SamuZai
xaljio

xaljio

patreon


xaljio posts

Future of the 'Library Story' or News about 0.8!

Hello friends!


So... we released LS version 0.6 and got your feedback. Then 0.62 were released, in which we made a number of changes and fixed some bugs. Many thanks to all of you guys! ^_^ Your reviews were very useful for the balance tuning and troubleshooting!


And what's the next?As we have said, we are planning to release version 0.8 in August (this year haha;)). And we guess y...

View Post

Release of the Library Story v.0.62!

Hello guys!

So we had worked over the bugs, and now are pleased to represent you the 'Library Story' version 0.62! ^_^



Here the link:

https://mega.nz/#!lBAx3BAZ!TcYCsGTLCwl3adF0Ysxq7Vd7LCi-kcA1ZQtQdjjS-bY


Changelog:

1. 50 game days (even 60 wi...

View Post

LS v. 0.62 news

Hi friends! 

So, we have worked hard to correct the most serious bugs and errors in the version 0.6 (and probably added new haha... :D). Now we need to test the patch and make some changes related with the interface.


And we are glad to inform you that the version 0.62 of the 'Library Story' will be released May 30! Thank you very much, guys, for your great ...

View Post

LS news and v 0.62 info

Okay, guys. We have received your feedback on LS 0.6. Actually, it was one of the goals of publication this version.

And if briefly, then:

1. Don't forget that this is not the final version! Yes, almost all the stuff of  v.0.6 will be included into 1.0. But we are still seriously working on the game mechanics and balance.

2. We will think about changing the game time...

View Post

Release of the Library Story version 0.6!

Hello friends!

Yay! Finally, it happened! Several sleepless nights including REALLY hard work, tons of efforts... But we believe it was worth it!Anyway you can see the complete demo of the Library Story - version 0.6 - which you can download and play right now (or some later haha) In this game you are given 22 days.


Of course, we could not add everything we planned into this ve...

View Post

Today

^_^

View Post

"My little angel", "1984" and other Feodosiy's games...

Hello friends!

Take some rest from the work over wardrobe module for Iris and adding objects on the map in LS :). 


I want to tell you about new creator. His name is Feodosiy. In the first place I've got interested in amusing ideas in his games. For example, in "My little angel" -  the main char can corrupt his wards with the help of some mystical abilities (will not g...

View Post

The Release Date for LS!

Hi, guys!

Finally it's a time for important news about Library Story - and it's a promised poster! And yes, the release date of the full demo version (or the first part of LS, as we wrote in the previous post) -  May 22! Exactly one month from today.


What will you see in the release:


1. Some of new mechanics, including day-night changing, the s...

View Post

LS: release is coming (soon)

Hello friends!

I had a little cold at the beginning of the month, that had bad impact on my working efficiency. But now everything is alright, and work over IQ and LS is in full swing! More detailed news about these projects will be in the near future (including details about some gameplay mechanics).


Now I want to tell you that Latissa is drawing now... big poster for release ...

View Post

Official anoncement

Hello friends!

I've just sent ready version of Princess Trainer GE for Android to Akabur. There were some difficulties with it, that took some time to solve. So now I can officially announce - since this moment, I continue to work over the IQ and LS in full force. 


Thanks for your support, guys! Stay tuned for news!

View Post

PT:GE

Hi, friends!

I wanted to post the detailed info about the whole "PT:GOLD" testing process, but DAHR beat me to it. All is left to say that I can confirm everything he is saying in his post.


If I were to add a couple of things though, I would say this:


- Crocus is a lucky bastard.

- We...

View Post

Achievements in the LS

Meanwhile, a small poll for the Library Story. ^_^

View Post

News from the Field

Hello friends!

Just a little information - how things are going.


1. IQ. I  work on improving "55". In particular, we test the new cards. Some of them have very interesting effects. And now, when we'll be done with the mini-game, we'll be able to concentrate fully on the version 1.0. Yay!


2. LS. We finished the combat system. Finally! Well, maybe there are still a...

View Post

IQ minigame

Friends, we have just posted a demo version of the our minigame for the IQ. You can download it in this post: 

https://www.patreon.com/posts/55-iris-quest-4418458


To do this you have to be my patron. Also you can download the demo from DAHR page. Thanks for the support, hope you like th...

View Post

Hints and plans for the future

Friends, thank you for your feedback in comments and PM!

A couple hints for not the most obvious moments (attention, SPOILERS):


1. You can use the dodge that enemies could not interrupt reloading. Moreover, you can use dodge to decrease damage taken. A suitable strategy - switch on dodge to prevent a strong enemy attack.


2. To defeat the thieves without any problems, ...

View Post

It's about time to kick some wolves ass!

