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CakeInferno

CakeInferno

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CakeInferno posts

Encounter 2 - Work in Progress (1080p60FPS)

Aaaaand it’s here! A preview at the new animation, at long last! I took a couple of extra days to make some music for it and also do a bit of color grading. My reasoning was that if it’s out, it’s out, and I frankly didn’t want folks to see this in such a rough state.

1080p/60FPS (Mega): 2021-11-23 05:25:21 +0000 UTC View Post

Encounter 2 - Work in progress (4k60FPS)

Aaaaand it’s here! A preview at the new animation, at long last! I took a couple of extra days to make some music for it and also do a bit of color grading. My reasoning was that if it’s out, it’s out, and I frankly didn’t want folks to see this in such a rough state.

4k/60FPS (Mega): 2021-11-23 05:20:48 +0000 UTC View Post

Soon!

Compositing for all scenes is done and I started with the sound design today! There are still some missing voice samples I need to get recorded, but in case they'll take too long, then I'll just release it as it is. There will be a lot of things that are still incomplete anyway. I'm quite anxious about putting this out, as I've never actually released an animation that was a work-in-progress be...

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Still rendering

Welp! Rendering of the preview version is still ongoing with there being 5 scenes left to go. Luckily 4 of them are fairly short and shouldn't give me any real headaches, so I'm somewhat confident that rendering shouldn't take more than an additional week, fingers crossed. 

I've already done the processing for most of the rendered material, so the majority of it is ready to go! For t...

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Render Update (Not mobile friendly)

Rendering of Encounter 2 is still ongoing, but phew... saying it's been a bumpy road would be quite of an understatement, as the times I had to re-render certain frequences have been numerous. By now I've meant to be quite a bit further with everything, but there's been one particularly long sequence that's given me a number of headaches, which is due to Maya shifting Zoe's dynamic fur ever so ...

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Big Gulpe - Polished playblast

Here's a more polished version of the last playblast with improvements to the overall motion, as well as some additional animation that simulates the rolling of Zoe's belly muscles. I'm quite happy with how it turned out, ohoho~

I sadly didn't have the time to render this out with the preview fur, as currently both my computers are rendering frames for the animation literally every minute...

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Big gulpe - Playblast (Rough)

Pheeeeeeeew! The recent two weeks have been a tough grind, but I managed to finalize almost three new scenes for a tiny sacrifice to my social life! The most recent scene you're seeing here is still heavily work in progress, but I'm certain that at my current pace I'll have it polished and finalized soon! This is by the way going to be the final scene for the preview version of Encounter 2, whi...

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Speaking of which - RT Playblast

Here's a new playblast that continues the previously hinted mawplay! Guess you can call it a mawplayblast, uahahahahohohohuhuhaha! :D

As previously mentioned, all internal shots in this animation will be rendered in glorious path tracing, marking a significant upgrade from the previous ones, which were based on rasterization. This comes with a significant increase in render time, but I th...

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Early render preview and upscaling

Hey guys! Here's a mini-update on the progress! First off, rendering is progressing quite well! I've spent the recent days polishing, tweaking, and optimizing the main scene, which is now being rendered. The ray traced background layer already finished a few days prior, means I was able to to put together a fresh preview! Note that it still isn't final whatsoever, as some layers like fog and SS...

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Handheld Slurp - Extended Playblast

Aaaaaand here's a slightly extended version of the previous playblast! Lighting has been slighly improved but is still a bit so so. I'll have to tweak it that for the final render later down the line!

Phew, I'm making some decent progress, but there's still a decent amount of scenes to go! At least rendering has advanced quite nicely, with half of the background layer already rendered out...

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Encounter 2 - Early Preview (Public)

With my animations continuously increasing in scope, runtime, and production time, it seemed like a good idea to do a public preview at some point, as throughout the last weeks I've received a considerable amount of messages asking me if I still do animations. Here's hoping that this preview will answer some of these burning questions and give a few insights as to when to expect the next major ...

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Handheld Slurp - Rough Playblast (Not mobile friendly)

Welp, here's a new playblast that continues the rather affectionate mawplay. I must admit I'm not quite happy with this yet, as there's still a ton of clipping, while the lighting lacks a bit of contrast and definition. I'll probably adjust the lighting on a per-shot basis, which is something I've already done in the last animation. In addition I'll take another two days to polish this shot a l...

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Safeword - Extended Playblast

Here's an extended version of the previous playblast, including polished animation, fur, and some tweaked lighting! Note that I'm currently in the process of polishing up the lighting some more, so there are likely going to be further tweaks to this. The sequence you're seeing is almost done, but there's still a bit to animate. In the meantime I'm trying my best not to spoiler too much of the n...

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Safeword - Playblast (Rough)

Apologies for the dull lighting, will make sure to properly adjust it for every scene. Phew, we've finally reached the 3rd person nommy scenes, through which most of the dialogue will continue. Animation work was getting somewhat slow throughout the recent 2 weeks, as I ended up spending a week revising the Space Hero model, while also setting up the 3rd person rig for these scenes I'm going to...

