Hi Guys,
Since the Hilly Road scene was based off of the Forgotten Watchtower file (actually the other way around), I am providing an updated version of the CSP file via the link below.
Enjoy!
Rob from RuinWorks
https://storage.googleapis.com/ruin...
2023-07-01 02:46:21 +0000 UTC
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Hey Guys,
Here are the images for the Hilly Road scene. They are 150 dpi and the webps only come with those required for the foundry module, but the JPEGs include all variations as well as gridded versions.
Thanks,
Rob from RuinWorks
2023-07-01 02:37:14 +0000 UTC
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Hi Guys,
Another release! The Forgotten Watchtower. This is a six level scene... man how did it turn into this? Looking back now, this is not really very close to my planned battlemap - the Toppled Tower. This... morphed into something completely different. Not bad, but not what I had planned. At least I have another idea for another month ;)
This month also sees us try something ne...
2023-06-22 02:58:46 +0000 UTC
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Hi Guys,
This release I made in Clip Studio Paint, so I can only provide that file this month. Please, please let me know if this is not useful to you. I will say that the program can make beautiful maps and Forgotten Adventures releases all their assets for CSP for free.
Also, if I can become more proficient in the program, I can create some custom assets and also pack them for Dun...
2023-06-21 03:14:30 +0000 UTC
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Hi Breakers!
Here are the maps for the Forgotten Watchtower. Completed the map in Clip Studio Paint this time. Let me know if you can see a difference - I am considering making maps with this program exclusively. Your opinions mean a lot and I want to go in a direction my patrons are happy with.
It was my first time using the program, so go easy on me!
thanks,
<...
2023-06-21 02:58:18 +0000 UTC
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Hi Guys,
Sorry it took so long to get this out... but there's a good reason - there is a lot of content/effort/detail in this release. In fact I think it may be my largest ever release in terms of volume - over a hundred new tiles/images are included. This means 20 original buildings, all with roofs and most are 2+ storeys.
In this release I return to Black Rat Hall. I'...
2023-06-05 04:22:09 +0000 UTC
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Hi guys!
Here are all the updated images for Black Rat Hall. I've made gridded and ungridded version and combined files for all 5 levels :) Of course all the tiles I made are also included.
Original release: https://www.patreon.com/posts/december-release-76432581
Hope you like it!
2023-06-05 04:18:14 +0000 UTC
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Hi guys,
This month I returned to Black Rat Hall, to complete the neighborhood around the thieves guild. I tried to design it to be a poor neighborhood, with tight alleys and small buildings built against and on top of each other. Sections of the area have catwalks connecting the second levels of the buildings.
The release includes 20 new buildings, each with at least a roof layer, ...
2023-06-04 14:19:17 +0000 UTC
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Hi everyone!
Another half month, another release. Struggled a bit with this one as I was trying to work on using CSP as well as trying to get used to the desert assets. Also, I learned that trying to do detailed mapmaking on a train is more difficult that I had hoped.
This release brings you Into the Stretching Sands. This is another customizable scene, but this time in the de...
2023-05-19 02:41:27 +0000 UTC
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Hi Guys,
Here are the images for the latest release! I have provided all the original tiles I used to make the scene in foundry and also combined some of those into different versions of the map for easy use too!
Enjoy!
Rob from RuinWorks
2023-05-19 02:30:28 +0000 UTC
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Hi guys,
Here is the latest DD file - Into the Stretching Sands. Hope you like it! It was a little challenging working with the desert assets as I haven't used them much before. Let me know what you think!
Video will be out tomorrow FYI.
Rob
2023-05-18 02:27:14 +0000 UTC
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Hi Breakers!
Sorry they are a bit late again. I have included combined versions of the Forge Hall maps with gridded and ungridded versions! And also all the images I used as tiles for the foundry scene
Hope you like them!
Rob from RuinWorks
2023-05-03 01:39:49 +0000 UTC
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Hi Everyone!
The new release this month is another installment in the Ruins of Grunvyr series - The Forge Halls! Located deep beneath the Great Hall scene and beside the Crypt scene, the Forge Halls contain the Flamebinder's Smelter. Long ago King Aedris of Grunvyr caught fire elementals to fuel his magical smelter, bringing further riches to Grunvyr. Now those halls have been abandoned b...
2023-05-02 02:50:23 +0000 UTC
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Hi Guys,
I've attached the DD file for the Forge Halls. 5 or 6 different levels on this one, and I managed to make the walls between the levels line up and look more natural and obvious when looking "through" one level to another.
Also I've provided a bunch of my prefabs for crypts and towns (about 100 total). To use these download the zips and add the prefab files to your Dungeondr...
2023-05-01 02:41:06 +0000 UTC
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Since I have split my Foundry Module into multiple modules, I thought it might be handy to have a list of the scenes found within each. So that's what this page is for and I will update it with each release.
