned out a little longer with a runtime of roughly 11 seconds. Currently polishing the last bit of animation and setting up the background! Expecting it to be finished until the end of the month! (:

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By the Fire Part 2 - Rough Playblast (No lighting)

A small preview at the second part of last month's mini animation, showing how the evening progressed! c:

Sorry for being a little late with this preview, had to restart on the animation a few days ago after realizing there was something broken with Zoe's tummy rig, so I had to go two animations back, re-implement all the updates added in the meantime, and redo the animation keys with the...

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Video Library Update

Finally got some time to sit down and fix/update the video library! There's been quite a couple new animations since the last update, so make sure to check it out in case you missed anything! It's back on the left side of this page under featured tags!

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By the fire (Part 1) - Free Version

Almost in tradition, here's the new mini animation I've previously teased! Having Zoe goof off a bit during a spooky night trip through the forest. There's going to be a follow up to this next month, which will be a little more tummy focused, so here's hoping people like the premise!

Blargh to her hair, which still doesn't loop perfectly, despite me helping a bit with adjusting the physic...

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By the Fire - Part 1 (HD Gif)

Right click > View Image to see full resolution!

Almost in tradition, here's the new mini animation I've previously teased! This one has Zoe goofing off a bit during a spooky night trip through the forest. There's going to be a follow up to this next month, which will be a little more tummy focused, so here's hoping people like the premise!

Blargh to her hair, wh...

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By the Fire - Part 1 (1080p/60FPS)

 

Almost in tradition, here's the new mini animation I've previously teased! This one has Zoe goofing off a bit during a spooky night trip through the forest. There's going to be a follow up to this next month, which will be a little more tummy focused, so here's hoping people like the premise!

Blargh to her hair, which still doesn't loop perfectly, despite me helping a bit wit...

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By the Fire - Part 1 (4K/HDR/60FPS)

Almost in tradition, here's the new mini animation I've previously teased! This one has Zoe goofing off a bit during a spooky night trip through the forest. There's going to be a follow up to this next month, which will be a little more tummy focused, so here's hoping people like the premise!

Blargh to her hair, which still doesn't loop perfectly, despite me helping a bit with adjusting t...

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Spooky Zoe - Progress

Little update from the new mini animation, this time with some lighting! Here Zoe grabs the viewer by the collar to give them a good little scare! Lighting isn't final yet, so isn't the animation. Should probably be done animating in a few days though so I can fancy up the light some and add an environment. Once done, the loop should be around 10-ish seconds!

So sorry I haven't bumped up ...

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