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Tongue Scoop - Playblast

Here's a new playblast that finally concludes the first scene! From here on there will be a mix of 3rd and 1st person camera angles, as Zoe is going to have a bit of fun with our hero!

I might actually polish up this lengthy scene first in the upcoming week, before advancing with the mawplay part. This way I could already start rendering the background layer on another PC, while I keep an...

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Two Hands - Playblast

Scene with voice over: Link 

Just a tiny playblast this time! The first major scene is almost done and will directly transition into the mawplay part, in which the banter between the two will mostly continue.

I alre...

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Blaster Nom - Playblast

I mean... he basically asked for it. <:

Higher res with voice over: Link 

Day 100... I still haven't fixed the lighting. Gotta say that animating her tongue is a lot more fun with these new controllers, at the same time it also seems to take twi...

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What if I really want you - Rough playblast

Just a short preview this time, which is still a bit rough! I didn't get to do a version with audio this time around, as I'm trying to put the time into getting more animation done, but I'll make sure to post a more polished version of this with audio later this month! I really can't wait to get to the nommy bits, but I want to make sure all the teasing is properly timed and animated. 

...

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Getting down this cliff - Playblast

Higher res with voiceover: Link

Looks like our silly vixen is getting a bit impatient and has quite the difficult time hiding her true intentions!

Guess we're finally getting to the teasy bits, which will lead us right to the nommy bits right after! I did some work on t...

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Aha, Pirates! - Playblast

Watch with voice over: Link 

It's still the 15th, right? Am I back in the game?

There's another sentence right after this, but I didn't manage to finish animating it, so the joke is kind of incomplete, but we'll get there around the end of the month...

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Casually T-Posting - Extended Playblast

Better quality with voice-over: Link 

Guess at least we'll finally know what happened at the village! There will be a cut right after this that actually shows Zoe there, but that's more of an additional scene I'm going to animate later on, once the bulk o...

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Casually T-Posing (Rough Playblast)

Not gonna lie, this part was quite difficult due to the sheer amount of words Zoe says in such a short time frame! I'm still not fully satisfied with the animation and will have to tweak some things a little more before including this part in a more polished playblast by the end of the month! For now I wanted to give you another small preview of the banter between our vixen and the hero, which ...

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Only a friend - Extended Playblast

Preview with voice over: Link 

Here's a more polished playblast of the last sequence that has been extended with some more animation! Character lighting/shading are of course not final and were just quickly set up for this playblast. Also make sure to not pay too much att...

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Only a friend - Rough Playblast (No lighting)

Oh snap, 2020 is finally over! Happy new year everyone!

Looks like Zoe is finally making an appearance as well, and she's a lot more willing to help than last time, or so it seems!

Apologies for this playblast being a tad rough. Next to animating I'm currently in touch with the voice actors regarding the recordings for this episode's voice over, which still has me caught up in revie...

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Should've brought a rope - Rough Playblast

Poor space hero! At this rate he'll be in debt forever!

Here's a super early look at the intro of the second Encounter animation! Just like in the previous film, there's a small conversation with the snarky radio communication voice that will help getting the plot rolling a bit. Zoe is patiently waiting behind the cliff in the meantime and will make her entrance soon. The intro is almost ...

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Animated Stomach - Render test with ray tracing

The second Encounter episode with have a decent share of internal shots again, and since I now got my hands on a new renderer it was only a given I'd port over Zoe's stomach "environment". Next to the much improved reflections, lighting, and materials, the new renderer actually comes with some new functions, namely animated textures, which is a farily basic feature that has been completely abse...

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Deep Forest Route - Final Environment

Here's a final look at the new environment for the next Encounter episode! This is something I've sidelined throughout the last 2 months while making the recent mini animations. Needless to say this has taken quite some time, as it's supposed to be an interactive environment, rather than just a stage you could only see from one angle. I've started blocking this out back in October, layouting th...

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Big Sloshy Tummy - Alternative Lighting (Scrapped)

As previously mentioned, here's an alternative version of the recent mini animation with different lighting! I wasn't so fond on this one, which is why I scrapped it and haven't rendered out the background layer, but I think it would still make a neat, little Patreon bonus thingy~!

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Big Sloshy Tummy - Free Version

Here's a new mini animation loop that shows Zoe with a rather squishy tummy! Since the previous tummy animations were always a little over-animated, I decided to give this a more leisure pace. The deformations were by far the hardest part, as I needed additional deformers to give the impression of mass displacing to the sides when she grabbed her belly, but after figuring out that I can have sc...

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Big Sloshy Tummy - Mini Animation (Higher res)

I used to have HD gifs for Biscuit tiers, so let's continue that tradition by posting a version that is a bit fancier than the free version! (:

900p/30FPS: Link

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