Thank you all so much for sticking with me throughout this project! I'm super hyped for a wider audience to play with all the new stuff. The new character only took a small portion of the time since the last update- everything else has been improving code, gameplay, and visuals.
This build is accessible to all patrons, and will go public if there aren't any show-stopping bugs. So let me kn...
2016-09-23 03:50:32 +0000 UTC
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I'm super tired so I'll make this quick >.<
There's a release candidate build coming up really soon! As a reminder, all patrons have access to release candidate builds. Once it's gone through a little testing with my lovely patrons, then it will go public. This build will have AJ, a bunch of new gameplay stuff, and pretty UI added. Woo!
The picture above is showing off the latest...
2016-09-19 08:18:40 +0000 UTC
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Yay! Update! This will probably be the last dev build before I put out a public release candidate. Most of the features I intended to package with the AJ public release are done. Huzzah!
Play:
http://dailevy.space/lc_builds/0053a/game/
username: patron
password: bugbutts
Downlo...
2016-09-19 08:05:37 +0000 UTC
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I needed a break, so I did some work on SHF #001. It's a little HTML5 game I showed off a while ago. Yay! Update to the dev build!
Now there's cum! And the ponies have hooveses.
Tier 2 patrons can play it here. If you're not one, don't worry! I think I'll be releasing this publicly pretty ...
2016-09-10 10:38:06 +0000 UTC
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I needed a short break from LC, so here's some progress on that little HTML5 game I started a while ago.
Changelog:
Added pleasure bar and messy orgasms
Hit Space to clean up :3
Added hooves
Play it here:
http://dailevy.space/shf_builds/001b/
username: patron
...
2016-09-10 10:26:03 +0000 UTC
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Here we go! We're getting into the meat of the AJ update. Animations and sounds added. Now the gameplay is centered around waves of lovers that constitute a round. If you don't die by the end of the round, you win the round. A secondary goal is to collect as much love as possible by the end. Eventually this'll double as a currency :D
Tier 2 patrons 2016-09-08 22:22:16 +0000 UTC
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Lots of new stuff in this one! Read the changelog here.
Play:
http://dailevy.space/lc_builds/0052a/game/
username: patron
password: bugbutts
Download:
...
2016-09-08 21:50:52 +0000 UTC
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Update! This version puts in a more solid set of animations for AJ. The new system allows for a whole lot more than this, but twelve base animations is a good start, and it lets me test the ability to add variations per partner based on their personality. The variations are kind of subtle right now but it seems to be working great!
Tier 2 2016-08-26 08:44:04 +0000 UTC
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AJ animations worked out more. Still WIP, but a solid base to build on. There's a couple small improvements otherwise. See the changelog for details.
FYI the only way to enter Collect mode is to hit "L" on your keyboard. It's a dev shortcut I'm using until the round-based gameplay is ready.
Play:
<...
2016-08-25 04:23:50 +0000 UTC
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Heyo! Get ready for a super rushed post of an incomplete build! I'm going to be out of town for the next few days and I didn't want to leave without posting something. I feel super embarrassed putting out the AJ rig without a good set of animations done, but I also want to make sure I'm delivering dev builds at a reasonable rate.
Tier 2
2016-08-17 03:05:12 +0000 UTC
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WIP stuff! Check the changelog here.
FYI the only way to enter Collect mode is to hit "L" on your keyboard. It's a dev shortcut I'm using until the round-based gameplay is ready.
Play:
http://dailevy.space/lc_buil...
2016-08-17 03:03:54 +0000 UTC
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Woo! AJ is in the game, animations have less restrictions, and some little UI improvements worked their way in there. Also, the new Spine update allows some awesome tongue animations. Will have to add those to Rarity's model. Uncensored pic attached btw.
AJ looks awesome, even with just the tiny handful of animations that are in. I'm going to add a couple extra animations so she doesn't derp...
2016-08-07 12:10:14 +0000 UTC
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If you played the recent dev build, then this is a super minor update, but I did add a downloadable version this time. The only visual difference will be the cum improvements, which I think are a nice step up. :D
If you're a tier 2 patron, you can play it here.
Changes:
- Cum graphics impr...
2016-07-28 21:00:29 +0000 UTC
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This one's a bit dry and tech-y, so I'll keep it short! I've been powering through all the tasks I wanted to get done before working on AJ, and one of those things was engine updates. I've been holding off until the whole development stack had major new versions compatible with one another, and the day finally came!
Today, we updated: the animation software, the animation runtime, the re...
2016-07-27 09:49:12 +0000 UTC
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This'll probably be the last dev build before I start filling out animations in the AJ rig. There's a handful of changes in this one that I wanted to put out before I messed with multiple characters.
If you're a tier 2 patron, you can play the dev build here! The changelog is below.
HUD/UI<...
2016-07-25 05:23:23 +0000 UTC
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Woo! This is the UI and gameplay testing update. The AJ rig is coming next.