RuinWorks Customizable Scenes (size: 256MB)
Crypt Entrance
Into the Stretching Sands
Lurkers Caves
Moldy Manor
Molder Manor - Upgradeabl...
2023-05-01 01:54:54 +0000 UTC
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Hi everyone,
Just wanted to give you an update on what I've been working on for the first half of this month. It has been really busy on my end (again) - my wife's birthday, work (extra roles), work (prepping for interviews), Easter holidays with the family and of course working on patreon.
First off, I want to say there is no new content for the first half of the month (the second ...
2023-04-19 03:23:58 +0000 UTC
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Hey Guys,
Sorry, I forgot to upload these with the rest of the Lurkers' Caves releases.
Here are the JPEGs and, if you prefer, the WEBPs.
I combined a bunch of tiles for both the base and goblin caves versions, with gridded variations.
Thanks!
Rob
2023-04-11 23:19:40 +0000 UTC
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Hi Guys, This release is called the Lurkers' Caves. It features a customizable dungeon, where you can isolated and connect different portions of the dungeon. You can decide on the path players take or even split the map into 4 separate dungeons for 4 separate uses!
There are various dividers in the dungeon. These will allow certain sections of the cave network to be isolated or conn...
2023-04-02 02:58:15 +0000 UTC
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Hi guys,
Please find attached the DD file for the Lurker's Caves. There area a bunch of different levels that are included on which I made variant rooms.
Hope you like it!
Rob
2023-04-01 05:16:15 +0000 UTC
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Hi Guys,
EDIT: adding link to youtube release video - https://youtu.be/OyoBSsmjaiM
Release one is out a bit late again... sorry about that. But at least I have a good excuse this time - I'm starting to work with Clip Studio Paint. Hopefully this will mean even better looking maps and some custom as...
2023-03-21 03:02:42 +0000 UTC
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Hi Guys,
Here are the images for the Moldy Manor. See the release post for more details!
Enjoy!
Rob
2023-03-21 03:00:15 +0000 UTC
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Hi guys,
Sorry it is out a bit late, but here is the latest DD file for the Moldy Manor!
Enjoy,
Rob
2023-03-21 01:57:28 +0000 UTC
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Hi guys!
The second February release is the Roadside Copse scene.
First a little story of how this release came to be: often when I peruse battlemaps I think that's a great map except there's something that makes it overly specific - a giant sword, or a giant symbol of tiamat for example. While cool, I don't often want or need such specific theme and it ends up taking away from the ...
2023-03-02 15:54:23 +0000 UTC
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Hi Guys!,
Find attached all the images I used to make the Roadside Copse. I put together a bunch of the options to make variations, but there are a ton of options, so if there is something you'd like to see, let me know and I will put it together for next release!
Thanks,
Rob from RuinWorks
2023-03-01 04:12:58 +0000 UTC
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Hi Guys,
Another random encounter map with many variations. Take a look and let me know what you think! A couple of the statues used I made in my own RuinWorks dungeondraft pack. Let me know if this is something you'd be interested in having. Still working out some kinks on some of my other attempts, so it has a VERY limited catalogue (like 4-5 useful assets). But I'd definitely like to p...
2023-03-01 02:30:10 +0000 UTC
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Hi guys,
Thought it might be useful to let you know what modules I use when building and using my scenes in Foundry.
Some are Required Modules and listed as dependencies in the module json and you will be prompted to install these when installing the RuinWorks Premium Scenes module. Others are not strictly necessary, but offer some quality of life/ease of use ben...
2023-02-20 02:59:56 +0000 UTC
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Hi Guys,
Sorry the release is a little late. I swear I thought I had it 90% done on valentines, but somehow it dragged on to today. Valentines, my mom's 80th birthday and work I guess.... any release is done and out now!
This release is called the Ruins of Birchaven and features a ruined village and its abandoned church. It has 4 levels (2 main levels and some roof levels), a secret...
2023-02-20 02:06:27 +0000 UTC
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Hey Breakers,
Here are all the maps and variants for the Ruins of Birchaven.
Spent more time on the art this release, so I hope you can tell! Both gridded and ungridded versions are available as well as all the individual tiles I used.
Enjoy!
Rob From RuinWorks
2023-02-20 01:40:02 +0000 UTC
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Hi Guys!
As usual, attached is the DD file for the Ruins of Birchaven. I spent more time on the map this release as I really had an idea of how I wanted it to look. I did shadows with patterns more and spent a lot of time on the texture blending.
Hopefully you can tell :)
Thanks,
Rob from RuinWorks
2023-02-20 01:14:21 +0000 UTC
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Hi Guys,
Here's the latest release - A Stretch of River. This is another entry in the random encounter series of scenes, meant to be customizable to allow quick and easy encounters for busy GMs!
This one shows off a river scene with various customization options. Options include cave entrances, waterfalls, farmlands, knocked over wagons, and a henge. There are 3 bridges to cho...
2023-02-02 03:55:57 +0000 UTC
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