Hey everybody! So, just to preface this weekly update, you might be expecting a really big one since we skipped last week's update due to the covid vaccine shots (we're all doing fine now, so no worries), but this update is going to be pretty normal sized. I've been struggling pretty hard this week with mental issues, which is something I've dealt with for years but it's been especially bad thi...
2021-04-11 00:56:48 +0000 UTC
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Hey everyone, just wanted to put out a quick post to let you know that this week's weekly update is either going to be delayed, or skipped entirely, as the title says.
Our household all got our second covid vaccination shots yesterday, and while we're all feeling fine for the most part (so far, fingers crossed), I'm personally feeling lightheaded and having an insanely hard time focusing....
2021-04-03 22:18:31 +0000 UTC
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Hey everybody! This week's update is a bit smaller, we only have one real visual to show ya, since I've been working on mostly non-visual stuff this week, like writing the Azulisk CG scene. That being said, let's get into it!
First off is the one visual from this week, showing off new functionality for the Warped Scientist's red vial. As you likely know already, the Warped Scie...
2021-03-28 00:26:15 +0000 UTC
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As promised, here's the Tentacle BE H-scene preview! Enjoy!
2021-03-21 00:21:10 +0000 UTC
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Hey everyone, welcome to the weekly update! We had a nice productive week, so let's get into it!
First off, the song at the top of this post. Our musician finished up the boss fight track for Boss 3, and you can listen to a preview of it up above! I love how it came out, so hopefully you'll be excited to hear the full thing once the update releases! I wasn't sure if I wanted to give each ...
2021-03-21 00:08:53 +0000 UTC
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Here's the Slime BE H-scene preview, as promised in the weekly update! Enjoy!
2021-03-13 22:53:31 +0000 UTC
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Hey there, everyone! Got a jam-packed weekly update for you this week, so let's get into it!
First off, the gif up above. While working on the recolored enemy variants this week, I realized just how sad and lame the Tentacles looked, so I decided to take the opportunity to update their animation! Now, instead of just sinking into the ground, they have a proper digging and attac...
2021-03-13 22:41:54 +0000 UTC
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Hey everybody! Pretty small weekly update today, I spent all my time on one major thing this week, but the good news is that one major thing is pretty much done!
As you can see in the video up above, I was working on a new enemy this week. There are still a few minor things left to do to polish it up, programming-wise, as well as the fact that it has almost no graphics yet, but...
2021-03-06 23:47:46 +0000 UTC
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Hey everyone! Feels like it's been a while since I wrote a weekly update, since the last major update came out on a Saturday and we were on break last weekend! Development of v0.44 started up in full force this week, and we've already gotten a lot done!
Before I get into anything else, the cutscene linked up above is one of the major things I worked on this week. Both the intro AND outro ...
2021-02-27 22:07:11 +0000 UTC
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Hey everyone! Here's the download link for the CG pack for v0.43, now containing the reworked Sentry CG!
https://www.dropbox.com/s/th3zof3hhox0clj/Crisis%20Point%20Extinction%20CG%20pack%20-%20v0.43.zip?dl=1
As always, the CG pack conta...
2021-02-14 21:34:00 +0000 UTC
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Hey everybody! As always, here's the download link to v0.43 of Crisis Point: Extinction! Please remember to save the link if you plan on unpledging! Any updates for bug fixing or anything else will be uploaded to the same exact link, so you can reuse it if v0.43 is updated at all, even if you've unpledged!
2021-02-14 21:27:44 +0000 UTC
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Hey everyone! Sorry we didn't make our update post yesterday like normal, but there's a reason for that! Drum roll please... Crisis Point: Extinction v0.43 is finished and ready for our $10 patrons to play! You can watch the video up above for an overview of some of the major changes, and keep reading the post for a more detailed list, as well as our plans for v0.44!
v0.43 MAJO...
2021-02-14 21:21:44 +0000 UTC
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Surprise, weekly updates are changing schedule (slightly)! Instead of posting them on Sundays, I'll be posting them on Saturday from now on!
Prepping weekly updates every week can take a few hours, from writing to prepping gifs and making sure they're posted everywhere. I'm changing the schedule to make room on Sundays, so I can get some light work done on the early stages of another game...
2021-02-07 00:02:55 +0000 UTC
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Hey everyone! This week was a bit of a slow one. We're starting to wrap up development on v0.43, so this one will be text-only again, not too much visually to show off.
I spent most of my time this week polishing up odds and ends from earlier in the update - stuff like the Blaster Chip menu (which still had a minor few issues remaining from the process of adding a scrollbar), t...
2021-02-01 01:13:37 +0000 UTC
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Hey everyone! Gonna be just a text update this time, but despite that we had a very productive week!
For starters, boss 3 is now pretty much finished! All of her animations have been completed and implemented, her attacks were given the proper effects, and it's all looking pretty great. The only thing missing from her right now are voice clips and sound effects. The voice clips...
2021-01-25 00:39:10 +0000 UTC
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Hey everybody! This week went quite a bit better than the past few. I'm still working on getting back to full force, but my mental state has been gradually improving, so I'm gonna call it a win! This next week, to give me that extra little kick I need, I intend to start up our usual Mon/Wed/Fri streams schedule again, starting at roughly 3 pm EST. Keep an eye out for those, Red might be joining...
