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Nabil

Nabil

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Nabil posts

[New release] Villa: Minecraft Zombies | Shack edition

Hey everyone!

Just a quick updatea bout the Villa: Minecraft Zombies map coming to shack, and it is available RIGHT NOW!
My goal is to bring all of my maps to shack, might be very hard to optimize since the maps are very big and has a lot of logic/code that include loop event and stuff, but i'm sure I can make it work.

I still need to optimize as much as possible the textures s...

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Fixing stuff...

Hey everyone!

I hope you're all having a wonderful week.
Sorry if I didn't communicate much within the past few days, I've been struggling a lot with a major issue in the implementation of the modkit. I wanted to stream last weekend and this week but right now I am facing an issue where the map makes the game instantly crash.

I am still working on fixing this issue before I sta...

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Redid the Final Door and Emerald system

Hey everyone!

Thank you all for joining me yesterday on my stream, it was a wonderful moment and your presence means a lot to me!

I ended up sleeping at 3am and woke up at 9am, (don't ask me why, I guess my body also want to me to work on the map), so I decided to redo the whole Final door system off-stream.
I decided to do it off stream because it's a very long and not fun to w...

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🔴 Live ON! - Starting implementing the modkit on Oasis!

Hey everyone!

Just to let you know that you can join me on twitch NOW!
I will be streaming the modkit and the rework of Oasis: Minecraft Zombies,

Very chill stream, so no matter if you've just wake up or you're about to sleep, come join and say hi!

--> https://twitch.tv/nabiil

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What time are you on?

Hey guys! 

I hope you're all having a wonderful week,
As you know the modkit is ready, so I am preparing the implementation on Oasis. I need to do some clean up and use the same UGC (mod.io page) and I would like to share with you all the way I make my map, so I will start streaming on twitch the entire implementation and mapmaking (cause there are new areas to work on).

...

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Modkit completion

Hey everyone!!  

I hope everyone had a wonderful weekend :D

Awesome news today, as I promised, the modkit is finally done and I also added the Ender pearl,
There is so much to discuss about the new modkit, i've been working on bringing back my maps since the end of may, and I can now bring them back with a solid foundation.

It is only the beginning better maps, an...

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Last step and twitch streaming

Hey everyone!

I hope you're all having an amazing week,
Sorry if I didn't post earlier, I was into the very last rush of the mapmaking, and I am glad to announce that it should be finished before Sunday!

With that says, maybe some of you noticed that I started streaming on Twitch, for now it was mostly test stream, but I plan to start streaming on both games and mapmaking on UE5...

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Attachment table!

Hey everyone!

I hope you're having an amazing day,

Today is a public holiday here in France, so it means more time to work on the map!
I've been working on a "Attachment table", so you'll be able to equip your weapon with reddot, suppressor or any attachment from all around the map. It makes the system easy and will feature all the attachment Pavlov has to give :)

You can ...

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Why not killing zombies while drawing? 🎨

Hey everyone!

I hope you're all having a wonderful weekend,
I'm continuing my work on bug fixes and improving/balancing the current stuff, and I also worked on adding a color picker for the whiteboard system.

As you might know, I already worked on the Whiteboard system for the Villa map so it was pretty simple to add, but I wanted to add a color picker for it so everyone can cus...

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Working on the new Thumbnail 👀

Hey everyone!

I hope you all had an amazing week,
Mine was (as always) super busy with bug fixes and testing, but i'm finally getting close to a full release of the modkit. From the previous post, you decided to keep the voiceline so I will do so, the mod is only ~500mb only now from my previous optimizations, so I don't think that will bother a lot anyway :)

I recently added a ...

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Player voiceline - Keep or remove?

Hey everyone!

I hope you're all having a wonderful week,
I've been making huge progress these last couple days, almost everything is ready, the bow is working and there is a lot of new cool features that are completly finished, but now i'm entering the optimization phase. The old version of the modkit was about 850Mo, now it's about 650mo with my cleaning, but there is one more thing t...

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New grenade: Creeper Bomb

Hey everyone!

I hope you're all having a great day,
it's the weekend so it means more time to work on the map for me, and I'd like to share with you the new Monkey Bomb design: The Creeper Bomb.
It will act just like the regular codz monkey bomb, so it will make zombies target it and explode after few seconds. The model and the animations were made by Ghalux, a blender artist I paid...

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He's back!

Hey everyone!

I hope everyone is having a nice day,
I am currently working on implementing all my current stuff, including the beautiful Patreon bow.
It gives such a great effect with the bloom activated, I will need to work on a better activation effect, but i'm sure it will look cool aswell :D

I also made a lot of bug fix recently, including the boss healthbar not displayin...

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Bow and arrow system finally working!

Hey everyone!

I hope you all had an amazing weekend, mine was super busy with all the bug fix I had to do for the modkit, but I can finally say I fixed the Bow and Arrow system :D
It was very tough because the arrow wasn't dealing damage to zombies and the bow string was facing a bad direction, took me long to figure out what was the issue but it is now fixed!

I also implemented...

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Fresh new models

Hey everyone!
I hope you are all having a nice week,
Mine was super busy but I managed to make great progress on the bug fixes that were bothering me. The projectile system is now working super fine, damaging the players correctly with a cool VFX/SFX, so expect some boss that can throw projectile at you :D

I also worked on a boss health bar system, that will be displayed on top of ...