Heads up, ending the round/collection is disabled in this version. Hit "J" to return to the character select screen and restart.
Read the changelog in this post.
Play it here:
2016-07-25 05:22:15 +0000 UTC
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Hello again! Sorry I've been so quiet this last week. I'm still working diligently! I think I just burned out on streaming and socializing, and had to disconnect from people for a bit.
A dev build with the shown changes should be out in the next couple days, and then another with the AJ rig as soon as possible after that. <3
So there's the obvious visual improvements,...
2016-07-18 13:17:39 +0000 UTC
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Patreon has been rolling out their "pay upfront" payment model and it's finally reached me. I'll be switching to this model in the next few days.
What this means for existing patrons:
Basically nothing. You'll be charged at the first of the month as usual. But if you raise your pledge amount, you'll be charged the difference immediately.
What this means for ne...
2016-07-07 21:40:05 +0000 UTC
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A couple of uncensored screenshots are attached to this post :3
Secret Horse Files is a series of mini games/animations meant as a testing ground for cloppy-gamey-animatey ideas. Those ideas might end up in larger games like Love Collector (don't worry, I'm still working on Love Collector too).
This one is a little HTML5 (hooray not Flash) anal animation set with selec...
2016-07-02 11:35:37 +0000 UTC
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Heads up- it's incomplete and it's an HTML5 game, which is a new platform for me. The cool part about HTML5 is it's better supported everywhere than Flash. The thing should work on your phone! But the buttons might be a bit small >.<
Click the colored dots to change characters, and drag the slider at the bottom to affect the thrusting speed and style.
Play it ...
2016-07-02 11:32:40 +0000 UTC
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A super small teaser! I'm looking into other technologies for future games, and found a nice HTML5 framework (pixi.js). The actual game I'm making with it is just a "click to continue through the animations" type game, with the ability to swap out either of the characters. Usually these kinds of games are in Flash, so I think it's cool to have something in HTML5 that can run on mobile devices.&nbs...
2016-06-24 16:56:26 +0000 UTC
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It's been a couple weeks since the big public release, and I'm itching to get more dev releases out to y'all. BB and I have been working on the next character rig (it won't look like a creepy slenderpone when we're done, I swear), and I've been working on implementing some real gameplay.
The current gameplay is all over the place, and the UI makes it hard to play. I'm going to be exper...
2016-06-16 16:35:47 +0000 UTC
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The Rarity update is public! We're still in early alpha, but this is a big milestone in LC's development.
This update brings all-new art drawn by the talented B.B., dialogue and facial expressions, new animation code, an animated background, lots of bug fixes, and a bunch of smaller additions. It's come a long way! Of course, there's still a long way to go. Future updates will bring ...
2016-05-31 00:24:07 +0000 UTC
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This is an alpha build; the content and gameplay are incomplete. Expect bugs. If/when you do run into them, let me know so I can fix them!
It's been a while! I'm excited to finally share LC's progress with everyone. This build is for patrons-only, but it'll go live to the public in a couple days if there aren't any show-stopping bugs.
Thank you all so much for sup...
2016-05-26 03:16:48 +0000 UTC
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This is a development build; it is incomplete and contains lots of known bugs.
Some of the new features aren't enabled, some of them are enabled but content is missing, and some stuff is just WIP.
Please only report bugs that crash the game or completely prevent you from playing.
The main tech thing in this build is the animation code change. It's what will allow ...
2016-05-21 10:30:46 +0000 UTC
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We're getting closer to a public release, and after that, I want to put together the next character rig. BB (artist) and I have a pretty good idea of what the poses and scenes will look like, and we've decided to do them in order of technical complexity.
But I could still use some input on the exact order-
- Should the next character be AJ or Fluttershy?
- After those tw...
2016-05-21 10:14:15 +0000 UTC
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I've skipped streaming these last couple days to try to regain my focus after the con, and I'm finally feeling good about my pace again. Here's what I've been working on:
Animation system improvements
One partner will now "take control" while the others remain more passive. This allows the body movements to react more visibly to that single partner, while still allowing the ...
2016-05-19 08:51:45 +0000 UTC
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This is a development build; it is incomplete and contains lots of known bugs.
Some of the new features aren't enabled, some of them are enabled but content is missing, and some stuff is just WIP.
Please only report bugs that crash the game or completely prevent you from playing.
Woo, text dialogue + expression pairing! I've been imagining this...
2016-05-13 05:41:26 +0000 UTC
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(Uncensored gif linked below.)
A new version of LC is in internal testing, which means we're getting closer to the next public release! Those with access to dev builds can play around with the new Rarity rig while I finish up the remaining features and hunt bugs. This'll be the first release with BB's art instead of mine, and the difference a real artist makes is incredible.
2016-05-09 17:44:05 +0000 UTC
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