2021-01-17 23:28:49 +0000 UTC
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Hey everyone! Hope you're all doing well. This was another stressful week in the real world, big shocker there. I'm not going to lie about it, it definitely had an effect on my productivity, but there's some good news regarding that that I'll get into in a bit!
First off, this is the last reminder that you can get v0.42 (our latest update) for free right ...
2021-01-10 23:12:07 +0000 UTC
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Hey everyone! Before I get into the weekly update, I have a very special announcement to make!

Crisis Point: Extinction v0.42, the Patron-only playable update that was just released in December, is temporarily available for free, for everyone, starting right now!
2021-01-04 01:59:43 +0000 UTC
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Hey everyone, this is just a short little poll for something I've been thinking on for a bit. 2020 was an exceptionally horrible year, and lots of people are suffering both financially and otherwise - there's not much I can do on a grand scale to help with that, but I want to give back in some way if I can, so I've been thinking about temporarily releasing Crisis Point: Extinction v0.41...
2020-12-31 08:10:33 +0000 UTC
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Hey everyone. There's not too much to talk about this week, but I do have some more personal thoughts at the end of the post if you care to read through. First, though, the development update itself: as you can see by the animation up above, I started work on some new blaster types, as well as continuing the writing work I mentioned last week.
There's not much to say about the writing, bu...
2020-12-27 21:28:05 +0000 UTC
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Hey everyone, here's the gifset update for v0.42. I wasn't really planning on updating this before getting requests to do so, so here it is. The changes between this and the v0.41 gifset are minimal, hence why I wasn't originally going to update it; there were lots of changes to the Lucas+Verreda BJ in v0.42, but most of them were transition animations and small variant animations, which don't ...
2020-12-22 04:06:37 +0000 UTC
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Hey everyone! We took a break after finishing v0.42, and work recently started up on v0.43. Because of that, we don't have too much of an update for you this time, but I wanted to give a general status update to keep you apprised of what we're up to.
Orexius is still working on Boss 3 animations. Like I mentioned at the end of last update, the animations for Boss 3 were still very rough ...
2020-12-20 09:19:18 +0000 UTC
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Hey all, quick hotfix for v0.42 is out! Two issues are fixed;
-Fixed a potential crash upon entering the base camp if you were loading from a v0.41 save (could also happen on load if you last saved at the base camp)
-Fixed an issue where standing in certain locations during the Boss 1 fight would lead to you taking damage from nothing, before the boss started its next attack
<...
2020-12-06 17:19:57 +0000 UTC
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Hey everyone! Here's the download link for the CG pack for v0.42, now containing the Kertalus CG!
https://www.dropbox.com/s/kf580i7wv732pf5/Crisis%20Point%20Extinction%20CG%20pack%20-%20v0.42.zip?dl=1
As always, the CG pack contains all...
2020-12-05 21:01:30 +0000 UTC
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Hey everybody! As always, here's the download link to v0.42 of Crisis Point: Extinction! Please remember to save the link if you plan on unpledging! Any updates for bug fixing or anything else will be uploaded to the same exact link, so you can reuse it if v0.42 is updated at all, even if you've unpledged!
It is HIGHLY RECOMMENDED that you do some exploring in thi...
2020-12-05 20:24:37 +0000 UTC
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Hey everybody! As promised in the last weekly update, v0.42 is now released and ready to be played! You can watch the video up above for an overview of what's changed, and here's a slightly more detailed list along with a few words about some of them:
v0.42 MAJOR CHANGES AND FEATURES
-Added lots more areas to explore and secrets to find around the game world
-Rework Boss 3 from t...
2020-12-05 20:21:10 +0000 UTC
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Hey everyone, this'll be a real quick update just to keep you all apprised. Nothing has really changed since last week's update, we're just working to try and finish up so we can release it. It's very possible the update will end up just barely missing November, though; we're still trying to get it out in time, but it might release very early December. Just a reminder that if you're ple...
2020-11-29 20:33:56 +0000 UTC
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Hey everyone! Pretty simple update today, it'll be text-only. The tl;dr is that v0.42 is almost done, and we're just gearing up for release as soon as we can!
The major things left to do before release right now are to implement the Kertalus CG (which I'll be doing this week, the assets are all done they just need to be put ingame), and get the Boss 3 rework to a spot where it's good enou...
2020-11-22 23:28:31 +0000 UTC
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Hey everyone, hope you all had a good week! Much like the previous weekly updates, there's not a ton to share here - level design doesn't make for particularly exciting updates, but it's been sorely needed for some time now. That said, Orexius was able to start working on Boss 3's new combat animations this week, so I wanted to share the rough versions of a few of them with you guys!
...
2020-11-16 00:05:15 +0000 UTC
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Hey everyone, gonna be another small update here. As most of you are likely aware, this week was the US presidential election, and.. well, it was a stressful week to say the least. On top of that, it was also my birthday earlier this week, so between those two events there was quite a lot of time taken off. Sorry! Regardless, we still got some good work done this week.
2020-11-08 23:21:54 +0000 UTC
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