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sierralee

sierralee

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sierralee posts

Don't Save the Princess W1 Animation

Patreon won't embed it, but this post is actually about an animation! See the attachment for a fully animated and voice-acted video from Don't Save the Princess. ^-^ Artist is Santy, animator is Annikath, voice actor is OolayTiger.

I previously introduced this project and my aims for it, but I can now ann...

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Future Project: Don't Save the Princess

First: This is the first update about future projects, but we have TLS stuff first! The achievements update has gone public, without any major complaints but also without much feedback. Some details:

TLS 0.78.2 Public Release

You can check out the blog as usual, but this time you might want to consider playing the game on Steam:

https://store.steampowered.com/app/951830/The_Last_Sovereign/<...

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February 9 Update

Well, after a bit of a commotion, the update seems to be stable. Hopefully all other issues will be resolved before Friday and we can finally go public with all these Steam features!

There's a lot to juggle this month. There's a TLS thing I absolutely need to get into a post before too long, but I'll put that at the end of the post while I ramble for a bit.

Rambl...

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TLS 0.78.0 Release

EDIT: Not sure if people are not playing due to reported bugs or just playing silently, but I guess I'm putting out a quick hotfix. This build fixes invisible Uyae and some other minor things, as well as hopefully replacing the only missing SFX

Link: https://mega.nz/file/W0...

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February 2 Update

Okay, first the substantive post, then miscellaneous TLS info including an announcement!

I want to highlight something I've put a ton of effort into: overhauling the attack animations for TLS. This is a piece of the game that has often gotten lost in development - bosses will have attacks with unique formulas and effects, but they just use the default attack animation.

Well, not any...

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January 26 Update

Another crazy week, so let's separate out the work again!

Steam Achievements: They're all in the game and tested! You can view them here! The fact that they function doesn't mean that all the triggers are properly set up, however, and there's always the possibility tha...

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Don't Save the Princess - Animation Preview!

I have something new for you $10 backers! This time the content is all in the attachments, so be sure not to miss those.

Hopefully you recall Don't Save the Princess, my long-suffering side project. Well, we are finally getting closer to it taking flight! More on that later, but the h...

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January 19 Update

Last week's question got a ton of passionate responses! I'm going to break this up in order to reply but also report on progress and keep things moving forward.

Postgame Time Skip: I thank everyone for their input, but still haven't decided. =P You will find out when it releases, I guess.

Post-TLS Content: Some people expressed a desire for multiple...

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January 12 Update

Time to call on the community! Both for input on a major future element and for volunteers, if anyone wants to help me finish something faster.

Steam Achievement Volunteers 

I would like to have achievements fully implemented next build. I'm working on it, but the cumulative effect of different tasks is adding up and consuming my dev time. Are there any ...

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2024 in Review

2024 was the "year of concluding TLS" and I feel overall satisfied with how that went. After so much time invested in this story, it was gratifying to see everyone react positively to everything. ^-^ We did a lot last year: the final battle, combat changes, final optional dungeon, the completed harem, the epilogue, and all the assorted improvements like the overhauled Stineford.

That said...

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December 29 Update

Another year passing, another quiet post as is tradition. Normally I say I'm busy in the background, but this year I'm exhausted, so I hope everyone is able to rest.

Whether you're alone or surrounded these holidays, relaxing or busy, I wish you well. I'll see everyone in the new year. ^-^

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December 22 Update

We previously celebrated the tenth anniversary of the TLS prologue, but I didn't start a Patreon account right away. So we've now passed the tenth anniversary of that as well. As another little artifact of the past, here's my blog post for launching the Patreon:

https://thelastfucklord.blogspot.c...

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December 15 Update

The update is out, and the achievements didn't blow up or anything, but now I am getting ambushed by other stuff. -_- Gonna keep this one short.

I traditionally do quieter posts during the end-of-year holidays, as people are busy, but I will still be working away. Planned retrospective for next week, then the holiday post, then we'll be in 2025!

The next TLS update is likely to be a...

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TLS 0.77.2 Public Release

New update is public for everyone now!

https://the-last-sovereign.blogspot.com/2024/12/tls-0772-public-release.html

I hope nothing breaks with the achievements. =/ If all goes well, then I can begin launching into deciding the final list and setting them all up...

