SamuZai
Naier Serpfire

Naier Serpfire

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Naier Serpfire posts

Estelle pt1

Guess what, I have vacations now.

Guess what, I finished the meshes already xD

Essentially I will be able to work with the speed of not having to spend 10 hours at my day job.

How fast will that be? Let's find out.

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You're Winner!

And, it's horror time. Estelle it is.

Plus, for those wandering how the initial model looks like xD

Also, Beatles hair.

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Kai's (Kei's?) Outfit from dirty pair.

Decided to make a separate post for Kei, nothing is changed though, still the same model.


Again, add KK_ChaAlphaMask.dll into BepInEx\plugins.

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-IMPORTANT UPDATE-.

I'd like to inform that this might be the last poll I'm making. The reason being is that there will be some changes in my Patreon come the end of the next month.

For some more context. I have managed to strike up a partnership with another creator in another game for some time now (IMVU to be more precise.) That person essentially already has a steady following there and I have been worki...

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Judith - Into the sky outfit.

So, here we are. Judy's into the sky outfit (Found in the club outfit section)


You'll notice that there is a---- kk_chaAlphaMask.dll--- in the files.

This is the alpha map plugin I used to add masks in all outfit parts to avoid clipping. The mods 'will' work without it, but the body will clip through in some poses.

The ddl foes into BepInEx\plugins.


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Eta. Tommorow (Patron only, for now)

Some minor edits left (Mostly name corrections and thumbnail jank), so expect Judi's new outfit, and Kai's outfit. To be out tomorrow for patrons.


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Into the sky pt6

Base textures are done.

Alpha's, hp maps, bump maps, matirials, half states, and coding left. (And I need to do this in one week, Oh boy, no sleep again...)

Also as seen in the first image, I tried to make some custom-baked textures that give it volume, so the thing does not look flat when there is not a light engine present, without ruining custom lights from said engine. It will n...

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Into the sky pt5

All uv maps are done, some basic textures are also done.

Clipping hell as expected with so many clothes going over each other.... 

Hopefully they I be finished by the end of the week. So then we can move on to alpha masks and coding.

After that, on to the next.

(I also need to start making some illustrations with my characters to advertise this place  because i...

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Into the sky pt4

Armguards done

shoes will be the ones used in the older outfits

Hip armor is done as an acc with dynamic bones

the hat is also done with dynamic bone feathers

white frilly top is in, with both normal and dynamic bones.

Textures, alpha masks and coding left.

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Into the sky pt3

Alright so, after some searching around, I figured you can add multiple 'tops' under the jacket section.

So, the middle and under top, will be in the jacket top.

Bot at bot, gloves at gloves, 3rd top will be at the stocking section (Since it has 2 states.), legwear will have the arm armor.

The hat will be an acc.

The hip armor will be an acc

The hat will have dynam...

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Into the sky pt2

Damn this outfit has a lot of parts.

Now, as of how they will be set.

Hat willbe an acc.

Boots in boots.

Gloves in gloves.

Bot in bot.

The frilly thing under the neck will also be an acc.

The bottom armor will be an acc (As long as it does not clip.)

The red top will be in the top.

The upper armor will be in legwear (I was aiming to make it ...

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Into the sky pt1

Just in case you peeps thought that the reason I mentioned that I'll fuse the inner white shirt and the middle shirt was because I wanted to skim on work. 

As you can see I actually made both shirts, it's just that three layers of clothes are way too much work for koi's clipping shenanigans. 

Maybe in the future, when I don't have to skip sleeping to do extra work on this,...

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Poll winner

Aight, so the poll winner, Judy in her into the sky outfit.

Now about the outfit it self.

It's friggin, nuts.

It got, gloves, arm guards, two layered pants, THREE layered top (Outer, inner and the white undershirt.), Hat, boots, waist guard...

Essenstially, a lot of fokin stuff. Now, to get this out of the way, three layered clothes is a big no-no. So the white unde...

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Important update and commission progress.

So, let's get the important stuff out of the way.

