SamuZai
huutaiii

huutaiii

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huutaiii posts

ELDEN RING - Disable Camera Wobbling

https://www.nexusmods.com/eldenring/mods/5981/

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Baldur's Gate 3 - Mouse Wheel Camera Control v0.1.0

I got another unfinished mod no one asked for, other than myself.

This one lets you rotate the camera (smoothly) using horizontal scrolling inputs that some mice support (the MX Master series, Mad Catz R.A.T.7, etc.).

On a different note, I'm going to give frame interpolation in Elden Ring another try now that FSR 3.1 is out.

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Ghost of Tsushima - Camera Tweaks v0.1.0 (alpha)

There are still some features I want to add and some hiccups to fix but imma just put this here before I'm knees deep into ERSS again. I will come back to this, soon.

Features:

  • Change camera max distance, local offsets

Installation:

Extract the downloaded file into the game directory (containing GhostOfTsushima.exe).

Optionally y...

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(Discontinued, working on a rewrite) ERSS FSR Frame Generation alpha v23 (w/ FSR upscaling only)

It may not work and if it does performance will not be optimal...
but any feedback is appreciated!

Notes:


ELDEN RING - Camera Offset v2.8.1

Change log:

v2.8.0:

  • Add dynamic max camera distance offset based on Y-axis distance

v2.8.1:

  • Fixed option "auto-toggle-menu" not being functional in ELDEN RING version 1.12

  • Removed ICU.dll dependency

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Flute

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Integrating FSR FrameGen is a bit easier than I thought

just a little bit...

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ELDEN RING - Camera Distance v2.1.0

Change log:

v2.0.1:

  • Made a small optimization on executing the Lua script for calculating distance

v2.1.0:

  • Added a Lua variable for riding state

  • Allow using mouse buttons for distance controls. eg. "key_distance_increase = back button"

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Just a heads up...

I'm considering merging my Patrons' discord server with my public server which has a bit more activity at the moment. My Supporters will have your extra channel(s) to which I will give my highest priority, in the server.

Still, feel free to contact me on Patreon or Discord either on my posts or in my DM if you need help with any of my mods.

Have a great day!

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ELDEN RING - Temporal Super Sampling (ERSS) v1.3.6

Changes:

  • Updated DLSS to v3.7.0, added render preset option E.

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ELDEN RING: Lock Player Rotation v1.2.1

Changes:

  • Fixed the option 'use-collision-trace' being ignored.

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ELDEN RING - ERSS: Temporal Super Sampling v1.3.5

Changes:

  • Fixed a crash on creating texture resources added in v1.2.0.

  • Fixed not being able to load FSR libraries.
    (the file "ffx_backend_dx12_x64d.dll" included in previous versions can be removed)

Changes in v1.3.5:

  • Fixed the mod failing to initialize on some systems with the error message "DLSS is not supported" despite that DLSS i...

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ELDEN RING - Camera Offset v2.7.1 & Lock Player Rotation v1.2.0

Changes for 'Lock Player Rotation':

  • Added auto targeting (optional), which makes the player character target nearby enemies when attacking without lock-on.
  • Added an option to use a collision line trace to find the location of the view center point.

Changes for 'Camera Offset':

  • Added offset in camera space.
  • Fixed camera swirling during a crit...

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Lies of P - Camera Tweaks mod

Features:

  • Add local camera offset & lock-on tracking offset
  • Smoothly retract and spring-back the camera arm when it's hitting the environment
  • Change position/rotation lag speed.

Usage:

Extract the ZIP file to the root directory of the game.

The config file is located in "Lies of P\LiesofP\Binaries\Win64\mods\PCam"


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ELDEN RING - ERSS: Temporal Super Sampling mod v1.3.3

it's the same mod but I keep renaming it

Changes in v1.3.0:

  • Added AMD FSR3 Upscaler.
  • Reduced motion artifacts on character models.
  • Fixed a crash that happens at certain target resolutions.
  • Made lots of optimizations & tweaks.

Changes in v1.3.1:

  • Fixed Ultra performance modes scaling ratio.

Changes in v1.3.2:

...

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ELDEN RING - ERSS Image Scaling mod v1.2.0

Changes:

  • Added 'NVIDIA Image Scaling' Sharpening pass for DLSS scaling mode.
  • Added NIS scaling mode.
  • Made some optimizations.


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ELDEN RING - DLSS Mod v1.1.0

Changes since 1.0.5:

  • Restored HDR output support (may not work on all systems).
  • Fixed HUD/UI transparency blending.
  • Fixed incorrect jitter offset count.
  • Made some optimizations & minor fixes and tweaks.


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Getting some P on.

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ELDEN RING - DLSS Mod v1.1.0-alpha1

Fixed crashes in character model view screens

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ELDEN RING - DLSS mod v1.1.0-alpha

Changes:

  • Fixed UI transparency blending.
  • Restored support for HDR output on some systems.
  • Added "Fake fullscreen" option.

Known issues:

  • Crashes on the character creation screen and the character view in the Status menu.

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ELDEN RING - DLSS mod v1.0.5

Changes:

  • Fix crash with error: NvAPI_D3D12_LaunchCubinShader failed - nvapi status -1.
  • Fix crash caused by having multiple swap chains created.

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ELDEN RING - DLSS-SR mod v1.0.0

Changes:

  • Made some tweaks to GUI.

Instructions: https://www.patreon.com/posts/elden-ring-dlss-97535222


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ELDEN RING DLSS mod is on Nexus

https://www.nexusmods.com/eldenring/mods/4513/

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ELDEN RING - DLSS mod v1.0.0-beta.4

Changes:

  • Fixed most crashes (hopefully).


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ELDEN RING - DLSS mod v.1.0.0-beta.3

Changes:

  • Fixed a crash introduced in v1.0.0-beta.2.
  • Fixed stretching.

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ELDEN RING: DLSS mod v1.0.0-beta.2

Fixed graphics memory leak

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ELDEN RING: DLSS mod v1.0.0-beta.1

Changes:

  • Added SDR brightness support.
  • Re-enabled TAA on the character customization screen.


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ELDEN RING: DLSS Super Resolution mod v1.0.0-beta

Current limitations:

  • Changing resolution or screen mode in the System/Graphics menu while in-game and the mod is active will crash the game. (The workaround is quiting to main menu or temporarily disabling the mod through ReShade's overlay).
  • Brightness setting is ignored.
  • Character customization preview has jitter and is not anti-aliased
  • HDR Support is.....

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Elden Ring: Camera Offset Update v2.6.0

Changes:

  • Improved lock-on occlusion detection
  • Fixed sudden movements happening when look-ahead is enabled, caused by the way the game wraps objects' coordinates
  • Re-implemented dynamic Y offset
  • Fixed the mod not being able to detect config file changes when using certain editors on Linux.

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i'm cooking, i think.

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