Getting back to the question about different game modules. After the poll we've decided that this time we'll have the module with ONLY the combat system (or rather its draft version). We were planning to have several events in the forest, including a pretty funny one... and hm... one for adults, so to say, together with this module. But because most of you want to see the interesting stuff in the ...

View Post

IQ news (part 2)

We are right at the finish line for our mini game! ^_^

View Post

IQ news!

Hi, friends! I know that you are waiting for Iris Quest news. And ... Yes, here they are!

As you know, there will be our exclusive mini-game in the IQ! It will be a mix of dice and card games (maybe even it'll be collectible card games). I will not talk about the rules now, because you'll try it yourself soon. We plan to publish this game until the end of next week (ok, maybe some additi...

View Post

Project "Delirium"

Hello guys!

I like different adult games. And though I prefer simulators and RPG/strategy, I'm also interested in different kinds of adventure. Including those in which action occurs in the setting of the future. In my opinion, when the heroine must fight versus tentacles and other monsters/robots - it's fun. (For players. For the heroine perhaps it is not so much fun. :D)


So I...

View Post

By the way

When I look at garland lights, I notice that it flashes discordantly. And I even know how it can be fixed in the code... Yes, to be honest, it wasn't very good idea to combine holidays and work on the games. :D

Hope guys you have happy holidays! There is a well-known saying : "A good year beginning makes the whole year good".  Wish you to spend 2016 in the company of Iris and Belle....

View Post

The subtotals

Hello friends!

First of all I want to say that the result of the poll was somewhat unexpected for me :D. Your voices are really significant, so I made conclusions for myself. As usual thanks to all who participated in the poll. In general, we will focus on the release of the full versions. This is the main goal of course. But sometimes we can publish some individual modules. For example, the...

View Post

The combat system in the LS

Hello friends!

The latest news: we plan to release LS combat system module in late December or early January, before the full demo. You'll be able to hunt in the forest, to see some small events and, of course, to fight with the wolves, bears and other unexpected enemies. Then we receive your feedback, and may make changes before the release yet.


Due with this decision, I wonder wh...

View Post

Library Story demo

Greetings, friends. The first official demo-version of LS can be found attached. I have to say it didn’t quite work out as we planned. The thing is we encountered a lot of serious problems with the gameplay. We have several events and quests that are completely done, the plot gets pretty intriguing, we have a ton of other content (by the way, don’t forget to check out the gallery)... Neverthel...

View Post

Briefly

Hello friends!

1. I want to say thanks for all who participated in the poll! Frankly, the result was a surprise to me. But in any case, this poll was very useful - it helps me to better prioritize my work with games.


2. Soon there will be a small announcement about the demo! The work over  LS comes to the end (finally!) Thank you for your patience and support!

View Post

New Poll: Our games on Android/iOS

Hello friends!

I'm interested in the question: what do you think if our games will be not only for PC and Mac, but also for Android / iOS? I had thought that it would be good to release demo version of the LS both - on PC and Android... But then I considered that I can spend this additional time for some new events... Or better testing. Or searching for additional sounds. 


In ...

View Post

Latest news from the Field

Hello, friends!

So now it's a time to tell you how things are with the development of our Library Story.


1. Unfortunately translation and beta-reading are delayed :( But we can't complain. On the contrary, we say great thanks to our helpers! They are doing serious job with translating and texts editing for our game. Btw it's more than 70 A4 pages for now (!) - and it's only the dia...

View Post

News from LS fields

Hi guys. I began to get logical questions about LS release and how things are going with our demo.

I can say that we did a lot of work. But we can't to release demo version right now, because it's still necessary to add some  important features. Dialogue part should be corrected, and a couple of remaining events - completely translated. Sometimes I've heard complaints about the English ...

View Post

Meanwhile in the IQ...

Frankly, adapting the IQ on Android isn't as easy as we would like. Alas, there are some unpleasant differences in the functional (f*cking broken focus_mask on Android!) But I think we can do it in the future. Now, of course, this task is not a priority.

View Post

Hi!

Firstly look at this photo. Yes, yes! Our game is interesting not only for perv... um... boys, but for girls too! Thanks to Julia for this new look at our Iris! ^_^


And now a little about our work.


Work is in full swing (heh, how much times I've repeated this phrase!), now I test a couple of the new mechanics for the IQ: day/night system, and something new, I can't sa...

View Post

Something about interfaces of the Library Story

Hello friends!


I've already said that I'm going to write some posts about the mechanics in the Library Story. Today will tell you about the interface for interacting with characters and objects.


On this picture you can see many icons around Belle. Each icon is a specific action. Some of them are erotic (you can grab or pinch Belle's ass, shorten/cut her dress, tie her...

View Post