SamuZai
oneinch

oneinch

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Favorite Perspective

What's your preferred perspective as it pertains to this game?

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Early October Update

Hello! Spoilers ahoy!

You've been warned.

So, in typical fashion, I seem to have bitten off more than I can chew ^^'

I'm not too far behind but I am behind. In trying to include a few extra characters, I have encountered bugs and delays. This means a 5.0 update is gonna be pushed back by atleast a week. I am aiming for a mid-october a...

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Mid September Update

Hey, y'all. Just wanted to drop a quick update. I have been hampered with the next release. That's why I've decided to put off putting out a pre-alpha 4.6 until I can fix a couple annoying bugs. I have been working on creating scenarios outside of battles and giant events. In doing so I discovered the dialogue system was a bit buggier than I had realized before.

The good news is most of ...

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Pre-Alpha 4.5 HOTFIX

Another one....

  • Fixed a major issue with game data leaking between save states if not loaded from title screen. I previously thought I had fixed this in 4.4, but realized the problem ran much deeper than expected.

  • Fixed an issue with new save files not loading into the menu correctly

  • You can now delete a save file from any lo...

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Pre-Alpha 4.4 HOTFIX

  • Fixed an issue where starting a new game file would include equipment from a previous game state

  • Fixed a major bug causing the game to freeze if you were KO'd in any combat

  • Fixed a major oversight allowing players to move around the map or open field menus during battle

  • Fixed a minor issue with rope not anchoring properly in the Drawing Room<...

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Pre-Alpha 4.3

  • Fixed crafting dupe bug

  • Adjusted prices, descriptions, and icons for a ton of items

  • Adjusted gameover/fast travel sounds and music

  • Fixed a huge bug causing the battle screen to remain, softlocking the player after any battle.

  • Reorganized item submenu in the debug drop down list

  • Thomas now sells you more interesti...

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Pre-Alpha 4.2

  • Save file note now has a 180 character limit.

  • You can now load a game save from the gameover screen.

  • You can load a game save without accessing the title screen.

  • The main menu has been divided into two smaller menus, cleaning up the ui.

  • Game Files in save/load screens now display the version of the game they were first saved in...

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Pre-Alpha 4.1


Spent a bit more time than I wanted on giantess movement AI, but it seems to have paid off. I am planning next to look into the dupe glitching bugs during crafting, figure out what setting are and aren't being saved to data and why, as well as finishing content for Gwen and Roxanne.

  • Fixed issues with Gwen's mouth encounter preventing certain endings

  • Fixed...

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iOS Gouging Your Wallet

Just a quick post to address this issue if you weren't aware. Starting in November, Apple will be taking an additional 30% charge for patreon subscriptions made through their iOS app store. The easy loop hole here is to subscribe to my patreon and other patreon's through the website/android/or anything not Apple related. This will only apply to new or returning subscribers.


There is n...

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Pre-Alpha 4.0

You can find the download links in the VIP section of the Discord.

  • Changelog

    • Major changes to intro and starting point

    • New NPCs

    • Bonus stats have changed

    -- When building a character, you no longer select bonus stats -- Bonus stats can now be applied every even level(2,4,6,8...) up to level 30 -- These bonus stats cannot b...

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End of July Update

Hey, y'all. I wanted to provide an update to a rather lackluster month. So right off the bat, I am running behind schedule. That much is obvious. There were more than a few things that took more time than expected to get through, namely debugging battles and giantess encounters, the ailment systems, as well as a few other changes made to how I was organizing scripts and resources within the go...

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End of June Update

So, it's been a month of a lot of silence. I've been focusing on some key aspects of the game and reworking some mechanics. Let's get right into it.

Spoilers Ahead

Reading through my current changelog for the next release, we have, at the top of the list...

 The Intro

The intro has changed sign...

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Pre-Alpha 3.5

Pre-Alpha 3.5 HOTFIX

  • Fixed bug causing menu and other inputs to be locked after reviving

  • Added basic sleep mechanic

  • Added a place to sleep in sanctuary and a non-functional Kitchen

  • You can now craft rope at the forge

  • Intro now leads you to get rope though it's still a WIP

    NOTES: Not much here, jus...

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Pre-Alpha 3.4

  • Pre-Alpha 3.4

    • Nerfed intro bug fights

    • Fixed a bug causing some treasure items to not appear in certain areas

    • Removed options button from title screen

    • Fixed game breaking bugs causing certain events and treasure items flags to not be saved or loaded properly from data

    • Rewrote portions of the event system to make mo...

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Pre-Alpha 3.3

Downloads available on Discord.

Pre-Alpha 3.3

  • Completed most of the intro scene

  • Enemies now despawn after a set amount of time/turns

  • Disabled option to target allies or self with attacks (for now)

  • Added secondary accessory slot

  • Some items may now be bound to player characters and unequippable

  • Created...