Thanks to the awesome peeps in the koi discord server and Nakay (The original creator that I think is no longer active?) I got ma hands on a new plugin that lets me create alpha maps for any clothing section (Other than bra, unless I janked out my test run on it)

What does that mean? It means I can stop trying to micro edit the mesh ...

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Bishop grunt TOV -FREE-

Sooo, as per usual,

Zipmod to mod folder, Card to female folder


If any of you find a problem, do tell.


What else.

Leave a like and subsc...no wait. Wrong platform.

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Polty.


(If you are missing thumbnail icons, redownload the zipmod, forgot to add them. Should be fixed now)


Sooo, let's first get the extras out of the way. 

As seen in the second image, I changed Treant's body shaders. And based on the pic you can see the difference. I'll upload her new card here, though I got no idea if it will jank out, as the shader used was ...

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Poltergeist final.

Aaaaand we are, done. Polty will be released shortly for patrons shortly, Making Bishop free.


After that, the next 3-way poll.



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poltergeist pt7.1 & Bishop shader remake.

Half states done.

Weight paint for half states done.

Essentially, expect poultighost to be out tomorrow. If I can get to finish all the zipcode and mat editor edits today.

Now, about the commissioned outfit. It's for the character Kai, from Dirty pair.

The outfit is costume only, no hair or acc's. The ones you see were given to me.

And, it will be out for patrons a...

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poltergeist pt7 & Chastel shaders remake (Again)

Half states finished.

Only coding the zipmod left.

-EXTRA-

Soon, my first commissioned item will be finished. (As in next month) For now, it will be out for patrons for some time.

(Important to note. The commissioned outfit will not take part in the release cycle. Aka, having it out for patrons only will not cause another outfit to go free.)

ALSO

I will post ...

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poltergeist pt6.1

Spoopy poltyghost is bald, she saw herself in a mirror.

Jokes aside, hair clips through the hood. So, if you want hair, you need to take off the hood. And I mean to completely remove it, as even the half state won't really reveal 'that' much, just the front of the face.

Other than that, textures are in, Hd and normals included.

Body is finalized. If it runs fine, I might use i...

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poltergeist pt6

Textures are done.

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poltergeist pt5.1

Weight painting should be all but finished.

The only thing that I don't like is when the legs are close together the dress clips into itself. Though in studio it is rather hard to end up with that type of clipping. (You need to have both legs close at the same height, with the knee bones looking at the same direction.

And the outfit, if not masked to hide the chest, does not play ni...

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poltergeist pt5

Weight painting done.

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poltergeist pt4.1

AAAnd weight painting is almost done.

Hood is essentially done.

Gloves, arms are also done

Now the main outfit. As see per the images, One version is with how koi usually handles clothes on the chest, aka sticking it.

The second version makes more of a tent.

Now, while the second version has some problems, that being that the cloth looks a bit jaggy, as seen from t...

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poltergeist pt4

Hood is done, gloves/claws done, main outfit almost done

Scarf is left.

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poltergeist pt3.1

And all meshe's as essentially finished.

Now it's time to weight paint, and maybe do some minor changes to the mesh

(Might make the good a tad smaller if possible.)

Decided to make the main outfit a bit more detailed than normal, since the outfit as a whole does not have too many details.

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poltergeist pt3

Main outfit is done.

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poltergeist pt2.1

Sooo, some context on how this will work.

The body will probably be black, or dark gray, mostly because I want head to not be very visible when the hood/ghost head is on.

Now that ghost head will be a main outfit part, rather than an accessory, as it will have a half state with it half-open, just enough for the real head to be visible (Think the ghost head with an open mouth. The ch...

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poltergeist pt2

Head part is done, and the scarf

Main dress is left

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poltergeist pt1.1

So, before going full modeling, I'd had to check how editing the main skeleton would react in-game.

Bad news is, it reacts the worse way possible, by not reacting at all (Changes not transferring in-game)

Good news, I found another way to fix it. The only thing I could not edit, was the bend locations of the small finger so it ends up with a very long 'third' part, as seen in the se...

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