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December 8 Update

Thanks to everyone for being patient with me as I don't rush this update public. I intend to do so soon (next weekend), which will include the first public test of the Steam achievements. After that, I intend to expand to the full set of achievements, so this week I want to talk about those.

There are some people who strongly feel that achievements should be rare and optional, and I'...

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December 1 Update

For a long time hitting the anniversary with the epilogue was my primary goal, but thankfully that worked. So what's next?

I'm in a strange position... I have a bunch of irons in the fire (arguably too many) and yet I find myself idling. One project waiting on an artist, another waiting on a programmer, etc. Earlier this year I had someone contact me with a lot of enthusiasm for collabora...

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November 24 Update

On Friday I released the epilogue update, and thankfully people have been enjoying it without any major bugs showing up. I'm basically on top of things, but I'm going to wait a little longer to release the .1 polishing version. As usual, $5 patrons will get a notification when that happens.

That said, I want t...

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TLS 0.77.0 Released!

On November 22, 2014, I publicly released the first version of TLS, featuring the prologue. Now, exactly ten years later, I am posting the epilogue. I have some fun retrospectives and other things planned, but for today, I want to focus on what I always have: delivering more stuff for you guys. ^-^

UPDATE

Alright, there was no particular urgency, but I might as well pu...

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TLS Art Preview #45

Annikath has finished another set! First we have an extremely cuddly scene with Aka and Uyae, then Dari gets (technically) two scenes, then a rare NPC scene between Nalili and Fenima. I think it's a fun combination.

These will be in the upcoming TLS build on Friday. ^-^

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November 17 Update

If you haven't seen already, my newest book is out! You can get it here:

https://www.amazon.com/dp/B0DML13DV1

I'd guess that everyone knows about this by now, but every time I post an announcement there are always a few people who learn for the first time. Synopsis and stuff are in the link.

O...

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November 10 Update: Long Term Careers

As I come up on ten years of TLS, I find myself thinking increasingly about long term career issues. I'm always inclined to think about the long term, of course, but they're heavier thoughts these days, thinking about decades less as abstractions.

Careers in Gaming

I've been doing some research, both from the outside and just contacting people - it's surprisi...

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TLS Battler Previews #1

Those of you who have been patrons for months will remember the discussions of adding battle busts to TLS as an additional level of polish. Well, we have been working on this in the background and now we're ready to reveal the first set!

You can see the first five illustrated characters above, then their many, many variants. There are some that you may not expect: for example, Aka starts...

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November 3 Update

First, we have an unusual piece of fanart! This is for The Weirkey Chronicles, so normally it would go on my other Patreon, but this fanart is NSFW and that account is consistently tamer. I hope people enjoy here, anyway! These are two characters who are not actually a verified couple, but Argo the Ratfolk is a romantic. ^...

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October 27 Update

First, a meme from the Discord channel that everyone seemed to enjoy. ^-^

Man, too much stuff is up in the air. Will any of my poor side games finally advance? Eventually, but the timing is uncertain. Can I release a DH novel? Maybe soonish. Will the agents who asked for my full manuscript be positive? Probably not...

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TLS 0.76.3 Public Release

New build is public! More info here:

https://the-last-sovereign.blogspot.com/2024/10/tls-0763.html

Whew, time is tight, so I better not go on too long. Please enjoy. ^-^

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TLS 0.76.2 Release

Fresh new post for a build that I hope is nearly clean enough for the public release. Strangely, there just hasn't been that much by way of changes to the balance, so this one is mostly about fixing some minor reports and adding content.

Link: https://mega.nz/file/roNVQbwJ#...

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October 20 Update

The previous post has been updated with a new build. There weren't any serious bugs, but a few players were getting caught by something unintentional and I think it's good to get a couple changes out to everyone, like dialogue busts for the new harem member. There will be a .2 version with more added content la...

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TLS 0.76.0 Release

Time for the final optional dungeon! Plus I know some of you refused to play the final battle until this part, so I wonder just how much of a cascade of new players that will get too. XD Well, for those people, I should warn you that though I did try to add the changes to the final battle, I cannot confirm that those are all done properly and balance is final.

...

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October 13 Update

Okay, TLS update coming out Friday. Everything has passed basic testing, the pieces are in place, sex scene written, etc. There are still some fiddly details I want to ask people about, but because those are more technical I'll put them at the bottom.

I might have been able to squeeze this in a week earlier, but the combat was not fully baked last Friday. And the final optional dungeon do...

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