
Just got these back today from the character artist. They, along with some others, are going to be going on the home page for the game that I will be setting up at http://www.queenoftheseasgame.com/
I hope...
2019-06-07 10:26:10 +0000 UTC
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When I first started writing Queen of the Seas, after deciding on Twine and Javascript mostly on a whim, I then decided to try and make the code as broadly compatible as possible with various browsers. I'm not sure why I made this decision at the time, but the major impact of that was the eschewing of ES6 classes and using JavaScripts older prototype inheritance.
This was...
2019-06-06 14:09:44 +0000 UTC
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Just thought I'd share my pain with you.
One of the things I am improving in 0.12, aside from more quests, is a revamp of Abamond. The initial offering will be something like this:
- There will be random encounters each level
- There will be a boss encounter to pass from certain key levels
- There will be collectibles in Abamond that can be turned in for powe...
2019-06-05 16:37:18 +0000 UTC
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As many of you may know, I've been working with some artists to proof some concept characters and as part of that the intention was to start getting some unique artwork developed for the game to illustrate various passages.
In a perfect world, we'd be able to dynamically render your character in these 2D scenes, but since we can't do that we're going to use our mascot character as a fill ...
2019-06-02 14:20:06 +0000 UTC
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Got this proof back today prior to beginning the final work. Thought you folks might get a kick out of it :) I'll try to keep posting the rough stuff while it shapes up.

Cheers,
Mal
2019-06-02 13:35:04 +0000 UTC
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If you downloaded the Backer version of 0.11f, then you're probably aware of most of the bug fixes that went into the game so far, but this is the Cheat Enabled version of the 0.11 Release Candidate with some additional balance tweaks and the addition of the 'Memory' tab in the journal.
I worked really hard to get this guy ready for June 1st as I wanted it to be there as a "thank you" for...
2019-06-01 14:31:33 +0000 UTC
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Here it is everyone! The version 0.11 release candidate. Please check out the change log as there has been a lot of bug fixes and modifications to the game, hopefully to make certain aspects more fun and less of a pain in the rear :)
I worked my tail off this week to get this ready for all of my supporters at the beginning of this month, as a "Thank you!" for staying subscribed.
...
2019-06-01 14:26:29 +0000 UTC
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People might wonder how often I implement player suggestions, and well, the answer is 'pretty much all the time'.
Sure, I have a pretty strong vision for the game and how I would like for it to turn out, but I absolutely listen to feedback and do my best to take into consideration the opinions of people who are supporting this game.
Anyway, the aforementioned idea can be seen ...
2019-05-31 16:37:30 +0000 UTC
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I started getting some of the character design proofs back by the end of the week. The one above is a style that I particularly like - that clean, crisp vector art in a non-anime style.
Not that I have anything against anime/manga or japanese animation in general, ( 本語を話します), but I'm looking for something different and even if I don't go with this artists' particular s...
2019-05-31 10:25:15 +0000 UTC
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Just a sneak peak at something for my Patrons and to show you guys that I'm not just rolling around naked in a pile of patron dollars.
One of my biggest struggles as a game developer is that I'm not a particularly great artist. On one hand, that's not been a huge hurdle because of the rendering technology I use being good at math is a better asset. However, I've always wanted to flesh out...
2019-05-28 14:41:34 +0000 UTC
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Hi everyone!
First off, thank you everyone who has been reporting bugs. As you all know, the jump from version 0.9 to 0.10 was a huge technological jump in features and as such there were more than the usual share of bugs to stomp out. As you can see from the screenshot above, I've been diligently working on every issue that has been reported to me, so keep 'em coming!
Sometime befo...
2019-05-28 14:27:38 +0000 UTC
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Hype!
This release isn't complete yet, there is still some content that will make it into the proper 0.11 Release Candidate that all my Patrons will get to access before the public release goes out. However, it's still pretty comprehensive and if you've been a $2 supporter who hasn't had access to the regular dev builds, here's your chance to see what's been happening in the last couple o...
2019-05-25 17:31:19 +0000 UTC
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Here it is everyone - the play test build of 0.11! It's not entirely complete as there are still a couple of small things I want to add, but please enjoy and remember to report any bugs you find either here or on Reddit (you can use the link to reddit in the game, it will open a new window).
Once again, thank you everyone for your support and we're still on track for a proper Releas...
2019-05-25 17:26:37 +0000 UTC
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As part of my ongoing effort to improve the quality of the graphics in the game, I've started working on creating some hat assets. You can see a rather complicated one, at least from a construction perspective (if not art) in the screenshot above which is the 8 star 'Naughty Nun' outfit.
I'm not sure if I'll get it in this release or not, but it's pretty obvious to me that the next ...
2019-05-22 16:23:27 +0000 UTC
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Just another sneak peak at some of the new graphics that are coming in the next version.
I spent a lot of time the last couple of days messing around with the 2D graphics engine and in the process built a few tools that make it easier for me to create new assets and of course, rendered avatars from the engine like the ones in the screenshots above.