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Overview for today

Hey everyone!

I hope you're having a wonderful weekend,

As you know, the tryhard continues for me as it's been almost 1,5 month that i've been working on the modkit, it's finally getting close to the release (just few bug and features remaning). I wanted to share with you a small overview of the ender waves/blue rose sword.
I added more visual/sound effect. I also worked a lot on...

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Zombies variety

Hey everyone!

I hope you're all doing great,

Sorry I didn't post must this week, I was completly overbooked with school/mapmaking when I got home and didn't have anything to share as it was mostly bug fix and new sound effect addition.

It's now the weekend and I am back at creating, so here is a sneak peak at what's coming for all the maps: Zombies variety.
Back then ther...

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Adding more swords!

Hey everyone!

I hope you're all having an amazing weekend,
I managed to fix all the remaning bugs of the UI yesterday, and now I am moving on to add the contributors perks and the beautiful swords. I am not only readding the swords, but reworking them one by one to improve and make them even more amazing as they were before.

The linked image is the Blue rose, it is a reference t...

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Rework the Leaderboard/Settings tab

Hey everyone!

I hope you're all doing great, for my part, i've been very busy with the modkit, bug fixing and adding a new projectile component (I will talk about it in another post), but now I have some time to work on the UI. I added minecraft themed icons/font to it, but I plan to add more and customize it more.

This new leaderboard UI is beautiful thanks to the work of the base...

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Redid the Potion Brewer

Hey everyone!

I hope you're all doing well, it's the weekend now, and I'm happy to say that it was a super productive week, I manage to finish implementing the boss system, the visual/sound effect and the big intro of the boss fight. I don't want to spoil you guys about the boss so I will let you discover it in game, but it keeps telling the story about the map, and this is what I love th...

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Boss fight system - Animations, VFX and SFX

Hey everyone!

I hope you're all doing great :D
It's the weekend soon, and I manage to add the boss fight system, that I completly redid yesterday. This will give me much more control into adding new boss type (with this time different models/animations).

I worked a lot today on the visual effect of one of the many boss that will be on Oasis, I love spending time making intros t...

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New potion brewer (Perks)

Hey everyone!

I hope you're all doing well, i've been mostly working on the boss fight system (with different type of boss ect) but now I'm taking a break as my modeler finished his work on the potion brewer. It will replace the current CODZ perks (staminaUp, Jugg, fast revive...).
As you can see it's not on his final stage, and also I plan to make it look a little bit different on wha...

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More about Cubemaps!

Hey everyone!

It's the begining of the week, and as you know, I did lot of test yesterday about Cubemaps, and I manage to create a good workflow to get an amazing result with Cubemaps.

I still haven't really explain what are Cubemaps, so I will do now:
Cubemaps provide a simple method of environment mapping, in which distant scenery - such as skies and surroundi...

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Back to Minecraft!

Hey everyone!

I hope you're all having a wonderful weekend,
I had a blast weekend at the KCX 3 event (an event from the Karmin Corp e-esport organization that took place in Paris), so I wasn't able to work much yesterday, but today I wanted to make some testing with Cubemaps.

I will explain on another post what are Cubemaps, but it can be a game changer in the visual/environemen...

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Enchant Table!

Hey everyone!

I hope you are all having a wonderful week,
Sorry I didn't post much this week, I was very busy with school and used all the remaining free time on working on some particle effect and lot of bug fixes on the map.
I wanted to share the new reworked PackAPunch that will now be the Enchant Table, it contains lot of cool effect but does the same work as the pack a punch, ...

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Custom power ups!

Hey everyone!

It's the weekend soon, and I hope you had an amazing week.
As you know, mine was super busy with all the feature I had to work on, the power ups took me some time as I wanted them to be perfect and fit with the minecraft universe.
I struggled a lot on the max ammo one, (the previous one was just the codz one but with minecraft texture). At first I was thinking that may...

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Replaced Dogs wave for Ender wave

Hey everyone!

I hope you're all doing great, as you know i've been working very hard on the modkit recently, and I would like to share one of the new cool feature: Ender wave.

This will replace the old dogs wave, to fit more with the story i'd like to introduce, and also with the minecraft feel. I added the eyes more emissive (was not release at the time I made the video), and it ...

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Dogs wave: Enderman or Wolf?

Hey everyone!

I've been working all day on the enchanting table/mystery box, and now i'm working on the dog waves.
I've been thinking about reworking the dog wave to by "Ender wave", so big enderman spawns and chase you, it would mean less custom animation for the dogs (since all the animation of the dogs are already done and can be targeted (even if i'm struggeling on it right now)).<...

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New zombies update!

Hey guys!

I hope you're all having a great weekend,
I managed to finish to retarget the skeleton of my custom model, and finally it is working fine, so it means I can use all the animations of the mod on the pigzombie model. It could also mean that the zombies skin can change depending on which area they spawn (normal zombies in the cave, drowned zombies in the water temple...) but thi...

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Working on Chest wallbuy with custom animations

Hey guys! 

I hope you're all doing well,
It is soon the weekend, and the modkit got a little upgrade today (mostly bug fixes).
I woke up at 6am today (thanks to the mosquito) and started the work super early to add a new way of buying gun: the famous minecraft Chest. Once you get close to it, it will open and show the item inside that you can buy, and when you go away, it will ...

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