I want to make a small recap today, about all the things that happened to the filter projects since 2019 and what's coming next this year!
Around 1 year ago I made a post regarding the changes I intend to to bring over the year 2019.
Now, one year later we can see these changes and so much more materialised:
- The new tool FilterPolishZ asures high qualit...
2020-02-10 13:15:14 +0000 UTC
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Hey guys, I wanted to give you a glimpse into the upcoming filterblade features:
https://imgur.com/a/NnPdtjm
On top of that I'm nearly done with the direct export of economy updated filters to the POE ladders, so that's coming with that update as well!
The update is likely coming within 24h.
2020-02-09 14:24:52 +0000 UTC
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Next FilterBlade update will allow directly pushing the filter to your POE-profile. No need to download and drag/drop things anymore. The image gallery shows some examples (unfinished UI!)
https://imgur.com/a/GyFK79C
2020-01-30 19:11:47 +0000 UTC
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Hey guys,
here's a bunch nearly-ready-for-release filters. I expect the new version to go live in 24-48 hours. If you want to test or play around with these in the meantime: enjoy and feedback is very welcome! There's a HUGE bunch of improvements compared to the last version.
Changelog can be found here: 2020-01-08 00:35:55 +0000 UTC
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Heya,
over the past week, we've been working on a new filter update. This one includes a large bunch of changes to crafting, prophecies, fragments, new influence types, tiering architecture and balancing.
Below you can find the sneakpeak of the 90% ready changelog. I'll also post the alpha version of the filter in a separate post. Feedback is welcome, I expect the filter to go live ...
2020-01-08 00:29:39 +0000 UTC
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Hey guys,
today I'm publishing an early alpha for the upcoming filter update.
This contains just a few of the planned changes, but they can be fully enjoyed in blight (if anyone still plays it)
Here's a list of all changes so far. Many more changes are to come. Also all tierlists are up to date.
- [BESTIARY] Added a section that selectively highlights Bestiary ...
2019-12-01 23:29:07 +0000 UTC
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Hey there,
I've spent 3 weeks in New Zealand and just got back yesterday. It's been a blast. Honestly, that was an amazing time and not just because of Exilecon itself.
If I'd have to put ExileCon into one word, it'd be "overwhelming". So many panels, talks, discussions, cards, people to meet and interesting events. I wish I'd have more time do all of it.
It didn't quite...
2019-12-01 23:16:57 +0000 UTC
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So this is a bit of a preview, as to what's coming next and what I've been working on in the past weeks/months.
Finally - with Tobnac's help, we've managed to automate the COMPLETE filter generation pipeline and put it into the cloud.
What does that imply? You might know that I have a tool, that I use to assist me for tiering uniques, divination cards, create styles and ...
2019-09-28 21:54:25 +0000 UTC
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We're running a beta test on the previously announced feature. It'll likely start today evening.
If you wanna participate, join the filterblade discord, and you'll find an inner-circle channel there.
Details ( and start of the beta test) will be posted today evening.
Best regards and thank you
Neversink
2019-08-12 07:46:50 +0000 UTC
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I thought I'd publish my PoE filter langauge markup extensions for:
- Visual Studio Code
- Notepad++
So: in case you want to do some manual filter editing by hand, I got you covered:
https://github.com/NeverSinkDev/NotepadPP-PoE-Filter-Markup-Language <...
2019-08-11 16:30:44 +0000 UTC
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Soo this feature was a bit hard to implement, but I think it will be totally worth it...
In the upcoming update there will be a:
"Login with Path of Exile account" button. It'll redirect you to the poe site and once you're logged in, you'll have access to your collection of filter saves. You'll also see how often reach filter was changed, accessed etc.
You can also share yo...
2019-08-11 10:42:16 +0000 UTC
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2019-08-05 17:17:45 +0000 UTC
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Here's a small picture on the things I'm currently working on and need to review for the 3.7 launch. No long posts, since I have to be coding right now
2019-06-05 21:19:46 +0000 UTC
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Finally live! Tons of changes. Enjoy and thank you for your support!