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Pre-Alpha 3.2 HOTFIX

Pre-Alpha 3.2

  • Fixed bug causing a bunch of screens to softlock and/or not respond to player input

  • Fixed rope off veranda

  • Fixed a bug showing wrong message when trying to climb Gwen in the halls

  • Decided on a whim to make overworld pc hud bigger

Download links available on discord.

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PRE_ALPHA 3.1

Pre-Alpha 3.1

- Map sprites have been updated with some new graphics

- Map sprites now fade in and out of the map

- Enlarged Mini map and other mini map improvements

- General tweaking to graphics and updates to various areas

- Some new sound experimentation, though a bit sparse, including feminine vocalizations

- Separated Dining and Kitchen area from Ballro...

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One Inch Pre-Alpha 3.0 is live

Aight... So, I overpromised. I won't lie... Pre-Alpha 3.0 is what 2.2 was supposed to be. Enough changes have been made that I felt calling it 3.0 was justified, still, I did not meet all of the goals I wanted to by the end of April.

Some of those goals include finishing the introduction and adding more content for Tina, Gwen, Olivia, and Roxanne. Gwen did get a bit of extra content, main...

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Pre-Alpha 2.1 HOTFIX

Minor patch addressing some broken stuff. You can find the download on the discord.

  • Fixed overworld damage in Reception

  • Fixed game crash on save file loading

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Pre-Alpha 2.0 is live

Patrons can download the pre-alpha release on the Discord VIP-Lounge channels.

I'm going to try to release more frequently going forward. This may be a bit ambitious but I think by the end of April I can reasonably have the intro cut scene, crafting, character creation, and more interactions between Gwen, Roxanne, Tina, and Olivia done. That's my goal for April. Patrons will receive m...

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Delayed End of February Update and Plans For March

Okay, so, first off, sorry for the delay. I hate to make excuses, but real life has been tying my hands and taking me away from working on this project. So I won't lie, I haven't gotten as much done as I had hoped. That being said, I have some things to report, a lot of which has been posted on the discord in private channels, but let's review anyway!

Hiding Mechanics View Post

Public Pre-Alpha 1

I'm a bit exhausted, so I'm gonna make this quick and provide a changelog. I'll update this post later as well as twitter and other relevant forums with more detail.

Changes from Pre-Alpha 0:

  • Fixed Teleport bug when leaving F1 Bathroom.
  • Fixed giant description being completely inaccurate.
  • Fixed some giants and NPCs being in multiple locations at once. View Post

Poll Results

While many patrons still haven't voted on the recent poll I'd say it's pretty clear that Arachnophobia mode is pretty popular. I've spoken with Garrisen and I'm gonna commission to do some artwork. He'll be drawing up some new sprites for just the spiders in the game to start and then we'll go from there.

Whether or not I commission for the entire cast of enemies is yet to be seen. I'll ...

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Arachnophobia Mode


This is a patron only poll.

So, I've been planning to implement an arachnophobia mode for some time now, but it's not been on the priority list. Chat on the discord has lead me to a fun realization. What if... Arachnophobia mode didn't just change spiders into funny black rectangles that say "Spider" on them and instead changed every bug enemy in the game into a variant bug...

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Pre Alpha 0

There are two versions. One starts in full screen,  which is the current intended display version. The other starts in windowed mode which is to account for people using monitors with less than 1080p display and those rare few who may be experiencing graphical issues due to custom settings on their graphics card.

Check out the details on this 2024-01-31 04:11:11 +0000 UTC View Post

Pre-Alpha 0

The first tech demo is here, finally! Let's get right into it.

When you start a new game you'll spawn in a small section of the Red Garden near the Main Entrance.  The rest currently hasn't been mapped. There are no story events or tiny NPCs. You can explore most of the Grass Jungle, which is very empty and incomplete at the moment.

You can enter the Manor by going through the ...

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December Update

Hey, y'all! It's been a while since my last update so I wanted to chime in. The holidays have, rather predictably, hampered my production quite a bit. Still, a good amount of work has been done. If you haven't been on the discord server, you may have missed the following

  • The mini map and GUI has gotten a major overhaul.
  • The code that will handle scripted scenes such as gian...

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October Update

A lot has happened in a short amount of time. Save/Load files have been implemented, a round of recolors for enemy sprites has been done, a couple re-rendering experiments have been done to improve and take advantage of a higher resolution as well as the color options available, I implemented the simple beginnings of a tile map system to quickly build levels and design maps with some sort of co...

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Return of the Trello

I've restarted the trello in order to outline my goals going forward as well as keep track of my progress. This will include everything from highlighting particularly bad bugs that need attention ASAP to outlining the goals I think I can achieve as well as the ones I hope to achieve for each successive release.

Right now, the outline for the first tech demo can be viewed on the trello. I...

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August Update

Let's talk!

The rebuild is coming along pretty well. I've been working mostly on getting a basic turn based battle system in place and have achieved this for the most part. The player can enter basic actions such as to flee battle, to use an item, or attack an enemy with an equipped weapon. The enemies have randomized units and levels, just like in OI, and when the player flees, the troo...

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