One of the things that people have...
2019-05-21 16:58:56 +0000 UTC
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I'm still messing around (that's an understatement) with this new feature for 0.11 - but you'll notice a couple of things here - NPC now render and the starting avatar is slightly less of a homely bastard than before.
Both of these things are due to a lot of enhancements I've been making under the hood in 0.11 and the 2D drawing engine it relies on. The first ...
2019-05-17 15:19:04 +0000 UTC
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Here it is guys, the Exclusive, cheat enabled, version of the 0.10f public release. Thank you to everyone who provided support and bug reports during the development of version 0.10. Your assistance was invaluable.
Let's all look forward to 0.11 and the expansion of content that you voted for in the 2019-05-17 14:01:01 +0000 UTC
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Here it is, the long awaited version 0.10 update. We've got a lot of stuff in store this time around, but first a huge shout out to all my backers who gave me feedback on this beast while it was still under development.
First of all, Introducing... MURDER!

Jokes aside...
2019-05-17 14:01:01 +0000 UTC
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One of the things that I've been wanting to do since I implemented the 2D graphics was to build pictures of the NPC's that you encounter in the game. To that end I've been working on an in-game tool that helps me design them. I'll then save that data and render it during dialogs or when you examine them. This feature will probably make it into the 0.11b release, which is why it's taking s...
2019-05-16 14:50:44 +0000 UTC
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My implementation of the dynamic avatar drawer always left a little bit to be desired due to the fact that 'DAD' was never really intended for the particular use case of my game - namely, a trans avatar. There were numerous problems with this, but I'm starting to fix them now. The recent changes I made will solve the long standard problem of your male genitals clipping through ...
2019-05-15 12:48:54 +0000 UTC
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The results of the recent focus poll from the Fan and Backer tier supporters were pretty clear, they want me to focus on building out the alternate mutiny ending of the game, which means that I need to focus on Black Bertie and her associated quest line.
This release is going to be heading in that direction - one of the requirements for getting in good with Bertie is that she won't ...
2019-05-12 05:43:38 +0000 UTC
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Even though all my Patreons are currently playing the Version 0.10 Release Candidate, I decided that barring reported bugs I need to fix, I'd sneak a little treat into the game - a sound track!
This is still pretty experimental and basic at this point, but there is an option to turn it off in the settings menu and to control the volume. I'm not entirely positive it will work on all browse...
2019-05-11 07:08:39 +0000 UTC
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Right now I am looking at adding a soundtrack to the game of sea shanties, to really give it that pirate feel. Typically I would want to use something like MIDI, but it appears that browser support for it is very poor and my compiler will not bundle MIDI files anyway, so I'll be stuck using something like .MP3 instead which comparatively is a huge file format and will baloon the game size to ab...
2019-05-11 01:34:37 +0000 UTC
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This is, hopefully, the last version of 0.10. I'm going to start planning 0.11 tomorrow, prioritizing my work based on the current results of the Focus Poll I put up the other day.
I want to say thank you once again to all my Supporters! Overall the messa...
2019-05-10 17:59:39 +0000 UTC
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This is, hopefully, the last version of 0.10. I'm going to start planning 0.11 tomorrow, so there is still time to vote on the Focus Poll if you haven't done so yet.
This version includes the Patreon Cheat menu for Backers and Fans. If you want to play without cheating, just grab the other versio...
2019-05-10 17:51:49 +0000 UTC
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This feature will probably make it into the next version 0.10 release candidate. I'll also be posting a link for Fans and Backers that includes a download to a special version of the game that has an embedded cheat menu in it as a special reward for people who have supported at the 5 dollar tier or higher.
When it's ready, I'll be updating the tier descriptions on this Patreon page....
2019-05-09 16:10:58 +0000 UTC
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Hi all, just dropping a note here to say that the next (and hopefully final) PRE RELEASE version will be out by the end of the weekend. After that, there will be a gap of about a week while I squash any remaining bugs and push the candidate live.
I'm currently putting my project board together for version 0.11 - If you are a Fan level supporter or higher, then please vote on the content f...
2019-05-07 16:32:57 +0000 UTC
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I have a lot of ideas, too many sometimes, which is probably why the game has such a varied amount of content and mini games in it. Sometimes deciding which one to do first is HARD. That's where you guys come in - help me decide which of the following features should be prioritized for future releases:
Abamond Caves Expansion
Those caves are looking...
2019-05-07 00:33:03 +0000 UTC
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Hi everyone!
Please, if you run across any bugs in the pre-release, report them. You can do so either here on Patreon, or through the GitHub Issue Tracker, if you have a GitHub account, or on Reddit in the 2019-05-06 15:43:11 +0000 UTC
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I know of at least four internet forums where this game is currently being discussed, so in order to try and get all the fans talking to each other I've decided to try a Subreddit on Reddit .com
Queen of the Seas Official Subreddit
If you are a Fan or a Backer level supporter, feel free to message ...
2019-05-06 12:56:50 +0000 UTC
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