2019-04-28 19:33:55 +0000 UTC
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The 7.0 update will be live in an hour or so. I've made a small video about it. Feel free to ask questions, I'll try to provide some insights :)
2019-04-28 19:17:22 +0000 UTC
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Hey Patrons,
today I have something for ya. These are the alpha versions of the upcoming update. I'm super tired and spent the majority of the last 2-3 days working on this update, so I'll be brief:
- You'll find the patch notes in the other new patreon post
- The whole thing needs a bit more polishing before it goes live
- Feedback is welcome!
I'm also...
2019-04-27 00:49:35 +0000 UTC
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Hey guys.
This is still somewhat rough around the edges, but these are the current patchnotes for the update. Expect the update in 24-48 hours. This is a very large update and may be called 7.0. I'm excited to hear your feedback:
- The filter is now generated using a new tool, I've written over the past monthes (FilterPolishZ). This tool allows me to do some new things and to do a l...
2019-04-27 00:46:52 +0000 UTC
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2019-04-11 09:28:06 +0000 UTC
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Last time I've talked about the benefits of employing advanced automation in the filter creation "pipeline.
Today I want to go a bit more into the details about that.
One of the large challenges in filter updating is understanding how to tier items. Tiering items does more than just inform the user and gi...
2019-03-30 11:09:01 +0000 UTC
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Hello everyone,
I'm currently working on some large filter (generation) updates, that will hopefully:
- Increase filter update speed and allow auto-updating
- Improve tierlists accuracy and some cool features
However, I wanted to take the time to communicate some changes to the reward tiers and stret...
2019-03-26 20:31:00 +0000 UTC
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Grab it! More Details soon :)
Leaguely-Style will be delayed until I finish a big feature in 1-1.5 month to allow better filter generation.
2019-03-08 16:35:17 +0000 UTC
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This is an incomplete list of todos for the upcoming filter update. Somehave already been taken care of, some are still WIP and some need more reviewing. The update will be live 4-8 hours before launch and will also include a FIlterBlade update! Im on the train right now and my battery is running low, so I apologize for the poor formatting and grammar mistakes :).
- Fractured Item General...
2019-03-07 06:48:53 +0000 UTC
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As some of you might know, I recently (~1.5 months ago) had an accident in which I broke both of my elbows.
At this point most of the damage is in the past, my right arm required an operation and I've received permanent 2 titan screws (it's an upgrade!) and my recovery is going steadily. I work, program and even do some sports again.
I was lying in the hospital bed and for onc...
2019-02-12 13:13:31 +0000 UTC
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Hey guys,
I've finished large parts of the filter update over the past days and am going to finish the remaining juicy parts on stream tomorrow - as it is tradition by now - I hope to see you there!
On a different note:
I'm going to start poe-betrayal in a private league. The league will have no extra mods enabled, but provides a special environment to play alone or with friends. It'...
2018-12-07 01:18:42 +0000 UTC
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( check the link, changelog and youtube video about it inside)
2018-11-28 20:40:14 +0000 UTC
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This version will get posted in the next days (likely ETA 48 hours) after some more polishing and a few minor additions. However, if you're curious, I've uploaded the semi-strict version here.
There's also another post I've just made on patreon that describes - quite indepth - how the new Shaper/Elder tiering works, that this new version uses.
2018-11-28 01:26:51 +0000 UTC
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So (likely) tommorow, there will be a new Filter version.
This version will include 3 things:
1) A complete rework and new approach to shaper and elder item highlighting
2) LOTS of new FilterBlade Features
3) A dozen of small changes for stuff, I'm intending to implement for 3.5. Note that this won't be the 3.5 filter. That comes later
So I wanted to give you guys a small...
2018-11-28 01:23:53 +0000 UTC
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I've been looking into ways to better perform shaper/elder/basetype tiering and finally have an algorithm that looks good...
This is still work in progress, but it's a preview created by an automated script.:
...of prices (relying on poe.ninja data)
...for shaper bases
...with at least 5 recent available historic examples
...with at least a 10c value at level 82 and ...
2018-11-25 21:04:59 +0000 UTC
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2018-11-20 22:00:55 +0000 UTC
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Implementing the PoE unique box mock-up was quite a PITA, but was totally worth it. The background still needs changing.
2018-11-17 00:37:18 +0000 UTC
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